as a casual player im not really having that much fun with dragonflight aside from a cool few things (and I do like the dragonriding, mixed on the talent trees), I mostly get fun from running old content or leveling characters with friends. maybe im just weird, but the catch-up systems and experience for a returning player is completely baffling and confusing. hoping that being there fresh for an expansion is a better experience as I got dragonflight with my preorder for war within
story is completely uninteresting as many have said, again hoping the coming expansions will be able to tell a more satisfying story, seems like that is a primary goal for the developers going forward
story is completely uninteresting as many have said, again hoping the coming expansions will be able to tell a more satisfying story, seems like that is a primary goal for the developers going forward
I gave it a try but I fail to find the story very engaging. I think the starting area was good, but after that it got boring. Seems like another round with a lot of grinding that I notice I don't care about. But the talent tree is quite exciting. It was like Shadow lands for me, just fun for a few hours.
A well-needed pallet cleanser after years of mediocrity. It feels fun to finally play an expansion that values your time and feels like a game more than a mandatory job. That being said, the in-game narrative direction and presentation are still pretty poor despite having very well-done side quests and an expanding lore that only grows more intriguing. I think viewing DF as the foundation for a future of WoW that's more grounded and is a return to form allows me to appreciate it a lot more than something that attempts to rectify what came before.
As vezes eu sinto saudades de só chegar numa área fazer as quest tudo por mais bobas que fossem e ir direto pra próxima.
A campanha obrigatória torna um pouco maçante e o Dragonriding no inicio também não é muito divertido de voar a não ser quanto tu pula de cabeça de uma montanha.
De resto eu gostei, mapa é bonito, as quests opcionais são o que se espera, só a campanha obrigatória é um ponto negativo pra mim, mesmo jogando Final Fantasy XIV penso que isso não combina no WoW.
nota: shaman enhancement ta mto bom de jogar
A campanha obrigatória torna um pouco maçante e o Dragonriding no inicio também não é muito divertido de voar a não ser quanto tu pula de cabeça de uma montanha.
De resto eu gostei, mapa é bonito, as quests opcionais são o que se espera, só a campanha obrigatória é um ponto negativo pra mim, mesmo jogando Final Fantasy XIV penso que isso não combina no WoW.
nota: shaman enhancement ta mto bom de jogar
Having returned to playing WoW again since Legion, this expansion feels like a breath of fresh air. Although I wasn't initially familiar with many changes in the game, my years of experience helped me catch up.
The reintroduction of the old talent tree was a significant improvement, offering diverse playstyle choices for different players. While the Dragon Isles is a decent zone, it may be more appreciated by new players; for seasoned players, it doesn't stand out compared to other amazing places in Warcraft.
The only downside is the repetitive open-world content, with the usual world bosses that everyone flies around to kill. It would have been more exciting if there was only one World Boss and the rest were daily interesting objectives, rather than just high HP NPCs to slay.
Renown Factions was quite fun, but only around the first 2 months, once completed, it doesn't offer anything relevant to the game.
PvP has been disappointing, despite the helpful addition of Solo Shuffle for both old and new players. The class balance and the lack of fun in PvP make it a horrible experience, and the reward system is one of the worst in the game.
Mythic+ and Raiding seem okay, with two seasons already passed, offering interesting loot upgrades and well-designed Tier Sets that players can look forward to. Vault of the Incarnates was particularly exceptional, featuring enjoyable boss fights and engaging lore. Aberrus the Shadowed Crucible was so good on paper and the hype build around it. If not for the upgrade system changes, its loot distribution between bosses makes players leave and nitpick which part of the raid they want to join, it had very boring bosses with horrible fight mechanics.
After two seasons, the game feels good but not enjoyable. In the future, I hope Blizzard focuses on making the game more accessible to everyone; currently, WoW feels more like a job. Many hidden details in the game are inaccessible to casual players who don't search for guides or have experienced friends. It seems impossible for this game to be played by non-avid WoW fans, and even some loyal fans are giving up. The game's demands to play every day create the feeling of a job rather than an enjoyable experience.
Currently, World of Warcraft is running Cosmetics Giveaway, which is quite different from the MMORPG we used to love.
The reintroduction of the old talent tree was a significant improvement, offering diverse playstyle choices for different players. While the Dragon Isles is a decent zone, it may be more appreciated by new players; for seasoned players, it doesn't stand out compared to other amazing places in Warcraft.
The only downside is the repetitive open-world content, with the usual world bosses that everyone flies around to kill. It would have been more exciting if there was only one World Boss and the rest were daily interesting objectives, rather than just high HP NPCs to slay.
Renown Factions was quite fun, but only around the first 2 months, once completed, it doesn't offer anything relevant to the game.
PvP has been disappointing, despite the helpful addition of Solo Shuffle for both old and new players. The class balance and the lack of fun in PvP make it a horrible experience, and the reward system is one of the worst in the game.
