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Irei dar minha review final quando eu terminar o jogo — ou estiver com mais horas —, mas o que eu posso adiantar é que como jogo não mainline, Monster Hunter Rise trouxe uma verdadeira inovação para a saga, as mecânicas apresentadas aqui pela primeira vez abrem um leque de possibilidades para os futuros jogos da franquia.

Além disso, Monster Hunter, independente de qual for, sempre vai te garantir inúmeras horas de diversão. Então apenas jogue!

As a long time player, what did MH Rise offer to me?


A modern redesign of my favourite maps:

One of the things that blew my mind about Rise is how they recreated older generation maps, modernising them in a much needed way. Not only are they now in high definition but they have also been reworked into seamless maps. Some of those were my favourite and Rise makes you feel like you’re replaying a game from Gen 3 again.

The greatest addition to the maps is a lot of verticality. You can climb and find a lot of secrets or resources. Fights don’t take advantage of this though, for the most part.

The only regrettable aspect is that you can still see the corridors separating areas, an obvious leftover from the original design idea. We’ve learned that the developers didn’t initially intend to make the maps like this but after seeing the development of World, they decided to rework the maps. In my opinion, the result is worth it.


Solid roster and old favourites:

One of the undeniable additions that Rise did to World is bringing back many of the older monsters, which needed to be reworked into the newer engine. The selection is great and they didn’t just focus on the big classic ones, we get a lot of the smaller ones like Arzuros or Lagombi too and I think it’s great. Once again, the game just digs into my Gen 3 nostalgia.

The newer ones are also cool and Rise has a unique identity in that regard. For once, the monsters are not based on nature as much as they are designed on Japanese folklore. Still, I think they fit well into the series. I don’t think I was disappointed with any of them and I was especially impressed with Magnamalo, which I learned to love after grinding it in the demo challenge.


Further improvements to MHW’s weapon redesigns:

Rise takes the weapon redesigns in MHW and continues to improve them. As an example, the Switch Axe has many more moves during which it can now change forms. Additionally, the game brought back the hunter arts from MHGU into a new form and they’re also great additions. The combat is dynamic and perhaps the most refined the series has ever seen.

Some problems arise though. First, the new wirebug skills can be quite spammy for some weapons. The hammer meta for example is to throw Impact Crater as many times as possible. Of course, nobody forces you into doing that and it’s perfectly playable otherwise, just don’t aim for speedrunning times.

I also am not a fan of the Hunting Horn rework, it feels like a completely different weapon from World. Using the right move according to your position does not matter any more and the main combo is pretty much to spam A. It feels much faster paced and less heavy.


Some problems regarding immersion:

Immersion is a big deal for me and I have always loved what the Monster Hunter series has done. I am a person who enjoys spending hours gathering or going on hunts to kill small monsters, knowing I am hoarding a wealth of materials I would never need. It was a relaxing activity for me. I also happen to like the item management part and I wasn’t a fan of World removing a lot of them: pickaxes, hot/cool drinks… Well, Rise is pretty much the same in this regard.

The monster AI is where immersion suffers the most and I dare say it’s the worst the series has seen. For example, the ways the monster moves in the now seamless maps can get quite ridiculous and it also happens way too often. The monster encounters are also not only annoying but immersion breaking. They are very scripted events and the outcome is always the same: monsters which are not your target have a mount threshold which is very low so whenever they meet your hunting target, one hit from it will make them available for mounting so it’s always the same pattern. Whether you mount or not, which monster you chose to knock down: the outcome is always predictable and you just choose the most optimal choice, if not the most annoying.

You can also instantly locate them now, removing the entire searching process. This is not entirely a bad thing but it does contribute to giving the game a more arcadey feeling. I hope the next game will improve in this regard and find a proper immersion formula.


Some things have improved, others have not. I also don’t disagree that the games are getting easier. However, I am still very hopeful for this series. I can tell the devs understand what they’re doing and I appreciate that they always try to do something new, whether it’s hit or miss. If I want to play the older games, I still can and if I don’t enjoy an entry, maybe I’ll like the next one more!

Its not like world. Its a great game, but don't go in expecting more of that.

