Reviews from

in the past


Still a good version of NG, not better than Ninja Gaiden Black because BLACK is THE GOAT. Also, a lot of things were changed that bothered me besides the Rachel chapters, like, for example, the slow menu where you have to click x multiple times for it to pick a weapon, or the fact that there are barely any puzzles anymore, which made the game feel a tad bit more plain in some parts than it should have been, but the bow and arrow jump and shoot is a fantastic addition. You can only do Sigma, which is a fantastic addition. You can do some really cool stuff with explosive arrows, which is great fun, other than the lots of unnecessary changes the game has.

I'd play a lot more 2000's hack n slash games if they all didn't simultaneously decide to have the shittiest and most unreliable camera possible

frustratingly difficult, largely due to poor design. you HAVE to exploit weakness in the AI and overpowered moves to win, and that shit is infuriating

It got really silly and janky at the end but i had fun with it

good action game with a nice balance between stylish character moves and enemies you have to actually interact with, i like it less than the modern Team Ninja games i've played (nioh) but i can see why it was such a hit back in the day, holds up remarkably well. looking forward to playing 2 next


Como todo hack and slash de respeito, esse tem um protagonista badass que sai rebocando todo mundo.

A lore do game não é lá essas coca cola toda mas da pro gasto, gostei bastante de como eles abordam as duas timeline da historia, tenho que enfatizar as partes com a Rachel, elas são bem legais!

O único ponto negativo é o jogo de câmera, em muitas partes do jogo ela vai te limitar e acabar te prejudicando.

Yani yapımcısı oyuncularını hem oyun oynamaktan hem de hayattan nefret ettirip hayatı sorgulamalarını istemiş belli ki.

-started playing it on hard and got my ass kicked, doable for sure with practice but the damn camera is so trash.
-Dropped

Buen juego con muy buenas gráficas para su tiempo, se puede romper fácilmente el juego, sigue siendo muy disfrutable para hoy en día. No tan alejado a un DMC pero igual muy bueno

Combat's great aesthetic wise this game is awesome but oh my f** god the enemies are going to jump you every 5 f** seconds and it's so goddamn annoying and don't even get me started on some of the b*** enemies who are not weak against fire when you literally have to dodge and attack to even kill them the last boss was easy to beat honestly it's true they say this is one of the hardest Ninja gaiden games

Desculpa os fãs do NG black mas eu prefiro o sigma mesmo com seus problemas é um dos jogo favoritos e o melhor da trilogia

When modders thought about "we have fixed the game" but actually they made it worse. This is what ng sigma really feels like.

bir gün bu oyunu bitirebilcek bi sabıra erişicem o zaman dünyanın anasını skicem.

