Reviews from

in the past


I beat this using an EMU on a windows phone. love it, but not as much as Super Metroid.

THIS is how you do a remake. This remake modernised a game with an excellent core gameplay loop held back by the limits of its time and allows it to be enjoyed by many more people.

This review contains spoilers

Incredible remake for a classic. Strays from the original a bit, but imo it benefits from that. My only issues were the stealth section (too many enemies in a couple of the areas) and the difficulty of some of the puzzles--of course, ignore the second part if you don't really care about getting 100% completion.

Metroid: Zero Mission is a masterful remake of the original Metroid, retelling Samus Aran's first mission with stunningly updated visuals, smoother gameplay, and expanded areas. It retains the core atmosphere of exploration and isolation while adding new power-ups and story sequences that flesh out the world of Zebes. While a bit on the short side for seasoned Metroid veterans, Zero Mission is an excellent way to experience this iconic adventure, both for newcomers to the series and those looking for a nostalgic revisitation.


Very fun Metroid game held back by some minor weird game design choices and obscure puzzle solutions

This review contains spoilers

I had a lot of fun with this one, but I'll air out the complaints first.
It is nowhere NEAR as open as the NES original or Super Metroid. The final boss doesn't give much of a challenge unless you go out of your way to make it one. This is just personal preference, but I'm not a fan of the comic book-esque artstyle used for the backgrounds.

With the complaints out of the way, this otherwise completely eclipses the original in every other way. More power-ups. More bosses. Varied environments. Less spending 10 minutes of your life grinding for energy pick-ups every time you die. And finally, you can save! The last third of the game is also surprisingly enjoyable, you'd never think long-term stealth gameplay would work in a Metroid title but they did it. There's even a copy of the original on this thing if you just wanted that on the go.

A worthy remake of the first game with beautiful spritework, an adjusted difficulty, music, and extra content that lets you play as Samus in a more sthealthy manner without her suit.

Zero Mission is the best entry point to get into Metroid. Not only is it the first chronologically, it has some of the tightest controls out of the series, building off of Fusion. This game is the original Metroid but good, and the additional content at the end of the game brought a new stealth aspect that would be further expanded in Dread. Zero Mission is just a good time, and one of the best on the GBA.

- I like the art style a lot.
- Very fun to play and explore in.

Quando você consegue a armadura final e a música muda 🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌

Just played this game after Super Metroid it's a bit different from it's predecessor, mainly the fast-paced gameplay (due to the limit of space in the different zones of the game) which offers a more fluid feeling of movement, and thus the backtracking wasn't really a problem for me this time.
One thing that you should probably not due if you're not playing on emulator, is to 100% this game, after a certain point some of those platforming sections are infuriating and almost impossible to do without save states (fuck the persons who designed some of those speed booster blocks)

An amazing remake that fixes the flaws of the original, making a really solid entry in the series and genre in general. Simpler than the other ones, but that does not make it any less fun. The added "post-game" segment was also fun and expanded on Samus' character a lot.
Final score: 9/10

Ótimo remake do Metroid 1. Melhora muito do jogo original, transformando o Zero Mission num Super Metroid do GBA.

21st April 2024

My first Metroid experience and what a way to start!

Extremely fun. Fantastic level design and progression through abilities and power ups.
Amazing boss fights.

Some frustrating sections and confusion about where to go next but this didn’t bother me too much.

Looking forward to the whole Metroid series.

This one was fire from what I remember

really, really solid game. a little too hand-holdy for my tastes but if i were to try to get someone into metroid i would start them with this.

This game is a weird one for me, because its difficulty ranges from very easy to downright unfair. The puzzles are kinda similar, where some are very obvious, others are okay, I guess and I had one or two specific moments where I still don't know what exactly I did that enabled me to continue.

The controls feel tight and shooting is fun, but some enemies or areas feel so unfair because of how many fast projectiles are thrown your way that I still don't know how you're supposed to get through them without almost dying.

Exploration is also kinda weird, because the way stuff is hidden is fun to me at least, but what you find is the issue. Finding increased ammo capacity for the 20th time just doesn't feel very satisfying to me.