This review contains spoilers

Monster Hunter Rise is a strange game to talk about, because it's simultaneously insanely fun and bizarrely disappointing. The movement in this game feels good, the QoL changes carried over from World go a long way, it feels GREAT cutting through monsters like butter- I suppose that would have to be it, right? I recently cleared G-Rank in MHGU. It's slow, and it's a bit of a slog, and it's great. The feeling of spending 30-40 minutes methodically wearing a monster down compounded the sheer amount of rewards for your effort is unmatched, and I most certainly did not get any of that while playing Rise. I am well aware that this isn't an unpopular opinion, but I do want to reiterate that for as weak of a Monster Hunter as this game may be, it still rocks. I really, REALLY enjoyed Rise. But a lot of the supposed harder fights of Rise left me saying "that's it?" while the triumphant music played and the game tried for the millionth time to get me to care about Kamura Village.

Gameplay aside, the monsters themselves are really good. I don't think that there was a single monster in the game that I wasn't, on some level, looking forward to fighting. The game looks good and this extends to their models. Most important to me, I greatly enjoyed some of Rise's originals. Rakna-Kadaki is the highlight but Somnacanth and the serpents were also standouts. The intro poems weren't... bad, but they were more corny than I would've liked. Oh well.

Uh. The character customization was good. The music was good. The story was not good but I don't really care about that anyway; I only wish that there hadn't been so much emphasis on it. New mechanics like Wyvern Riding and Wirebugs were cool for as easy as they make the game but I've been over that part already. I don't know what else to say! I like Rise. I really, really did like Rise. Still, it wasn't quite what I was expecting coming off of the heels of the past Monster Hunter games I had played, and didn't quite live up to the standard set by what I liked so much of those games. Oh, and FUCK the endgame.

It's not that bad guys :<

Post game can suck my arse though and the counter meta is absolutely zero fun to play.


Fun game, I enjoyed hunting for around 100+ hours. I wish there was a Fatalis or Alatreon like monster to hunt with your endgame gear though. Hazard Elders mainly Valstrax and Shagaru are really hard but not really on the same level.

Pontos Positivos:

Jogabilidade e Mecânicas: A jogabilidade é elogiada por ser dinâmica e oferecer uma variedade de armas com estilos únicos.
Ambientação e Temática: O jogo é ambientado em uma vila inspirada no Japão feudal, o que traz um charme especial para a experiência.
Desafio e Progressão: Os jogadores encontram um equilíbrio entre desafio e progressão, com monstros que oferecem batalhas emocionantes.

Pontos Negativos:

Gráficos no Switch: Alguns jogadores sentem que os gráficos no Nintendo Switch não são tão impressionantes quanto poderiam ser.
Conectividade: Há relatos de quedas na taxa de quadros e problemas de conectividade em algumas versões do jogo.

Jogos Semelhantes:

Monster Hunter: World: É o antecessor direto e compartilha muitas mecânicas com "Rise".
Dauntless: Um jogo free-to-play com um estilo de caça de monstros semelhante.
God Eater: Uma série com uma abordagem mais narrativa ao gênero de caça de monstros.

Duração do Jogo:

Campanha Principal: Em média, a campanha principal pode ser concluída em cerca de 22 horas.
Complecionista: Para aqueles que buscam 100% de conclusão, o jogo pode oferecer até 163 horas de conteúdo.

Campanha:

A campanha de “Monster Hunter Rise” é focada na defesa da vila Kamura contra uma variedade de monstros. A narrativa é direta, mas envolvente, e serve como um pano de fundo para a ação principal do jogo.

Vale a Pena?

Definitivamente! “Monster Hunter Rise” é uma adição valiosa à franquia, oferecendo uma experiência rica e gratificante tanto para novatos quanto para veteranos da série. Com uma campanha sólida, jogabilidade refinada e conteúdo pós-jogo extenso, o jogo promete muitas horas de entretenimento.

Nunca tinha jogado nenhum monster hunter e achei legal. As missoes sao meio grindy demais pra eu ter vontade de terminar o jogo, mas oq experimentei no quesito combate e etc me satisfez bastante.

hooolllyyy shit i can hunt monsters

i dont like you and you are STILL a 4.5/10

MH Rise is the odd crackhead cousin of the Monster hunter family tree: while the other titles are more methodical, slower and more focused on the environmental settings they are building on, Monster Hunter Rise is more about "YO LESGO SPIDERMAN AROUND TO KICK THIS BIRD AND THE USE THE BIRD TO KILL THAT ANIME TIGER BEFORE THE RAMPAGE OR BEARS ARRIVES"

Comparing other MH games to Rise is like comparing the real historical depiction of a ninja with the "Naruto anime ninja" ... which is kinda funny considering the inspirations behind RIse's settings.

