Reviews from

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Um jogo simples e curto, mas divertido e com um visual chamativo. Far: Lone Sails é um jogo relaxante para quando você não tiver nada pra fazer ou quer esvaziar a mente.

Um mundo pós-apocalíptico onde você só tem que seguir em frente e sozinho numa jornada com seu veículo grande e estranho, tendo que administrar os recursos, entender sobre e realizar várias funções para manter essa "máquina" em movimento.

Eu particularmente gostei bastante, é um jogo contemplativo ótimo para relaxar e passar o tempo.

Très bon petit jeu, les paysages aquarelles et les musiques avec des instruments organiques font clairement TOUT le charme du jeu. A côté de ça les puzzles sont assez simple mais la boucle de gameplay reste sympathique 👍

Oh, to be a small box-child, gliding along the post-apocalyptic scenery in my boat-caravan...

FAR: Lone Sails is a short, sweet, and serene little adventure with a minimalist presentation and art style. There's little-to-no text throughout the game and you mainly learn by doing. The story and world therein are purely show-don't-tell and completely left to your interpretation with the clues they sprinkle throughout your playthrough.

You play as a small, mute character (presumably a child) wearing a red box-like outfit as you take charge of a large hulk of a vehicle—an amphibious craft that allows you to traverse the desert dunes and swampy marshes of the post-apocalyptic world the character inhabits.

The vehicle, and indeed the bulk of the gameplay, takes the form of a small-scale survival resource management system where you have to keep an eye on and maintain many of the vehicle's core functions at once. This includes keeping the engine running with fuel boxes and any wayward objects you might find, dealing with fires, and fixing component failures as and when they occur. It's a long and lonely journey that the character embarks upon and there's almost always something to be doing along the way.

It's all very intuitive and surprisingly fun in practice, with the multitasking aspect treading the line perfectly between enjoyable and perilous but rewarding.

The puzzles, however, are a little disappointing. They're interesting for sure, but there's never really that one puzzle that gives you a good eureka moment as you put its pieces together. However, your mileage may vary on that front and your enjoyment of the resource management aspects in particular will really depend on how conservative you choose to be with your fuel.

Overall, FAR: Lone Sails is a great little adventure with some truly inspired stripped-down survival resource-management gameplay and wonderful music and world-building. The puzzles may be too simplistic and the storytelling may be a little too obtuse for some, but overall, it's a fantastic debut project from Okomotive.

8/10

Une aventure dans un monde post-apocalyptique. Son atmosphère, son gameplay minimaliste et sa narration subtile en font une expérience courte mais qualitative à travers un voyage magnifique et mystérieux.


I do love clunky mechanical objects where operating them for a long period endears the player to them; however, this and the evocative music and landscape is what the game really only has. Movement is unnecessary slow, puzzles are trivial, no strong resource management difficulty, I struggle to find positive points. As with experience or mood based games, the motivation and story is rather unclear perhaps not well thought out. Given its mechanics and world, I cannot understand what it is trying to say assuming how it ends or its desolate state. The game does have some heart to it but not recommend.

Que joguinho simples, porém muito estimulador a ver onde se vai chegar e aproveitar o vazio da viagem em uma única direção.

divertido, mas não o tinha jogado todo de uma vez se não estivesse em chamada no discord

Excellent jeu surtout pour les bandeurs (mous) de jeux contemplatifs (batpiste). Mécaniques dingus, ambiance zinzou et pilotage d'aigle. Je recommande.

The premise of this game (pilot a steam-powered vehicle and see the sights!) had me worried that the experience of actually playing it would be fairly dull, but I was glad to be proven wrong.

A big part of this is because piloting the vehicle doesn't just involve pushing the left stick forward. You have to manage your fuel resources, prevent the engine from overheating, and keep your foot on the gas - none of which is very difficult, but together they compose a pleasing rhythm. This is helped by some great sound design that makes the pushing of buttons and the blasting of steam all feel very tactile.

The game also knows how to switch up the pace to keep the experience fresh throughout. There'll be sections where you can unfurl your sails and let the wind push you forward, allowing you to sit back and take in the beautifully rendered vistas. Sometimes, you'll run into an obstacle that requires some puzzle-solving (nothing too difficult). And then there are the set pieces: moments when the camera pulls back and the music swells, and you get to marvel at how far the long-gone inhabitants of this world have fallen.