This is the most 50/50 I have ever felt about anything in my entire life
There IS a good game here! The combat is smooth and rewarding, I actually feel like I am getting better at the game by playing it, not only through actual skills developed, but literally in the terms of the gameplay, they will spawn more and more of an enemy that you struggled with in the past to the point where you are mowing them down like they are insignificant.
The game has a ton of superb boss fights too!! I won't go to much into detail for lack of revealing spoilers but I believe that the boss fights were the best part about the game.
I really like how the map of the game changes as the events of the story unfold into your world, opening up new paths.
The few positive things I have to say about the game vastly outweigh the negative things I have to say...
First off, you and the enemies you encounter are both able to use projectiles, which stunlock you once you are hit. It adds a degree of difficulty, and I won't deny that it adds an interesting layer to the combat system but holy shit, there is no limit to the amount of projectiles an enemy can lob at you at any given moment. There were times in my playthrough where I would be at full health and get a projectile stuck in my back, only to be stunned onto the ground to be surrounded and die. It is usually manageable but most of the time it leads to you losing health and having to use up your valuable supply of health potions.
Speaking of which, you are able to effectively soft-lock yourself if you do not manage your health potions correctly, as there are a limited amount of them in chests and the only other method of receiving them is to purchase them from, the very few and far between, shops. The currency that you use in these shops are yellow orbs that are dropped by the enemy. At a point near the end of my playthrough, near a point where you fight multiple bosses at the same time, I had managed to barely scrape by in the boss fight and make it out with a sliver of health, with no potions or money available. I was forced to take on the final boss of the portion flawlessly. Admittedly, I was able to do so and felt pretty badass conquering it, but it took me a very long time and there should have been a way to gather more currency or health in some way.
They address this issue later in the game, making the enemies drop the blue health orbs more often and giving you SPOILER: a weapon that drains the health of enemies if a correct combo is input, which honestly became more hassle than what it was worth. Near the end of the game, you are swarmed with these annoying ass enemies that are a really good source of currency, and it feels kind of cheap grinding those out to go into the final few fights with maxxed out health potions and gear. I presume that is why the enemies are put there but it left a nasty taste in my mouth, grinding money off cheap kills.
There are a myriad of other small nitpicks I could get into, such as the lack of information surrounding the games "trial rooms", where you have to kill upwards of 60 enemies to progress, or the fact that you have to be completely still to interact with anything, because the interact button is the same as the projectile button and failure to do so will result in Ryu shooting instead of doing the command, the fact that you and the enemies are both able to block, and whilst they can break your block you do not have any attacks that can overcome a block, or even the fact that the continue screen will CHANGE RANDOMLY so you can’t just press “A” to continue, you have to read what they are asking you before continuing or you will end up going back to the main menu instead of continuing. Instead, I want to talk about the story/characters.
The story isn't much to write home about, which is fine, I doubt anyone is playing this for the story. Ryu was the highlight, as the protagonist he did not have much to say but the few lines he does say are super corny and awesome in the best way possible. My biggest gripe comes from the female character designs. All the women have jiggle physics and even when standing completely stationary they will continue to move in other ways, and their outfits are designed to project that. I guess some people enjoy that but it felt really out of place in a ninja hack n' slash game.
I am curious if the next games in the franchise fix the issues with the gameplay that I had and will probably give them a shot in the future. Not anytime soon though, this game was way too frustrating.

One of the best action games of all time I still hate the ghost fish though

Una reedición de la versión black porque al parecer los pendejos de tecmo no pudieron guardar el código original.

En si básicamente lo que hace es alterar de forma considerable ciertas secciones con tal de hacerlo menos pesado, sumado a que el control tiene agregados como correr en el agua o disparar flechas en el aire, eso y que las misiones de rachel ahora se juegan en la campaña en vez del menú de misiones (misiones que por cierto, son una basura, porque solo recorres nuevamente secciones que ya pasaste con ryu, solo que con rachel, una rachel que encima su combate es bastante desinspirado y aburrido al casi no tener una variedad de combos y lo más probable es que te la pases taladrando el botón de ataque todo el rato). Los cambios a la jugabilidad no me parecen malos, de por si tiene cosas que me gustan como que peleas con Doku en la casa de ryu en el gameplay en vez de que sea solo una cinemática. Y ya el resto del contenido extra que traía la versión black está vigente aquí.

Aprovecho esta ocasión para agregar ciertas cuestiones que no me molesté en profundizar en su momento, como que el combate, si bien tiene una base solida y de la cual exige al jugador dominar el mismo con tal de ser mejor, cosa que desde el vamos está bien, el mismo tiene ciertos factores que lo hacen bastante imperfecto; como lo fácil que es el que los ataques se desvíen del objetivo, la horrible cámara (que en esta versión intentan compensar con poder manejarla con el joystick derecho, pero sigue siendo incomoda de manejar en medio de un combate), el como los enemigos bloquean tus ataques de forma aleatoria quitándote inercia o que los ataques fuertes recargados tiene ese gimmick de tardarse más o menos en llegar al máximo dependiendo de como pelees, cosa que por momentos solo funciona cuando quiere.

Y bueno, sigue conservando varios problemas que ya mencioné en el post del juego original, pero en general sigue siendo un buen juego.

Fun game not as raw as hell as NG2 but raw as hell

Lemme tell you, this game has put me through the wringer harder than any game has before. Whether we are talking Black, or this Sigma Plus port (yes it is the PSVita version), this is one of the most grueling, yet confidence instilling games I have EVER played. Its a game that isn't afraid to push you to the ground and BTFO you any time you try to get back up. Yet I always found myself pushing forward and getting back up. As for the game itself, its great. I love the speed of the combat, the fluid nature of Ryu's movement makes for engaging experimentation, the essence system makes for some interesting choices in the heat of combat. The levels tie into each other in a satisfying, inter-connected system that no other game in this genre really does. The only issues I have with this game are the camera (which is a given) and some of the content removed, there are some really interesting puzzles removed (although the most annoying and useless puzzles are taken out too). This game, while flawed, is a masterful grand experience. It is the apex of character action if I can say, right next to titles like the later DMC games and Bayonetta.