Overall the game builds a nice foundation, just with a few flaws, but I still recommend the game to fans of metroidvania games, like me :3

A much more beginner friendly way to play the original Metroid.

Played on Analogue Pocket.

Damn this really good, one of the best remakes ever made. Even the additional second section was sick. Some of those shine spark puzzles were brutal, but felt really rewarding when getting them. 100% this mofo.

One of the best remakes i've ever crossed, no complains. The game is fast paced, responsive and beautiful.

The OST could be better tho, i like it but Super Metroid did better in my opinion.

This review contains spoilers

Juegazo. Un metroidvania con un montón de mejoras e ítems para mejorar las capacidades del personaje (en este caso, Samus) con las que avanzar y con muchísima acción, equilibrio que me ha gustado. No lo he completado al 100%, pero con lo que he conseguido me doy por satisfecho.

Me sorprendió ver que el juego era más largo de lo que tenía entendido, ya que pensaba que la historia terminaba con Mother Brain, pero este remake añadió historia adicional que imagino que conecta con futuras entregas.

Datos adicionales de la partida:
[Tiempo invertido - 5:42:56]
[Porcentaje de objetos - 56%]


my favorite upgrades were the Unknown Item, the Unknown Item, and the Unknown Item

It improves on what Super Metroid did wrong but sadly doesn't hold up in the areas that made Super Metroid so good. that is to say, the controls are tight and the bosses are fun but the map was not nearly as interesting and the vibes were a lot more fisher-price. I can't compare it to the title it's a remake of because I haven't played it and neither has anyone else.

El backtracking es divertidísimo y el estilo visual precioso con el pixel art de GBA, pero de vez en cuando te mete un boss bullshit de cojones que a mi personalmente me arruina la diversion (ejem, Metroid Fusion, ejem). Otro buen juego que adolece del "Sindrome Metroid".

Why is the metroid franchise so fucking good guys?

Like seriously, all the metroid game I played so far are, at the very least, good. And even if it probably wont be the case once I play metroid other M or even the original one of the NES, the remake of the latter genuinely is extremely good.

If you told me that you could turn the slow and confusing original metroid into a fast pace, rewarding and great looking game with really good level design, I wouldn't have believed you, and yet, here we are.

Samus in this game control. Just. Incredibly well. Unlike super Metroid, where its age kinda shows sometimes, this one just control flawlessly start to end. Every move is responsive, aiming is precise and the speed and momentum of samus is just right. I would even argue that this game feels even better to play than Fusion, but more so because the level design of Zero mission is fundamentally better, which was something I didn't expected for the remake of a NES game. While the world of Fusion was fine, but admittedly not as fun to explore due to its very linear design, zero mission, while still having a main route to follow, allows you to take actual shortcut and to find secret item more frequently, by making use of every single move that Samus possess more frequently than fusion ever did.

But while the game feels spectacular to play, has incredible level design, and of course, wonderful visual, the game still has two shortcomings: the soundtrack, that I found oddly unremarkable for a metroid game, and the bossfight, that, while have their fairshare of goodbossfight (Kraid, mecha Ridley) suffer from really easy bossfight (Ridley, all the mini-boss) or, in the case of motherbrain, really bullshity gameplay. Those two points are probably caused by what the original metroid did, but those are still kind of low point for it.

But, without being said, the remake still add a lot of things to compensate, such has brand new cutscenes, who had context and even a bit of lore to what you are doing, and even a post game sequence where you have to infiltrate the space pirate's base to recover a ship and your armor that you lost after being takedown by them after your fight against motherbrain. Infiltrating the base, while trying to survive while you only have a stun gun and places to hide, before tearing apart the whole base once you recover your armour, plus other abilities that you previously couldn't use was fantastic, and a tremendous way of ending this wonderful remake.

All in all, while one of two red dot rear their ugly heads, its still an awesome remake that you should definitely play over the original game. Original game that I am now going to try to finish. Hurrayyyy