Reviews from

in the past


A cute, wholesome game about a mouse who wants to help humans in a cozy French town. With a dedicated squeak button. What's not to love?

Though I got the game in a platformer bundle, it's really more of a casual adventure game where you climb buildings by finding the climbable surfaces, as there's no way to jump. The camera is slightly janky and sometimes zooms in too close, but since the gameplay is entirely low stakes and you can't really fail besides giving the wrong answer for a puzzle, it's not a big issue.

The kibblins - small spirit creatures you assist in your quest to help humans - are very cute and they all have quirky personalities. They have a tendency to overexplain things, but the game was short enough that it didn't grow too tiresome.

The town had a wonderful vibe, with fantastic music to explore to. And making the humans happy always made me happy too.

I can wholeheartedly recommend this game if you want a cozy, low stakes adventure game or if you want a game where you play as a benevolent animal. It's very charming and you can easily finish it in an afternoon.

Sights & Sounds
- The art direction is fairly strong, but the execution leaves something to be desired. The town of Saint-et-Claire is scenic and the characters are charming, but it's a little hard to overlook some sloppiness in the geometry. The very first intro scene zooms way in on the mouse and shows how his fur is an overlapping mess of polygons. You can see similar clipping on other character models as well as the environment geometry
- The music is a really nice accompaniment to the gameplay, and I can't find much to complain about. The overall tone of the game is relaxed and cozy, and the various solo and accompanied piano tracks hit all the right notes (pun unashamedly intended)

Story & Vibes
- The plot in brief: You're a little street mouse wandering through the little (French? French-Canadian?) town of Sainte-et-Claire. Looking through the windows you pass, you notice that everyone seems pretty unhappy with their lot in life. A twist of fate sees you obtaining powerful abilities that help you eventually make the world just a little bit better
- The take-home message of "even if you don't feel like much, you can still help" is a well-worn trope, but the reminder is still nice every now and then
- As mentioned before, this is an extremely cozy game. Don't expect much stress, frustration, or challenges that can't be overcome through simple perseverence

Playability & Replayability
- As far as puzzle platformers go, The Spirit & the Mouse isn't breaking any new ground. You run and climb your way through the small open world and complete the tasks given to you by the spirits you encounter throughout the game, occasionally solving a puzzle. Neither the puzzles nor the platforming challenges will give the average player much difficulty. Notice how I said "climb", not "jump"? That has a lot to do with the lack of challenge
- In a way, it's a lot like Stray, but not nearly as interesting
- There is a shop for unlocking maps (handy until you learn the lay of the land) and various abilities (only one of which is necessary for progression). You buy them using the small sparks you can find hidden around the levels. These respawn each time you leave and re-enter an area, so getting the funds necessary to buy everything won't take you a terribly long time
- I suppose I could go back for the achievements I missed, but there's not much here that I'm eager to get back to. The ones I missed also pertained to grindy elements of the game (finding lightbulb collectibles, finding an arbitrary amount of sparks in each area, etc.), so those aren't really motivating either

Overall Impressions & Performance
- As much as I love a good puzzle platformer, The Spirit & the mouse doesn't really do much to challenge or impress the player. None of the puzzles are particularly clever, nor is any of the platforming very tricky
- It ran well on the Steam Deck

Final Verdict
- 5.5/10. I wouldn't call it a bad game, but I would suggest waiting for a sale even if the coziness is sufficient to reel you in. It doesn't have much going for it besides its cuteness, and the base price is a little steep for a 5-7 hour playthrough

Cosy little platformer starring a mouse set in a Paris inspired locale a la Ratatouille. The strange choice to remove the ability to jump only hampers the title, forcing some monotonous navigation looking for specific climbable surfaces.

Cozy and short indie 3D platformer about a little mouse that does good deeds for the inhabitants of a tiny French town. The fact that is mostly developed by two people is admirable. Worth checking it out.

🎮 Played on Steam Deck

'Ratatouille', but instead of wanting to be a chef, a rodent wants to help humans with kindness through the power of electricity, baby! Cute narrative-driven 3D "platformer" that rather frustratingly takes away the ability to jump. Instead it's climbing ledges, fences and falling to one's death (though this mouse just cannot and will not die). Fortunately the traversal is quick and fluid so the lack of jumping isn't missed too much.

It lacks polish here and there - particularly the animation and textures of the mouse you control - and is relatively short to fully complete. Yet there's a sweetness to the story and charm to the "Kibblins" you assist that makes for a cutesy adventure. Plenty of collectibles, good environments, refreshing puzzles and helpful in-game upgrades that make collecting all those lightbulbs nice and relaxing.


Very cute game about a mouse who just wants to help people 🥺; kind of narrative driven with light platforming & puzzles, with optional collecathon elements. Not too long, maybe 8 hours for 100% completion

Play the game because the devs are champs. I ran into a bug & was able to contact them, & they were very responsive & directed me how to get around it & said that they'd patch the issue.