When you are actually fighting stuff (most enemies), this game is sick. The story is basically nothing, although some of the cutscenes are unintentionally very funny. Some of the enemy types are just not fun (ghost fish), and the level design is very sixth generation, lots of keys and key items to progress. Definitely worth playing.

Os chefões são impossiveis de derrotar, vc tem que descobrir qual dos vários combos que vai funcionar e o momento certo. A camera é horrivel. O sistema de salvamento é uma bosta tbm. No primeiro boss, vc tem que ficar esperando ele dar um dash, que é imprevisivel e aleatorio, pra poder atacar (só podia usar o X).

Ninja Gaiden Sigma’s various flaws aside; this game kicks ass, and will forever be one of my favourites in the action genre. Being one of the first games I played on PS3 back in 2007, I was floored by the visuals and its fidelity in combat making it one of the biggest graphical leaps that I’ve experienced in gaming. Cutting through enemies is just so smooth, the upgraded lunar is so exhilarating and fun. Exploring the capital at night has a great atmosphere and vibe too. Game can be difficult, very unforgiving especially on harder difficulties. Camera sometimes does you no favours leading to frustration and likely the game over screen.

i fell down the stairs after playing too much of this trying to be a ninja when i was 5..

It’s definitely hard but you can brute force your way through anything with enough heals. The platforming and hitboxes can be janky, and I genuinely hated some of the enemies. Fortunately, once the combat clicks it’s so good.

Bom jogo, visceral, rápido e brutal. Mas é inegável que a dificuldade é salgada. Pretendo voltar futuramente para aprender melhor as mecânicas e tentar ao máximo zerar o jogo, mas no momento não estou com paciência.

Uno de los mejores juegos de acción disponibles actualmente, en las dificultades mas altas es bastante retador pero muy gratificante, lamentablemente tiene diferencias con respecto a black que en algunos casos aporta y en otros resta

Aporta:
- 3 misiones nuevas
- Nuevo personaje jugable
- Mas misiones en el modo Misión
- Un arma nueva
- Gráficos y diseños renovados

Resta:
- Se modificaron algunas partes del juego, haciéndolo mas facil
- Se removió un atajo cerca de la tienda de Muramasa (¿Porque?), por lo que debes dar mas vuelta para llegar a donde quieres
- Se cambiaron combates por jefes que son reciclados
- Se cambiaron algunas pistas de soundtrack


Se fosse pra dar nota apenas pelo sistema de combate seriam 5 estrelas fácil, os combos, variedade de armas, agressividade e versatilidade dos inimigos principais... é tudo perfeito.
Infelizmente o jogo se perde demais em muitos aspectos, o level design as vezes é quase inexistente, existem várias partes muito frustrantes que o jogo pede pra você atirar em primeira pessoa, coloca inimigos que você não consegue se proteger e também coloca os saves muito distantes uns dos outros forçando você repetir um monte de coisas até conseguir lutar com um boss de novo por exemplo.

AINDA NAO ZEREI
Absurdo como em 2004 ja se tinha uma visao tao avançada sobre jogos em Hack 'n Slash no geral. Tudo bem que esse é um port com coisas adicionais pro PS3, mas ainda no Black, que foi sua primeira versão, o game design em si é muito a frente do seu tempo. O combate, a mecanica de refletir os ataques, o amplo arsenal, mecanica de atirar, correr na paredem poderes especiais, TUDO nesse jogo eh super bem feito, mesmo hj em dia, então se ce curte ninjas e demonios, esse eh o jogo perfeito. Melhor, jogo nao, franquia!

É desafiador na medida certa e os combos são bem satisfatórios de se fazer, sem contar o parkour que é bem legal.

Mas sem dúvidas é o jogo que tem os pior controle de câmera que existe. Ela se embanana toda durante os combates, parece que você tá lutando bêbado. As mecânicas embaixo d'água são travadas e o controle do arco e flecha no modo mira é tenebroso.

O enredo é bem legal e entrega o mínimo que se espera de um hack n' slash.

Hey let's make a rocket launcher guy and put it in every fucking fight, it for sure will be fun by the 12064th time don't worry.