There is a lot to like about Airborne Kingdom, it has a great soundtrack that makes the game tranquil as you fly above the cities and cliffs below you, and I liked the resource gathering, sending the little planes down to gather what you need.
But generally, the city building doesn't need you to think too much, and because of the small building area and the need for propulsion and lift, you are a bit limited in your approach.
The game's levels also feel underdeveloped, there could be more going on down there, more to see. I also thought the first area where visibility was the best to be the best area by far. I was a bit underwhelmed as I flew around to the other places.
I wish I could fly far up in the air. Or that the world was auto-generated, so I could just take off in a direction and never look back.
The missions are also the same in every city you come to, they give you a fetch quest and rinse and repeat from start to finish.
There is enough charm and uniqueness in building a city in the sky, but I sat with a feeling during the entire game that this could be so much better. It feels like a great 1-hour demo stretched into 6 hours. But I can't say enough good things about the music, it does a lot for the game. It's on Spotify.
But generally, the city building doesn't need you to think too much, and because of the small building area and the need for propulsion and lift, you are a bit limited in your approach.
The game's levels also feel underdeveloped, there could be more going on down there, more to see. I also thought the first area where visibility was the best to be the best area by far. I was a bit underwhelmed as I flew around to the other places.
I wish I could fly far up in the air. Or that the world was auto-generated, so I could just take off in a direction and never look back.
The missions are also the same in every city you come to, they give you a fetch quest and rinse and repeat from start to finish.
There is enough charm and uniqueness in building a city in the sky, but I sat with a feeling during the entire game that this could be so much better. It feels like a great 1-hour demo stretched into 6 hours. But I can't say enough good things about the music, it does a lot for the game. It's on Spotify.
It's pretty good! Sort of a very chill frostpunk in that it's more of a resource management game than a city builder. It's very easy, and I'm not sure if the flying city gimmick really adds all that much to the loop... there's a hell of a lot of waiting around for your ship to get anywhere. But it's fun. Good for podcasts!
I think this would work really well as a competitive multiplayer sort of thing. Like CIV but with a city you can fly around and hoover up resources. Imagine racing your friend's city to go get some coal or something. Add in some ship combat and you've got a masterpiece in the making.
I think this would work really well as a competitive multiplayer sort of thing. Like CIV but with a city you can fly around and hoover up resources. Imagine racing your friend's city to go get some coal or something. Add in some ship combat and you've got a masterpiece in the making.