Mythic+ and Raiding seem okay, with two seasons already passed, offering interesting loot upgrades and well-designed Tier Sets that players can look forward to. Vault of the Incarnates was particularly exceptional, featuring enjoyable boss fights and engaging lore. Aberrus the Shadowed Crucible was so good on paper and the hype build around it. If not for the upgrade system changes, its loot distribution between bosses makes players leave and nitpick which part of the raid they want to join, it had very boring bosses with horrible fight mechanics.
After two seasons, the game feels good but not enjoyable. In the future, I hope Blizzard focuses on making the game more accessible to everyone; currently, WoW feels more like a job. Many hidden details in the game are inaccessible to casual players who don't search for guides or have experienced friends. It seems impossible for this game to be played by non-avid WoW fans, and even some loyal fans are giving up. The game's demands to play every day create the feeling of a job rather than an enjoyable experience.
Currently, World of Warcraft is running Cosmetics Giveaway, which is quite different from the MMORPG we used to love.
Is this Zoomer lore?
After Shadowlands it's hard to get invested into the world. The current game is so far removed from what it was, even if it's an improvement over Shadowlands, that magic of what made WoW for me is just gone (and not coming back).
Levelling is also entierly butchered and there's no balance to it outside of the BFA zone or Chromie Time (which new accounts can't do*). You level so fast you jump entire continents worth of levelling before finishing a zone. Grouping up and syncing with friends makes this even more strange. The new talents are nice, but it seems odd that they are even set up in such a way when you blast through levelling anyway so the reward of unlocking one at each level feels largely redundant. Genuinely, I understand the argument that they may as well just remove character levels at this point.
*Update: They removed this restriction, but it doesn't change my rating of the expansion. Current WoW is still like going back to a childhood theme park only to find every ride you liked has been replaced.
After Shadowlands it's hard to get invested into the world. The current game is so far removed from what it was, even if it's an improvement over Shadowlands, that magic of what made WoW for me is just gone (and not coming back).
Levelling is also entierly butchered and there's no balance to it outside of the BFA zone or Chromie Time (which new accounts can't do*). You level so fast you jump entire continents worth of levelling before finishing a zone. Grouping up and syncing with friends makes this even more strange. The new talents are nice, but it seems odd that they are even set up in such a way when you blast through levelling anyway so the reward of unlocking one at each level feels largely redundant. Genuinely, I understand the argument that they may as well just remove character levels at this point.
*Update: They removed this restriction, but it doesn't change my rating of the expansion. Current WoW is still like going back to a childhood theme park only to find every ride you liked has been replaced.
pros:
- the raids are cool
- warlock is meta
- REALLY alt friendly, incredibly so. best expansion in that department
- rep system
- dragonriding is fun as fuck, even in azeroth despite azeroth clearly not being made for that.
- most of the zones are really good
- talent tree
mixed:
- the main story is geniunely ass for the most part but the story has its moments.
con:
- avengers assemble cutscene ass cutscene
- the healing nowadays is mid
- they still haven't rehired Xelnath to make warlock actually fun to play
- new crafting system, while decent on paper, sucks absolute dick in reality in part due to lack of any decent catchup mechanics, the crafting itself being quite complicated for a lot of people, making the crafter's life absolutely miserable and public order being a complete, unfiltered mess without addons.
- making auction houses regional was an absolutely dogshit idea. made gathering gold making unfeasable due to horrid amount of bots.
- 3000% price increase for argentina, what the fuck blizzard? you might as well tell them to go play on private servers lmao
- the raids are cool
- warlock is meta
- REALLY alt friendly, incredibly so. best expansion in that department
- rep system
- dragonriding is fun as fuck, even in azeroth despite azeroth clearly not being made for that.
- most of the zones are really good
- talent tree
mixed:
- the main story is geniunely ass for the most part but the story has its moments.
con:
- avengers assemble cutscene ass cutscene
- the healing nowadays is mid
- they still haven't rehired Xelnath to make warlock actually fun to play
- new crafting system, while decent on paper, sucks absolute dick in reality in part due to lack of any decent catchup mechanics, the crafting itself being quite complicated for a lot of people, making the crafter's life absolutely miserable and public order being a complete, unfiltered mess without addons.
- making auction houses regional was an absolutely dogshit idea. made gathering gold making unfeasable due to horrid amount of bots.
- 3000% price increase for argentina, what the fuck blizzard? you might as well tell them to go play on private servers lmao
A bittersweet moment - the marking point of my end with World of Warcraft. I have finished what I set out to do and prove myself as a competent PvPer. After gaining an elite set for each of my classes in Solo Shuffle now that I don't need to queue up with retards (like 9 or 10 classes, don't remember), I've completely lost the drive to keep going. That sense of needing to prove myself has completely gone.
I always thought it was about the FOMO, but it was always about that underlying desire to be good.
I don't think I will ever come back to WoW, I think the Chapter has closed. I have zero interest in the new expansions already announced, and if I ever come back it won't be for new content, it will be to replay old stuff or roleplay.
I always thought it was about the FOMO, but it was always about that underlying desire to be good.
