Reviews from

in the past


A decent entry in the series - good graphics for the time and refines a lot of aspects that were flawed from the original, such as save and recharge stations. However, barring a few tracks, the music is mostly ambient bleeps and bloops, and the gameplay can get pretty repetitive by the end of it all.

I bought Metroid II at a garage sale a long time ago. Child Me was never able to get into it. The small screen of the GameBoy and the lack of a map made it a challenge I wasn't willing to overcome. Now, with a map (thanks internet) and a larger screen (thanks emulation), I played through the whole game. And I'm glad I did it, at least for the satisfaction of conquering a childhood foe. It's a decent Metroid game, especially for how old it is and the hardware it was running on, but it lacks much of what made later entries to the series such good games. Even more, the game is about committing Metroid genocide, but the titular enemies are disappointing. The early ones present almost no challenge, and any challenges presented by the later ones is because they've been programed with cheezy unfair advantages over the player. It's not a bad game, but it isn't a standout in the Metroid series either.

This game is badass, you have one goal: kill every single metroid on this planet and its as satisfying as it sounds.
The Metroid gameplay translated well onto the handheld, amazing atmosphere and music and all this on a gameboy which is pretty crazy.
Ending is also great without the unnecessary boss they added in the 3ds remake

I'm reminded of why I dislike the OG Gameboy because of this game.

Big improvement on the first game. The power-ups were so much more fun and actually felt like getting stronger. The quest to destroy all the Metroids was a fun way to change the structure of the game. I used maps online for most of my playtime which obviously changes the way I played the game, but I felt it necessary to improve my experience. The refill points for pickups were so much better than having to grind for health and missiles. Wasn't expecting to enjoy the game as much as I did.


Not the best Metroid but still a good game

How did people beat this without a guide wtf

I was so lost on where i was supposed to go i accidentally found a speedrunning technique just trying to progress

Eh, it's ok. Still a better game than Metroid 1 imo.

Why did this have to be on the GameBoy, again?

Did you know? It's well documented that first lady Hillary Clinton was an avid player of the Game Boy during her husband's presidency. However, what isn't as well documented is how she loved the handheld system so much that she bought two of them to give to George Bush and Dick Cheney before their inauguration as a symbol of goodwill among the two parties. Bush and Cheney reportedly loved Metroid II in particular so much that the game's plot about the Galactic Federation making up some bullshit about dangerous weapons and sending Samus to SR388 was what inspired the invasion of Iraq in 2003.

Wouldn't mind trying this one out. I recently found the Nintendo Power "Coming soon..." character poster for this release and they already gave Samus armored boobs. How zany

Such a good game. Ending is still my favorite moment in all of Metroid.

Samus' adventures continue as she finds Metroids grow up into nightmares, so she blows them up

No, Redditor, Metroid 2 isn't a "misunderstood classic"

Was enjoying it and then died and lost an hours worth of progress and quickly remembered why I do t beat Metroid games. Surprisingly fun though.

Metroid II: Return of Samus is more of the original Metroid, but improved upon. There is still repeating rooms and the greyscale and smaller screen size may make navigation a bit more difficult, however due to the game being incredibly linear it gets around this. I'd say if you want to play Metroid II, then just go play Samus Returns or AM2R, as they take the original concept and adapt and improve upon the original. Overall, not a bad game, but not really one I'll find myself going back to.

Looking back it's easy to undersell how popular Metroid was in the late 1980s. For a series often reputed as one of Nintendo's less successful franchises, the original game didn't just make a splash, but a crater, selling nearly 3 million copies by the mid-2000s. While a sequel was inevitable, it's strange that it would be released not only half a decade later, but on a remarkably less "prestigious" system. While both titles were developed by Nintendo R&D1, Metroid II: Return of Samus seems to have been developed by a largely different team, which explains why it feels so different compared to its immediate predecessor.

