The glitches in the game are the main detractor of an otherwise great experience. Movement is sharp and can be corrected via FLUDD, levels are super creative even when forced to comply to the beach theme, and the songs are just instant classics. But the glitches as well as certain shines such as the watermelon shine and the boat inside of Corona Mountain prevent the game from being what it could have been.
Mario Sunshine has quite a few problems, most likely too many to count, yet I found it oddly charming. I actually really liked my time with it despite how much of the time I think the game suffers from messy design.
I think the saving grace here is that it's a game I remembered not liking and everyone dogs on that I found myself having more fun than expected with, VS a game heralded as an all-time classic that just isn't clicking for me. I therefore weirdly had more time for Sunshine? And ended up enjoying it a lot despite the flaws? Sometimes these things blindsight you.
I think the saving grace here is that it's a game I remembered not liking and everyone dogs on that I found myself having more fun than expected with, VS a game heralded as an all-time classic that just isn't clicking for me. I therefore weirdly had more time for Sunshine? And ended up enjoying it a lot despite the flaws? Sometimes these things blindsight you.
My childhood game now on a modern system. This port is enjoyable and despite Nintendo themselves not recommending a traditional GameCube controller. The third-party GameCube controller made for Smash Ultimate worked rather well and made this nostalgic experience even more special. Full completion does feature some of the most annoying Mario levels to date. The infamous pachinko level, the instant kill sewer water level, and the brutal chuckster level all nearly destroyed my sanity. Let alone trying to reach Bowser by rowing a boat inside a volcano...
I think this game is the most experimental and bold of the three in the port but all in all it is stuck between the 3D Mario defining Super Mario 64 and the 3D Mario mastering Super Mario Galaxy still solid however I don't think its fair to say the game as a whole is worse until I play it on GameCube, as a port its the weakest nut its the weakest of three giant hulking goliaths
Après tout le mal (et le bien aussi quand même) que j'ai entendu de ce jeu, je suis très agréablement surpris !
Si ils avaient un peu plus bosser la physique de Mario, qu'ils auraient fait en sorte qu'on puisse utiliser F.L.U.D.D. quand on veut dans les airs, et que le jeu avait 2-3 niveaux de plus, on aurait là un candidat pour le meilleur Mario 3D.
Si ils avaient un peu plus bosser la physique de Mario, qu'ils auraient fait en sorte qu'on puisse utiliser F.L.U.D.D. quand on veut dans les airs, et que le jeu avait 2-3 niveaux de plus, on aurait là un candidat pour le meilleur Mario 3D.
Super Mario Sunshine was my Mario game during the formative years of my late adolescence rendering me a longtime defender of the title. Playing this one back as a part of Super Mario 3D All-Stars confirms to me that Sunshine is severely underrated. This is a creative, colorful, and joyful platformer. It's got variety in spades with its worlds and the movement through those stages feels great. I'll never understand the hatred this game gets, Sunshine is the Mario for me.