All this is packed into a two-hour runtime that some might consider short. But it was this shortness that helped maximize the impact of my journey, and I left the ruined expanse thoroughly satisfied.

O objetivo do jogo é embarcar em uma jornada com sua locomotiva, percorrendo um mapa vazio, enfrentando alguns obstáculos e buscando melhorias para o veículo.

Durante essa viagem, além de superar os obstáculos mencionados anteriormente, é necessário manter a locomotiva em bom estado. Isso envolve queimar itens para gerar energia, liberar fumaça enquanto se move, apagar pequenos incêndios e reparar componentes que podem quebrar durante o percurso. Esses elementos adicionam complexidade à jornada, tornando-a interessante e evitando que o jogo se torne monótono.

FAR: Lone Sails oferece uma jogabilidade extremamente relaxante, com ambientes belos e trilhas sonoras envolventes. É o tipo de jogo que me proporcionou uma imensa sensação de paz e que eu poderia jogar por horas sem nenhum estresse.

Minha principal dificuldade com o jogo foi a incerteza em relação a tudo. Joguei sem ter a menor ideia sobre o meu progresso ou se estava fazendo as coisas certas. O jogo mantém os jogadores um pouco às cegas, exigindo que sigam adiante. No entanto, quando alcancei o final, percebi que todas essas incertezas valeram a pena.

Em resumo, acredito que esta é uma experiência incrível que vale a pena ser experimentada. Aqueles que derem uma chance ao jogo provavelmente vivenciarão uma das experiências mais relaxantes de suas vidas.

Little Red Riding Hood. A to doslova i do písmene. Ovládáte totiž Červenou Karkulku (no dobře, tak holčičku v červených šatech) a herně jde o ekvivalent walking simulatorů; akorát místo chůze jedete nezávratnou rychlostí vstřic apokalyptickým dálavám vyschlého mořského dna. Na starosti máte "plavidlo", které ovládáte přebíháním mezi několika málo červenými čudlíky; jeden zažehne spalování, jiný zase brzdí apod.

Poklidnou cestu vám tu a tam zahradí (čti zpěstří) překážka. Pokud se však radujete, že do herních mechanik tímto vstupují i puzzly mechanismy, tak se radujete předčasně. Odstranění překážky znamená vystoupení a dojití na nějaké místo s čudlíkem. A pak již zase nahodíte motory, rozvinete plachty a šupajdíte pěkně dál.

Zdá se to málo? Nezdá. Ono toho vskutku herní náplní i rozsahem málo prostě je. Cesta vám stěží zabere více než tři hodiny, znovuhratelnost je takřka nulová (žádná generovaná krajina či jakákoli variabilita), jenom jedete z levé strany vstříc té pravé a občas vystoupíte.

Proč tedy takové ohlasy? Protože co se nedostává po stránce herní, to se více než dostatečně dorovnává atmosférou. Ta je podmanivá, melancholická, s příměsí výpravy za dobrodružstvím, umocněná skvostnou stylizací, kdy se kocháte i tou vyprahlou pouští. A pocit, kdy to jednou za čas rozpálíte a jen si užíváte pocit rychlosti na přídi či když se ploužíte za deště a bouřky vrakovištěm, je plně naplňující čili nuda nehrozí. Jestli se zbavíte rozčarování nad cenou neúměrné délce zážitku, tak nudit se u toho nebuete, jakkoli herně na práci vlastně nic moc nemáte. Takže ano, je to echt indie alternativa, ale má svůj půvab, ne že ne.