Metroid II differs most obviously from its predecessor in one major way: linear level progression. Linear should be used lightly, because you are still likely to get very, very lost if you are not paying attention. Unlike the original game, where you can largely explore most areas to your heart's content, Metroid II gates its areas behind progression, meaning the game feels much less free-flowing. Do not confuse this for the game turning into a standard platformer, as the bug hunt the player must undertake still requires active exploration to find all of the hidden metroids. As innovative as Metroid 1 is, Metroid II one-ups it in terms of refined game design, removing much of what could often make the original game very annoying. The gamet/geega/zeb enemies which were such a pain in the original game, while present, are far less unforgiving and never encountered in areas where they can end an entire run even in a worst-case scenario. The game's power-ups still require some searching, but they're never in areas that I feel the player wouldn't be able to discover on their own, unlike the original game's varia suit for example. Newer abilities such as the spider ball allow for greater navigation and it turns the entire environment into your playing field. The progression of the metroids from smaller creatures to beings that could tear you limb from limb with the flick of a wrist is an appropriate scale of challenge, but the last evolution in particular is perhaps too wasteful to take down (and yet, still entirely mandatory). This leads to a far more refined experience which, while perhaps not as creative or innovative as the original game, fixes a lot of its flaws and isn't nearly as frustrating. Nintendo hasn't quite nailed down the formula yet, though, as there are still some rough spots that hamper the experience. Some of the levels are a bit overly large, and while you don't exactly get lost per se, it takes far longer to traverse them than it should. The final area also requires grinding if you weren't an expert with your missiles beforehand to defeat the strongest metroids, but the missile drop rate hasn't actually been increased so you just spend a lot of time moving in between screens repeatedly to spawn them back in. Despite these rough spots, it's still largely a positive direction for the series and easier to come back to in the modern day.

Visually, Metroid II is a step forward and a step back at the same time. In terms of graphics, the game features superbly detailed spritework far beyond what the original game could offer on better hardware. Remember how Samus was sort of an amorphous blob in the original? Now you can see the individual rivets on her sprite, and her animations look far more "realistic", too. Essentially everything has had this graphical facelift, and understanding the typical level of visual fidelity Game Boy games reach, it remains mighty impressive. My main issue is that Metroid II, somewhere along the line, lost the atmosphere that the original game had in spades. Metroid's world was very colorful, which is not exactly something the Game Boy can convey and therefore not exactly a valid criticism, but there's far less variety in SR388 compared to Zebes. While there's occasional vegetation and quite a bit of sand, SR388...just isn't a particularly interesting place to explore. Gone are the space pirate lairs, the burning pits of Norfair (although the game still has lava), the sci-fi labs of Tourian, et cetera. It's all just replaced by rock, rock, and more rock. While the general idea is that the metroids are sucking the planet dry of its fauna and flora, it means that late-game areas meant to convey this don't feel much different from the earlier areas "full of life". On the flip side, the designs for the new metroid forms are very cool and it's interesting to see the effort Nintendo put into designing an entire evolutionary tree for their fictional species.

Metroid II's score was composed by Ryoji Yoshitomi, taking over from Hirokazu Tanaka in the original game, and the soundtrack must be one of the most disappointing aspects of the game as a whole. Tanaka's score for Metroid was atmospheric and memorable, fitting each area perfectly while providing iconic melodies that worked just as well on their own. Metroid 1's score feels like a living organism, and this is something Metroid II tries to achieve in a different way, but fails. While it's not without its successes - the melancholy yet beautiful title theme is worthy of great praise and the triumphant surface theme is an ear worm - it's largely weak attempts at atmospheric sound design that fall flat due to both repetitive composition and the limitations of the Game Boy's sound chip. While there is only so much you can do with the hardware provided, the jittering beeps sound more like Samus dialing a phone number rather than the ominous murmurs of SR388's creatures. The theme for the Chozo ruins is grating on the ears, as the bumbling Abbott and Costello-esque track feels like you're slamming your head against your Game Boy. While I do appreciate the moments where Metroid II uses silence to enhance its atmosphere of a dying planet, the score itself does very little if anything to add to that, and at points often detracts from it.

Metroid II: Return of Samus is sort of a two-step forward, one-step back situation. Its further improvements and refinements to the Metroid formula are much appreciated, and the game manages to fit a more linear structure without sacrificing the Metroidvania gameplay we've come to expect from the series. It's far less frustrating than anything Metroid 1 throws at you, though it is less innovative, something the game can't really be faulted for either. Unfortunately, somewhere in that five-year transition, the immersive atmosphere that Metroid was famous for left in favor of stone corridors and cacophonous music. Despite this, Metroid II is still a significantly better game than the original, and one that is worth playing for fans of the genre.

I couldn't find out a place to put this in the review, but I will add as a postscript that I think it's impressive how Nintendo managed to give Samus some poignant character development without having her speak a single word. Her refusal to kill the infant metroid despite causing the genocide of the entire species speaks volumes about her and the fact that this was achieved on an 8-bit handheld system is insane. It's a sweet and rewarding moment for beating the game.


I sure love fighting the same boss over and over

Joguei por uns 20 minutos em um Switch e achei um puta negócio estranho esse jogo. As cores são praticamente idênticas! Dá nem pra saber onde tem que ir.

