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Chorei como nunca antes. Na infância eu já tinha acompanhado toda a gameplay do Alan e lembro que me marcou bastante, mas agora, com boa parte apagada da minha memória, foi uma experiência mágica, To the Moon pode até ser um jogo simples, mas sua narrativa é uma das melhores representações de arte como videogame, uma história feita com amor em cada um de seus aspectos.
Chorei como nunca antes. Na infância eu já tinha acompanhado toda a gameplay do Alan e lembro que me marcou bastante, mas agora, com boa parte apagada da minha memória, foi uma experiência mágica, To the Moon pode até ser um jogo simples, mas sua narrativa é uma das melhores representações de arte como videogame, uma história feita com amor em cada um de seus aspectos.
This review contains spoilers
Jeez, what a waste of time. Quite possibly the most inconsequential plotline I have ever witnessed in my life. The worst part is the story is THIS close to actually tackling something interesting and that's with whether or not to delete River from Johnny's memories. Our two protagonists delete people at multiple points within the game and discussions as to whether or not these simulated memories count as real people is brought up more than once. So realizing that the obstacle in their goal to create the simulation of going to the moon is River, the woman that Johnny married, is a genuinely interesting reveal. And what I found even more interesting is that the character I took to be more philosophical and empathetic, Eva, was actually far more willing to do such a thing as deleting River rather than the more cynical and uncaring character, Neil. I was disappointed to discover that not only did I have no choice in the matter of whether or not River is deleted, but that the story completely sidesteps this ethical question by just... letting River show up anyway! It's revealed that Eva knew what she was doing all along and simply had a plan to let Johnny have both River AND his dream to visit the moon! Okay... so why the FUCK didn't she JUST. SAY. THAT. Neil at one point tells Eva that she has a communication problem but that is not the same as just not telling someone important information. The reason she doesn't tell Neil this is so we, the player, can be left in suspense during this entire sequence. But it doesn't matter. It is a facade. In fact, the entire story is a facade. I'm sorry, but who cares that this old dude gets to experience going to the moon in his mind before he dies. It's not real! It didn't happen! Johnny's real story is far more interesting and meaningful than the story of giving him a fake life of fulfilling his "dream" that wasn't even really his dream in the first place! He never cared about going to the moon! The point of going to the moon was that River would be there! What really seals this games coffin for me though is that this story had no reason to be told through the video game format. The gameplay is SHIT. Every single section that gets gamey is SHIT. The animations being these goofy fucking RPG Maker things take me out of this very dramatic and grounded story without fail. It's SHIT. This game? Is shit! But I guess a nice old guy died so people at home cried a lot. Sorry, but I just don't get it. Suffice it to say, I think I'll pass on the rest of the trilogy. You have no idea how little I care about the weird mystery of Neil taking painkillers. It's probably just gonna be that he's fucking dying or some shit which is SUPER sad you see because, he's like, a dude we know and he's, like, dying. Truly peak storytelling.
🇺🇸 🇪🇸 Reviews
To the Moon is a masterpiece of storytelling, weaving a poignant narrative about love, loss, and the power of memories. With its unique 16-bit graphics and captivating soundtrack, the game delivers an emotionally charged experience that's both heartwarming and heart-wrenching. An essential play for anyone who values narrative depth in games.
To the Moon es una obra maestra de la narrativa, tejiendo una historia conmovedora sobre el amor, la pérdida y el poder de los recuerdos. Con sus únicos gráficos de 16 bits y una banda sonora cautivadora, el juego ofrece una experiencia emocionalmente cargada que es tanto reconfortante como desgarradora. Un juego imprescindible para cualquiera que valore la profundidad narrativa en los juegos.
To the Moon is a masterpiece of storytelling, weaving a poignant narrative about love, loss, and the power of memories. With its unique 16-bit graphics and captivating soundtrack, the game delivers an emotionally charged experience that's both heartwarming and heart-wrenching. An essential play for anyone who values narrative depth in games.
To the Moon es una obra maestra de la narrativa, tejiendo una historia conmovedora sobre el amor, la pérdida y el poder de los recuerdos. Con sus únicos gráficos de 16 bits y una banda sonora cautivadora, el juego ofrece una experiencia emocionalmente cargada que es tanto reconfortante como desgarradora. Un juego imprescindible para cualquiera que valore la profundidad narrativa en los juegos.
This review contains spoilers
The game has a good narrative, so the overall playthrough is pretty nice. The John moments are quite enjoyable to see, especially the childhood one where he meets the river.
However, I dislike the ending more than I like it. It's somewhat happy because John realizes his wish, but it's fake. This ending never happened; it's a lie to himself, a life he never lived. I prefer to accept my life as it is rather than have my memories modified.
The game's story is pretty sad because John never understands the truth behind why River likes him and he tells to her the reason of his approach: just a selfish teenager's wish. The peak of the game is not the ending itself but when the player realizes that the folded rabbits are an attempt by River to make John remember their childhood. He couldn't because of the "Beta blockers" medicines, and she never figures that out. This aspect is terribly sad.
I believe the game should focus on the nice moments instead of creating new ones. John's life was sad but had good moments. As Dr. Eva Rosalene said in the game: "The ending isn't any more important than the moments leading up to it," so why fake it all?
