Reviews from

in the past


This review contains spoilers

Super Mario 64 Star Road (if played with updated camera) is The closest aproximation to a direct sequel to Mario 64 i can imagine.

Everything about it follows the originals dificulty curve and tonally remains consistent with the franchise at the time.

Except the Music level

the music level can kiss my @$$

Legendary hack, it's aged a bit in some areas but its still tight and fun and near perfect.

I NEED TO PLAY MORE ROMMHACKS.


It’s perfect for me. I have anxiety over new things. But that anxiety is a lot better when it’s a rom hack because its similar to a thing I love but with a twist!

Now to actually talk about this fantastic rom. Some levels are better designed then the base game. Mario 64 is so much better designed when you take out the mission structurer. I honestly thing it’s so much better here. Plus the themes and graphics are great. It honestly feels like a sequel that’s upsettinly won’t get the appreciation it deserves because it’s locked to emulation. EASY RECOMMENDATION FOR MARIO 64 FANS

One of the first full-game romhacks, and it’s still fun to this day.


Super Mario Star Road, for its age, is really impressive and uses the ideas very well. I feel the only "meh" level is "Course 9: Mad Musical Mess," and even then, it's a really good idea, even if some stars in it are not ideal for me. People often say this ROM hack feels like a sequel to Super Mario 64, which I fully agree with. Without Star Road, I think we wouldn't have had such a huge Super Mario 64 ROM hacking scene.

One of the few Rom Hacks I replayed on Real Hardware later down the road.

This is a sort of "dream sequel" to Super Mario 64 in a way, capturing a lot of the essence of that game's appeal in a new setting that pushes the mechanics and difficulty a bit further than Nintendo proper ever did. One of the greats of the ROM hacking scene, especially for SM64 considering how many shoddily designed hacks exist in the same space as this. The level design is a real treat if you are well trained with the controls, though newcomers may find this hack really frustrating. This is a big comfort game of mine to veg out to when I'm listening to youtube videos and crave a bit of 3D platforming on the side.

i played this on the co-op mod with some friends, absolutely amazing and hilarious experience. i dont know how the game is on single player but if its anything like it is multiplayer than its a must play, so much fun

no woke gay plumber, no woke strong princess, only mario and his fat fucking ass

Globalement cool, mais comment j'étais censé deviner que la cape d'invisibilité était là sans soluce ?

Got all 121 main stars with my friends in one night with SM64EX Co-op. What an experience. As a casual who's only beaten 64 once this difficulty is really something else, it put all my Mario 64 movement knowledge to the test with some of the craziest platforming challenges I've ever seen. Would never have been able to 100% without my friends there, the later levels get extremely demanding with constant difficult platforming. While nowhere near kaizo requirements you definitely need to be prepared for a challenge greater than the original 64.

I have not finished this game - have one last world I didn't finish, I believe, plus post game stars - but I feel confident in this.

An amazing fanwork that feels like a mostly natural next step from Mario 64. At times, I did feel the platforming was much more than 64 would ever expect from you, but it's not the same game so that's not necessarily a con. What is a con to me is the order of the worlds. While you can go in relatively any order you want, I find that each section of the game has a world that's just glaringly more difficult than the rest of the area, which makes pacing a bit shaky.

I'd like to mention that I played this via the port to the (New) 3DS - more specifically I played it on my New 2DS XL. I don't know if it runs any better on a N3DSXL, but on my system there was a lot of slowdown in the hub, several worlds, and I had a few crashes. I'm not holding this against the game because I have no idea if the developer of this mod was involved in the 3DS port, but it certainly made it harder to enjoy in some parts. The worst if it - and the reason I haven't fully finished this mod - is in the last world, Starlight Runway. This stage already has a bunch of butt-puckering areas and stars as a whole, and the slow down only made it worse. And the inevitable game overs with a full minute or two just to travel the hub world and get back to the stage... ugh.

Still, though, I found this mod very enjoyable and highly recommend it if you are familiar with Mario 64. Really made me want to play more 64 mods.

It's pretty amazing to me that this hack still holds up very well even after more than a decade and with other more technically impressive mario 64 hacks that have come out since