I don't think I will ever come back to WoW, I think the Chapter has closed. I have zero interest in the new expansions already announced, and if I ever come back it won't be for new content, it will be to replay old stuff or roleplay.
I completely stopped playing the game middle BfA and came back to WoW just now in the end of Dragonflight, some of the reason i left was the story and this problem drags on. The places are pretty and dragonflight is the best thing on this expansion. Leveling up was really boring tho and i found the story lacking, the reputations are bad, nothing worth to gain in long levels to make us grind even more then was before. Why is the reputation not shared with accounts like legion and bfa? That change was good. Characters boring except the dwarf dragon sitting in contemplation, that guy was cool.
Overall i'm playing and trying to go back to end-game content to warm myself back for the next expansion, but it lacks so much, the magic is fading and only a illusion of pretty exist. I'm having more fun in wrath classic or privates TBC/WTLK servers, hoping the next one bring it one step closer to the good old days.
Can we please kill chromie btw? Always hated her and now she has so much focus
Overall i'm playing and trying to go back to end-game content to warm myself back for the next expansion, but it lacks so much, the magic is fading and only a illusion of pretty exist. I'm having more fun in wrath classic or privates TBC/WTLK servers, hoping the next one bring it one step closer to the good old days.
Can we please kill chromie btw? Always hated her and now she has so much focus
This expansion was exceptional, Blizzard is clearly finally listening to our feedback loud and clear. From a gameplay standpoint, this is the single best modern wow expansion to date. Without a doubt. You were free to focus on the content you wanted to do without boundries, the raids were great, mythic plus has been a blast, and PvP has been so fun with solo shuffle being the new main arena mode.
The story on the other hand... left a lot to be desired. This expansion was waaaay too "family friendly" or "Wholesome" it missed what WARCRAFT is supposed to be completely. I miss demons, bloodthirsty orcs, lightbound human knights, and WAR. I dont give a rats ass about the emerald dream or the aspects to be honest.
But nevertheless, my death knight has been a joy to main this expansion, but otherwise I am going to be taking a break until War within for now. I may come back for season 4 again but we will see. Keep up the amazing work Blizzard.
The story on the other hand... left a lot to be desired. This expansion was waaaay too "family friendly" or "Wholesome" it missed what WARCRAFT is supposed to be completely. I miss demons, bloodthirsty orcs, lightbound human knights, and WAR. I dont give a rats ass about the emerald dream or the aspects to be honest.
But nevertheless, my death knight has been a joy to main this expansion, but otherwise I am going to be taking a break until War within for now. I may come back for season 4 again but we will see. Keep up the amazing work Blizzard.
The best state WoW has been in a really long time.
This is the second expansion since i started playing at WotLK that i didn't buy at launch, previous being Battle for Azeroth. But ever since coming back to WoW few weeks into this expansions life-cycle i've been having the best time in this game, a feeling that used to wear off pretty quickly in several of the previous expansions.
So far there have been no necessary grinds to do weekly (apart from running raid and M+ content but duh), you just get your gear and upgrade it with currency you get from those same activities as said gear. The new Dragonriding system has made travelling a joy again, going back to old world and flying like it's 2007 again feels extra outdated now that they implemented this system. Seasonally rotating Mythic dungeons are awesome, it keeps that part of endgame at the same freshness as raiding.
Leveling alts to maximum is better than ever, since you get weekly quests right from the get go when you enter the new zone. That was implemented back in Shadowlands but has now been available from the get-go. It still gets a bit stale after a few characters but this is still the best system to date.
I'd say it is a good mix of old-school style end-game progression with new stuff to do besides just raiding and Mythics (or PvP) if you feel like it. So far the rapid flow of patches compared to couple of previous expansions has you waiting less on them and playing more, if they keep this pace on releasing content i dare to say that this will be the first time in ages that i'll be subbed from (almost) beginning to the end of an expansion.
This is the second expansion since i started playing at WotLK that i didn't buy at launch, previous being Battle for Azeroth. But ever since coming back to WoW few weeks into this expansions life-cycle i've been having the best time in this game, a feeling that used to wear off pretty quickly in several of the previous expansions.
So far there have been no necessary grinds to do weekly (apart from running raid and M+ content but duh), you just get your gear and upgrade it with currency you get from those same activities as said gear. The new Dragonriding system has made travelling a joy again, going back to old world and flying like it's 2007 again feels extra outdated now that they implemented this system. Seasonally rotating Mythic dungeons are awesome, it keeps that part of endgame at the same freshness as raiding.
Leveling alts to maximum is better than ever, since you get weekly quests right from the get go when you enter the new zone. That was implemented back in Shadowlands but has now been available from the get-go. It still gets a bit stale after a few characters but this is still the best system to date.
I'd say it is a good mix of old-school style end-game progression with new stuff to do besides just raiding and Mythics (or PvP) if you feel like it. So far the rapid flow of patches compared to couple of previous expansions has you waiting less on them and playing more, if they keep this pace on releasing content i dare to say that this will be the first time in ages that i'll be subbed from (almost) beginning to the end of an expansion.