Compared to older titles, your movements is fast, energetic, almost limitless... it's soo good that even the monsters struggle to keep up with you (something that luckily the Sunbreak extention fixes heavily). This creates an experience so different compared to the rest of the franchise that is no surprise that it received mixed feelings from the fanbase.

But at the end... you still have a lot of fun with the quirky crackhead cousin: the gameplay is fun and addictive, the design of the monsters is impeccable and full of care as ever, the environments are corgeous (especially considerin Risa was originally a Switch exclusive), and even the story, one of the least interesting parts of a MH game, is able to make to have some slightly touching moments.

One it's own, Monster Hunter Rise works a lot... but if I can suggest something, the extensition Sunbreak fixes a lot of issues of the vanilla game, so I suggest to include that one if you plan to try it.

It just runs so BUTTERY SMOOTH with near-instant load times between quests and village areas, plus a lot of new neat mechanics to slice and dice lots of new monsters.

Also, cats and dogs for companions, can't go wrong there.

A really addicting arcade style game. Something really fun and easy to understand with a lot of deeper elements!

Excellent game which stangely has a lot of problems. Bad hitboxes, weird gameplay elements, unnecesary, or straight up boring mechanics, and the fact that this game is severely limited by the Switch platform, is pretty much carried by the beautiful enviroments, excellent monster design, and my brain going "awooga" everytime i hit a 2000 bonk hit on greatsword.

any monster hunter game turns me into the joker
great game though

Le gameplay de chasse au monstre, en particulier l'action et le combat est très réussi et varié. La direction artistique à inspiration nippone marche parfaitement.

Imma Monster your Hunter till I Rise.

Ca fait TRES mal de passer de World (le seul mh que j'ai fait) à Rise. En presque tous les points,
Que ce soit techniquement, avec des graphismes douteux, ou même juste dans l'environnement/immersion, avec des zones pas travaillées (et moches), sans saveur, qui sont entourées de paysages tout aussi moches. Appart ça, je trouve ça aussi dommage de devoir choisir dès le début une classe pour son chat ce qui (j'ai l'impression en tout cas) n'est pas changeable. J'aime cependant bien les modifications de certains des gameplays que j'ai essayés avec le genre de grappin avec l'insecte là, et le peu de boss que j'ai fait étaient plutôt cool. J'en suis qu'au début du jeu mais pour l'instant ça ne m'a pas tellement conquis, donc je pense pas relancer de si tôt.

My introduction to Monster Hunter. Really fun for a while, especially playing with friends. Has some of the most annoying mechanics I’ve ever seen though. Rampage is awful and the rate at which you unlock high rank quests is abysmal. Looking forward to jumping into World now.

Maybe I should've played World? Combat isn't exactly clicking with me but that is probably a skill issue.

Uhh, so I already hit one credit scene after completing a 6* quest to kill Magnamalo in single-player...and apparently, there are multiple credit scenes, so I'll use these opportunities to journal my thoughts on the game so far.

As someone who did not like MH4U, something about Rise just clicked with me. Was it the beautiful landscapes and charming characters? Was it the ease of learning and gaining power with whatever weapon you wanted? Was it the thrill of the hunt and learning a monster's attack pattern? Or was it D, all of the above? Honestly, I feel you can REALLY enjoy a Monster Hunter game once you have a dedicated buddy to hunt with you, although that is generally true for all online RPGs. Still though, if you commit to the grind of the multiplayer missions, you will easily gain strength. It also helps to find what weapon you want to main, although you can easily switch to any weapon you want in and out of missions. So yeah, definitely get this game to play with friends, but you should probably 1) wait for a discount and b) find some friends to play online or locally (preferably the latter)

Fun. World is better, but this one is fun too.

Pretty awesome addition to the series and was pleasantly surprised at how quickly the game throws you into questing and the hub area.

8/10


Jogaço, história principal é bem curtinha, mas no geral diverte bastante.

Melhorou a gameplay e movimentação do World e tem os é um dos jogo da franquia que mais tem monstros. Se for começar a jogar Monster Hunter o Rise é uma ótima escolha.

Really amazing! though it does have its flaws. Sunbreak really improves this game massively