At the very least, the game could be more realistic. I think a dialogue in John's last accessible memory would be great. He would remember childhood because Neil and Rosalene "reactivate" it and check what he thinks about it.
However, I dislike the ending more than I like it. It's somewhat happy because John realizes his wish, but it's fake. This ending never happened; it's a lie to himself, a life he never lived. I prefer to accept my life as it is rather than have my memories modified.
The game's story is pretty sad because John never understands the truth behind why River likes him and he tells to her the reason of his approach: just a selfish teenager's wish. The peak of the game is not the ending itself but when the player realizes that the folded rabbits are an attempt by River to make John remember their childhood. He couldn't because of the "Beta blockers" medicines, and she never figures that out. This aspect is terribly sad.
I believe the game should focus on the nice moments instead of creating new ones. John's life was sad but had good moments. As Dr. Eva Rosalene said in the game: "The ending isn't any more important than the moments leading up to it," so why fake it all?
At the very least, the game could be more realistic. I think a dialogue in John's last accessible memory would be great. He would remember childhood because Neil and Rosalene "reactivate" it and check what he thinks about it.
A touching story with terrible writing. I think as one gets older, the story will hit harder, and i think some years from now i will replay this. I also dread the thought of when that time comes, as the protagonists can't stop making the most Reddit chonkers fedora m'lady comments every 30 seconds. The writing has aged terribly, and maybe talking like that 10 years ago was just a bit quirky, but then again, if i can't stand the writing now, how will i feel about this game replaying it 10 years from now?
To The Moon was quite an experience of a game for me.
In To The Moon, you play as scientists who are part of a corporation called the Sigmund Corp. They are developing a technology that can create artificial memories, and they offer this as a "wish fulfillment" service to people who are about to pass away, so that they may pass on more peacefully. However, these artificial memories conflict with the patient's real memories, and the procedure is only legal to do on people without much time left to live.
Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are requested to provide fulfillment to the lifelong dream of the dying Johnny Wyles, Although he never could explain why, Johnny's lifelong dream was always to go to the moon. The doctors use special headgear and devices that allows them to interact and put themselves into an interactive compilation of his memories, and traverse backward through his life, from his elder years to his childhood.
The more time goes on through the memories, the more Eva and Neil learn about Johnny and his life. They find mementos, and learn about him, what brought him to his career, and his marriage. I will not spoil anything else, as the game is an absolutely incredible experience to enjoy being blind to the story and going into hearing and seeing it for the first time. However, I will say that To The Moon has so many emotionally impactful moments, some of hope, some of despair, some of fear and some of pain. You will see the memories through Johnny's mind, and start to develop knowledge about his life, as well as possibly think about your own.
The game's story and emotional impact are amazing and incredible, and To The Moon still remains one of the most emotional and touching games that I've ever played. The soundtrack is also absolutely beautiful, and adds to the atmosphere in the game.
I would recommend this game to anyone who enjoys a story-rich game with plenty of emotion, and lots of real-life stuff to think about, too. It was an incredible experience of a game, and I cannot recommend it enough. ^.^
In To The Moon, you play as scientists who are part of a corporation called the Sigmund Corp. They are developing a technology that can create artificial memories, and they offer this as a "wish fulfillment" service to people who are about to pass away, so that they may pass on more peacefully. However, these artificial memories conflict with the patient's real memories, and the procedure is only legal to do on people without much time left to live.
Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are requested to provide fulfillment to the lifelong dream of the dying Johnny Wyles, Although he never could explain why, Johnny's lifelong dream was always to go to the moon. The doctors use special headgear and devices that allows them to interact and put themselves into an interactive compilation of his memories, and traverse backward through his life, from his elder years to his childhood.
The more time goes on through the memories, the more Eva and Neil learn about Johnny and his life. They find mementos, and learn about him, what brought him to his career, and his marriage. I will not spoil anything else, as the game is an absolutely incredible experience to enjoy being blind to the story and going into hearing and seeing it for the first time. However, I will say that To The Moon has so many emotionally impactful moments, some of hope, some of despair, some of fear and some of pain. You will see the memories through Johnny's mind, and start to develop knowledge about his life, as well as possibly think about your own.
The game's story and emotional impact are amazing and incredible, and To The Moon still remains one of the most emotional and touching games that I've ever played. The soundtrack is also absolutely beautiful, and adds to the atmosphere in the game.
I would recommend this game to anyone who enjoys a story-rich game with plenty of emotion, and lots of real-life stuff to think about, too. It was an incredible experience of a game, and I cannot recommend it enough. ^.^
Honestly, I had hoped to like this game more than I actually ended up liking it. The story was nice but I think I'd have enjoyed it more with more exploration of the characters instead of shallow gameplay. The soundtrack, though - absolutely wondrous, and the main theme in particular is exemplary and a perfect example of how something so simple can sound so beautiful.
To the Moon is more of an interactive story than an actual game, since the gameplay is minimal and not that great. However, the storytelling is terrific and the game manages to convey so many emotions with its clever writing, minimal animations and lovely music.
It has nothing in common with The Last of Us, but it took me on a very similar emotional journey that is equally intriguing, funny, hearbreaking and heartwarming. I'm so glad I gave this one a shot!
It has nothing in common with The Last of Us, but it took me on a very similar emotional journey that is equally intriguing, funny, hearbreaking and heartwarming. I'm so glad I gave this one a shot!