This is an excellently made puzzle, 3d platformer that has elements of a cozy game where there is no combat or dying. A great "my first 3d platformer" contender but also just a relaxing playthrough, I really enjoyed it and wish there was more of it!

You play as a mouse who, for no reason at all, wants to help humanity. You show up trying to return a woman's' scarf that has blown away and this leads you to meeting up with this weird, annoying little electrical half god guy who bestows upon you some electrical powers. He sends you out to not only help people but to return to him with the positivity (heart thingies) to prove it and send him back into the sky. So off you go to do your good deeds.

As a mouse, this is a lot to ask because you will have to climb all kinds of huge areas in town to reach your goals. The verticality of this game is awesome and controlling the mouse feels really good! Climbing and maneuvering around the outside of a building to reach the roof is a common occurrence in this game.

As mentioned, the game is a 3d puzzle platformer and much of the gameplay depends a lot on environment puzzles. However, believe it or not, you can not jump!

Some players might get irritated that you can't jump in the game and since you play as a mouse, it does seem odd. However, I completely understand why they went with no jumping, because it would ruin most of the puzzles in the game where you need to line yourself up to fall in certain areas to collect a thing or speak to someone.

While I thoroughly enjoyed my time with the game, there are a couple things that I am docking the game for and the first is length.

Depending on how much of a completionist you are, it may only take you a couple hours to finish the game. It only took me 5 hours to 100% the game, so I was a little let down because I was enjoying myself so much that I wanted at least another part of the town to do quests in.

I'm also docking it for the annoying main character, the electrical god guy, because his voice was very annoying and his design didn't mesh with the world at all. The other little underlings of his that you meet throughout the world didn't bother me as much, but they also felt strange in this world. It was like the developers were trying to cram Studio Ghibli characters in where they don't belong.

Lastly, I'm not docking the game for this one, but I felt like the issues you were helping people with were VERY light. Like one character, their main issue was their show was starting soon and the tv won't work. It's all very first world. I don't have a huge issue with that but to me it comes off as saccharin at times. The game however is about positivity and treating each other better, so I get it and its why I said it makes a great "my first 3d platformer" game.

However in most other aspects of the game, you can tell there was so much love put into this game and I loved playing it. Really hoping for a sequel of some kind because I would love more.

its very cute i like the mouse and the little guys :)

I love a nice, relaxing game to curl up in bed with, and in that respect The Spirit and the Mouse was delightful. It's a low-stakes adventure about kindness and exploration with plenty of collectibles to find and some lovely environments to explore. I did find that the game tended towards over-wordiness and that it suffered from overly explanatory NPCs, with its unskippable scenes that would play each time I'd finished a "quest," but it didn't get too much in the way of the relaxed nature of this game.

With a cute little adventure like this, you really can't have anything cynical to say about it.

While it was part of the platformer bundle, it's far more puzzle than platformer. But the puzzles aren't anything difficult either. But this game doesn't want to be. It wants to settle you down and tuck you into bed with a soothing story and a lullaby-like soundtrack (that I wish had more songs, but the ones in it are all good). You play as Mouse, who wants nothing more to make people happy. The people and kibblins, little lightning will o' wisps, that you will meet on your adventure all have their charm to them. Same goes for the town you inhabit, a quaint little french village. The village is a little bit of a labyrinth, and the map doesn't help you much, but as far as the main story goes you'll have all you need to succeed so long as you keep your wits about you. Scattered about are little lightbulbs that your little mammal brain can't help but collect. Sure it has some time wasters (particularly feeding/activating the machine and waiting for the Happiness to appear/needing to physically collect it in general) but in a world as charming as this, a second is never truly lost.

idk what the Rattatoullie game adaptation was like but it should have been something like this. It also has a dedicated squeak button and while it's no Luigi's Mansion MARIO it comes close. All games should have a button like that.

It's a short and simple game, but a delightful one.

in a whole crowd of indie games aiming to be comfy wholesome tearjerker Whatever this stands above a lot of them. feels like a rly rly good kids movie, with a mix of lighthearted silly breeziness, soulful beauty, and fairy tale familiarity. that last one especially rly rly seals it for me...its genuinely so hard to convey a narrative in a way where it Feels like a fairy tale, theres more to it then just making something simple and archetypal. im not even sure what the ingredients rly are...tho i can point to the integration of curiosity and magic into everyday life (make sure to turn off the lights when u leave the room!), and the earnest depiction of spiritual pilgrimage and ascension...went in expecting a nice diversion, and was mostly feeling that thru the opening hour, but it just wore down my defenses more and more and i Did cry. an uncommonly warm video game, achieving what many other games strive for strenuously with what feels like the casual but all-consuming narrative gravity of a parent telling a bedtime story. dedicated squeak button is rly nice too