Um jogo simplesmente sensacional. aqui vai uma pequena narrativa da minha jornada. Diário de Jornada: FAR: Lone Sails Dia 1: Uma Jornada Silenciosa Começa Hoje, embarquei em uma jornada solitária pelos vastos e desolados cenários de "FAR: Lone Sails". Logo no início, o silêncio envolvente e a paisagem melancólica me capturaram. Contemplei um mundo abandonado, coberto por uma atmosfera nostálgica e repleta de mistérios. A solidão do meu veículo, uma máquina movida a vapor, ecoava meus próprios pensamentos enquanto atravessava terras desoladas. Cada suspiro da máquina ecoava como uma melodia triste, combinando perfeitamente com a tristeza silenciosa que permeava este mundo deserto. Dia 2: Descobertas Sob a Névoa Cinza Enfrentei ventos fortes e uma névoa cinzenta que obscurecia a visão. Mas, ao mesmo tempo, a atmosfera opressiva trazia consigo um charme único. Descobri antigas ruínas e restos de uma civilização esquecida, criando uma narrativa intrigante que se desenrolava com o passar do tempo.A mecânica de puzzle do jogo, enquanto simples, trouxe uma camada de desafio que se mesclava perfeitamente com a narrativa minimalista. Cada engrenagem e alavanca pareciam uma extensão da minha própria busca por significado em um mundo aparentemente desprovido de vida. Dia 3: O Pôr do Sol, Uma Pausa Reflexiva Ao final de um dia árduo, testemunhei um pôr do sol deslumbrante. O horizonte foi pintado com tonalidades quentes e suaves, criando um espetáculo visual que transcendeu a tristeza do ambiente. A solidão se transformou em contemplação, e por um breve momento, encontrei paz na simplicidade da jornada. A trilha sonora minimalista, composta por notas suaves e sutilmente melancólicas, amplificou as emoções evocadas pelo cenário. O som do vento, o rangido da máquina e a música suave fundiram-se, formando uma sinfonia que ecoava a solidão e a beleza da desolação. Dia 4: O Silêncio Fala Alto Ao longo da minha jornada, o silêncio emergiu como um personagem vital. Não havia diálogos, apenas a comunicação silenciosa entre mim e a máquina. Cada momento sem palavras falava volumes sobre a solidão, a perseverança e a beleza encontrada na simplicidade da vida." FAR: Lone Sails" é mais do que um jogo; é uma experiência emocional que transcende a interatividade. A cada quilômetro percorrido, a tristeza do mundo ao meu redor se entrelaçava com a melancolia da minha própria jornada. Uma experiência tão única que deixou uma marca indelével em meu coração. Epílogo: Uma Jornada Inesquecível Ao encerrar esta jornada solitária, olho para trás com uma mistura de melancolia e gratidão. "FAR: Lone Sails" é uma obra-prima que transcende o conceito de jogos, mergulhando os jogadores em uma narrativa silenciosa e evocativa. Uma jornada que vale a pena ser vivida, onde o silêncio fala mais alto do que palavras e a solidão se transforma em uma experiência profundamente humana. Obrigado por ler.

Very short indie game, but it's very cheap and worth the price. It's looks amazing, and has some excellent music. Nice puzzles too. I don't really have a whole lot to say but for how cheap it is, it's defintley worth playing.

Just a quick, beautiful, puzzle game (plus it has a real cool ship to drive)

Böyle 'minimal' oyunlar ayrı bir güzel...

Really neat game. Not much too it, but the vehicle management stuff was engaging enough to keep me occupied as the backdrop scrolled by. Very pretty art, awesome soundtrack, and the environmental storytelling was intriguing. Still not sure what the whole story is, but what I got from it was cool. Short but sweet. I'll definitely check out the sequel at some point. Kinda wish there was a little more to it, though, and sometimes the platforming was a bit finnicky, especially when I needed to attend to more than a few things at once.

FAR: Lone Sails banks a lot on the chilling atmosphere of its journey, but that solitude outstays its welcome, even before its weak conclusion.

There's a fine line between being atmospheric and introspective vs being dull and boring. While FAR: Lone Sails occasionally manages to be the former, it is far more common for it to sink to the latter. The most profound moments were easily those few occurrences where you arrive at a long desolated outpost and your radio briefly springs to life with the suggestion that there are inhabitants other than yourself tucked within the dreary landscape. Alternatively, the couple of occasions where the solemn journey was interrupted by sudden tension and you had to scramble to keep your vessel in working order were always a welcome change of pace.

There's a lot I like about this. The concept is cute and interesting. The artwork and environment looks great. The gameplay is pretty fun to start with. But after a while it just gets repetitive and dull. There's no real jeopardy, risk of consequences for doing anything wrong. There's no real challenge in terms of the problems you have to solve. And there's no real narrative development. Shame!

