Reviews from

in the past


(Finished on Normal mode with Type A on [double digit] credits) Ehhhhh I didn't jive with this shooting game that much. It gets a bit too much brutal for my liking and the aesthetics don't appeal to me. The laser mechanic is cool, but I don't see myself wanting to replay DonPachi in the future. Good effort coming from Cave, but definitely better out there I bet.

Decent starting point for CAVE. Was fine.

For a Cave bullet-hell it has some old-school Toaplan style level design from time to time but it still very much IS a bullet-hell game. It gives you a fair amount of bombs and lives and while having a little BS it's not that common. A great and fun game imo.

Really simple and fun, beautiful sprites and effects as with all Cave titles, but WAY too short and lacking the full variety of style the developer is now famous for. Nice to see one of the origin points for the company, but doesn't even compare to their more unique work.

Fui obliterado muito feiosamente em quase o jogo inteiro, mas muito charmosinho e bonito! Atirar aqui é mto satisfatório!


I went into this not expecting much, maybe even to dislike it but I actually had a really good time! A relic of the time before the bullet hell arms race its successors would inherit, its comparatively sparse levels give it a fairly smooth difficulty curve unironically making it not such a bad entry point for newcomers. People don't seem to regard the music too highly but I think it's got some bangers in it. There's a fair amount of jank though and some cheap shots here and there so it does kinda noticeably lack the polish of DDP. It's not so bad, DDP and DOJ are just tough acts to precede. Humble beginnings, I guess.

This is my first SHUMP game and yeah.....I get it now. I understand, I comprehend, I see, I follow....

I...can keep going on but yeah this was so much fun even though I died a lot. It's really hard, no clue how one could go through this deathless seriously. There's way too many bullets on the screen at one time, the game literally had a few slowdowns because of it and they're so fast. I encountered many situations were I could not dodge so I just died. My heart goes out to the poor souls who had to spend a billion dollar just to beat 10 levels.

Music is ok, you aren't really paying much attention to it. Since the shooting sfx is so loud, it's basically just background noise. I mostly used the blue ship/jet because....it was blue and I like blue...yea. I accidently choose the green one once and I didn't really like it but I was so used to the blue one by that point so that could be one reason.

Regardless, I'm excited to go through this series and see how it grows and adapts through each proceeding entry.

Played this just enough to start to stockholm myself but not enough that one credit into DDP wouldnt snap me out of it. Yeah this is playable, has the lasers, has the hidden bees, has a lot of the enemy designs/sprites the later games would reuse, is one of the first bullet hells, etc. But every ship is so sluggish compared not just to DDP but any later cave game — to the extent that I’d recommend everyone just play TypeC since TypeA isnt fast enough to not be frustrating anyway. And all the bullets are RED. Hope you like it and also arent colorblind and if you arent that they never just naturally blend into the background — for me unfortunately 0 for 3 there. It’s always nice to dig deeper into hard shmups and learn some survival, pick up your own basic scoring strats (which here is mostly just short bursts of chaining but whatever), etc. Maybe doubly so for a foundational game like this. But I’d be lying if I didn’t say I think the time I spent on this wouldve been better off added to the time I’ve spent on DDP, DOJ, or even Batsugun.

1credit Pb: reached 2-3 with 12.9mil pts, Type C

[Played via MiSTer FPGA project

Makes me really appreciate the leaps and bounds future CAVE shooter games would make in a short span of time

Good but not as impressive as other CAVE games. It's very solid, tho.

AAAAAAAAAAAAAAAAAA INFERNO DE BAAAAAALAAAAAAAAAAAS
Lindão

CREDITS USED: 31
RATING: That $31 could've gone to a nice AA/Indie game

I love shmups but have never played what we call a "CAVE" shooter (i.e. a shmup developed by CAVE). CAVE Shooters are some of the most popular shooters amongst shmup fans. All CAVE shooters usually consist of these 3 attributes:
1. It is a vertical bullet hell shmup
2. Beautiful gorgeous 2D arcade graphics
3. Every ship has a rapid fire mode and a focus mode, done by respectively mashing the shoot button or holding it down. Rapid fire is self explanatory but focus mode is when all your projectiles focus into one high damage dealing laser in exchange for slower movement speed

Today was the day I thought I'd get into CAVE shooters, and started with none other than CAVE's first shmup, DonPachi.
I love the artstyle in this game, it kind of reminds me of a newer Gundam artstyle. Since this is the first CAVE shooter it is also one of the roughest and hardest in terms of design. It is generally a good shmup but can feel a little too overly chaotic, even for a shmup.

A big detriment that I did not like about this game was the fact that the 2nd half of the game is just the first half again, but with more enemies and bullets. I feel like later CAVE games will be more fairly balanced and not as repetitive considering the reputation these games have, but I can see why DonPachi is not as highly regarded as DoDonPachi (the sequel). Still it is a solid shooter that was a good first attempt by CAVE, and already nailed down the signature gameplay CAVE were known for. If DonPachi ended halfway through, I would have liked this much more, but because of it's repetitive nature I don't see myself replaying this one to either 1 CC it (Clear using 1 credit) or bring my credits used score down.