Great game for an original Gameboy game and a huge improvement from the first game. The controls are a lot better, the map is designed much better, and the enemy placement also isn't insane like the first game. There are still some problems, however. The boss fights are a little repetitive and annoying, there's not much variety in scenery due to the limitations of the Gameboy's color palette, and having no health/missile refills in the last area with the omega metroids is pretty stupid. But otherwise, I very much enjoyed it. The way you kill the final boss is pretty cool as well and I love the ending with the cute baby metroid.

This review contains spoilers

ok so the only improvement is that samus controls SLIGHTLY better here.

the rest feels like a step back sadly. atsmisphere not as strong as the first one (only so much the music can do. its all GREEN). if i didnt have a guide i would have been so lost lol, the idea of exploring to find metroids to kill is fine, but it doesnt really work when theres such a lack of variance in areas.

the small moment with the baby metroid at the end was really neat tho

Never got far in this. Always got lost and the design made it hard for me on the Game Boy when I was a kid. But I always appreciated the design and feel of the levels, it’s a sci-fi atmosphere. The soundtrack, the sounds, everything about this was cool. And was my first experience with Metroid in general.

Metroid II peaks in Area 3, wastes the player's time with the next two mini areas, and then gets mean when Zetas are introduced. Before finally being cruel and insisting on several Omega bouts back to back with 0 ammo stations nearby and the only way to acquire missiles without backtracking for a while being to farm one specific enemy. If Metroid II didn't engage in such bullshit I'd heartily recommend it, instead this one is only for series enthusiasts.
Great sense of tone though. Much moodier than either of its remakes.
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I just realized that the Omegas are probably tuned as such in order to punish players that didn't pick up all 22 Missiles. It incentivizes collecting everything in order to more easily meet the 3hr par time.
The highpoints of Metroid II are engrossing and I believe that it's a triumph as an artistic piece, so it's a shame the second half trends toward being a slog. It's a rough gem for sure.

Holds up impressively well. If it had an ingame mapping system (alongside other QOL features introduced in Super Metroid) it would be an easy recommendation alongside the other games in the series that came after it. Still a game that should not be skipped for people who are fans of Metroid, though.

Best Metroid music albeit middling gameplay.


La base del juego es buscar a los 47 Metroids existentes, en ciertas areas habrá un numero determinado de estos a destruir para poder abrir nuevas secciones, en el segmento final deberás cazar otros 7 metroids y al jefe final. En el transcurso del juego podrás encontrar mejoras para poder acceder a nuevos sitios, mejorar tú arsenal o para aumentar tu vitalidad y misiles.
El problema principal de este juego es su base de buscar a los Metroids, se hace cansada muy rápido al no tener tanta variedad en cuanto a los combates de estos y que la mayoría del tiempo estarás caminando sin muchas interrupciones ya que hay una gran escasez de enemigos comunes dan como resultado que la exploración se haga tediosa, el pequeño rango de visión ( más con el sprite de samus aparcando demasiado espacio en pantalla) y la falta de un mapa se suman como problemas , aunque esto ultimo no resulta tan molesto al ser un juego algo lineal así como bastante corto de duración.
En los apartados tecnicos, los sprites de los personajes están llenos de detalles representando bien lo que son (especialmente los sprites de Samus y de las ultimas fases de Metroids que resultan bastante impresionantes) aunque varios carezcan de animaciones, los escenarios igual cumplen en representar un ambiente desolador de cavernas pero resultan bastante repetitivos teniendo pocas diferencias en ciertas secciones; En el apartado sonoro tiene un algunos temas bastante destacables pero la mayoría de música del juego se compone de chirridos o pitidos molestos que tratan de imitar un sonido ambiental provocando mas de una vez que le quites el sonido al juego.

Metroid 2 termina siendo en un juego interesante que puede entretener un poco si tienes la suficiente paciencia, pero tiene bastantes carencias aún considerando la época y sistema donde salió, solo seria recomendable como una curiosidad de la franquicia Metroid

Metroid 2 is a notable step up from its prequel, and is generally a much more functional game. However, it still suffers from some faults that return from the original, such as a general lack of even the smallest amount of player guidance, similar looking locations (understandable as it was on the game boy), and repetitiveness. However, as it is a much shorter game, around 4 hours, it can be forgiven for most of these problems as they don't weigh on you quite so much. Overall, it's worth playing.

Pretty chill for a game where you commit genocide on an alien species

More dated than the first in most ways but this one has crouching so its really even