What a surprising little game. Aesthetically absolutely gorgeous, the entire game looks like a steampunk oil painting come to life. I don't really know what I was expecting but I probably thought there'd be a little more gameplay than there actually was - it reminded me a lot of Limbo and that brand of side-scrolling adventure game. Really intuitive though, simple but no real tutorials needed or anything, everything clicked pretty easily. The lowkey worldbuilding and art was the main reason I enjoyed this - I would have finished it regardless cos it was less than 3 hours, but the music and visuals brought it to another level. I think the soundtrack will make it into my regular mellow rotation. Really keen to play the second one, now. What a great little experience.

Unlike its sequel, this little and beautiful game should be on every library. Short but precious.

The game just looks beautiful and serene and the music chef's kiss. Pretty short game play wise but an amazing experience. Highly recommended!

I really enjoyed my time with this game, simple but engrossing. While the music and sounds effects are the real standouts, the game world is no slouch and the puzzles are engaging. The story is very open to interpretation and left me thinking after the credits rolled.

Esta bien para boludear un rato

Reviewing this after playing its sequel: Changing Tides and I am so pleased and surprised at how much I enjoyed them both, they both would have easily made my top 5 list the years they came out. Surprisingly, I just stumbled across Lone Sails after seeing a screenshot and going, "huh, that looks pretty" and have not heard of anyone in my sphere playing it. It's brilliant, the perfect length, absolutely stunning art and visuals, emotional music, intuitive puzzles and polished mechanics... I really have no complaints and am so glad I played it. One of my favorite aspects is since you play as a lone protagonist, I found myself getting highly attached to my vehicle, as it was sort of the character's sole "companion" so when anything happens to your vehicle it hits hard emotionally and is surprisingly dramatic. Love it. If you enjoyed this game, I absolutely recommend its sequel, they're a great little duology.


Really enjoyed these games. Amazing art style, very evocative without any words spoken. Puzzlers weren't too challenging, just about right level of "hard" for me. Loved it.

Cool idea for a game. You micromanage a vehicle and try to keep your momentum and travel as far as possible. When you meet an obstacle you get out to solve a puzzle to keep going.
The problem of the game is that it's ridiculously short, about 2 hours. The concept is great, but it ends before it becomes interesting. Also for a game that is about travelling far away the voyage is over pretty soon.
Still recommend it if you want to relax since despite the vehicle management it never gets frustrating.

Sights & Sounds
- The game looks gorgeous and the soundtrack is excellent. Not much else to say for this one. It's just a feast for the senses
- Pay attention to the rain, snow, and hail effects and how they play with visual depth
- You could screenshot any given frame of your playthrough and have a beautiful desktop background

Story & Vibes
- There's no overt narrative to the game. Just keep going right until you can't go right anymore, solve a puzzle, then resume going right
- As you make your way through the various wastelands, you'll pick up little hints and clues about the setting
- The soundtrack does a great job amping up the tense moments and uplifting the beautiful ones, enhancing the emotional experience

Playability & Replayability
- Mechanically, this is a very simple game. You only walk, jump, and move objects around
- Puzzle design is also fairly rudimentary. Nothing here is going to break your brain
- Although I had a good time, I think this is the sort of game that has its greatest impact on the initial playthrough. One time through is probably sufficient for me. Besides, there's already a sequel out
- If you have 3-4 hours to play, you can knock this out in a single sitting without rushing

Overall Impressions & Performance
- Other than a single-frame graphical stutter when approaching a storm, the game ran perfectly
- I did encounter one minor visual bug where a gate got stuck on the front of my vehicle and began flickering in and out of existence. It didn't last long, but it did kinda take me out of the experience for a second

Final Verdict
- 7/10. A chill, pleasant (if somewhat reserved) experience that doesn't overstay its welcome or try to do too much. That said, given its brevity, consider a sale or keep an eye out for a bundle

Amazing indie game that costs a couple of bucks now, the vibes this game gives you are on another level, you can take it in, immerse yourself and disconnect from the real world for a little while. One of my favorite puzzle-platformers to date.