Reviews from

in the past


Puede que el juego se me haya hecho más bola por jugar los 3 ff pixel remake seguidos y no notar tanta progresión entre cada uno por la monotonía en el aspecto visual pero bueno, el juego en sí cumple.
La historía es aún mas genérica que en las entregas anteriores, el sistema de trabajo aunque le da un giro curioso al gameplay no me convenció y lo de que no puedas salvar dentro de las dungeons es totalmente criminal.
La alta dificultad la podría utilizar tanto como un pro como un contra , depende del día que me preguntes pero bueno, el combate sigue siendo bastante satisfactorio.
Para variar, probaré la versión de gba para el ff IV

Final Fantasy III came at an odd time for Squaresoft. Development was about as steady as you could imagine for a massive JRPG at the time, with main programmer of FFI Nasir Gebelli reprising his role for a third and final time. FFIII, unlike its two predecessors, released during a peculiar time, to say the least. At its release, the Super Famicom had already released and was seeing games being released for it at a regular pace. The frequency in which Square released games ended up being to its detriment, as just like FFII, FFIII was withheld from foreign markets because there wasn't enough time or resources to make a sufficient port for western audiences, translation and all.

In truth, FFIII was a side-project of sorts, as its development occurred simultaneously with FFIV's. While still a mainline entry, FFIII served to keep up with the demand many players in Japan had following two successful games. Players across the country did find disdain with FFII's leveling system, and while journalist publications like Famitsu sung praise of FFII, a lot of people felt disillusioned by the dropping of the job system for the skill-based RPG system of FFII.

Thankfully, Square heeded these sentiments, and while FFIII does feel a bit less historically poignant than its other 8-bit counterparts, the game is still fantastic. In my opinion, it is unequivocally the best entry in the Famicom era. That is for a great deal of reasons -- mainly though it is due to its fantastic suped-up job system.

You heard me right! FFIII is a return to form of sorts. No longer do we have to worry about the very poorly designed RPG systems of FFII, we now have returned to FFI's original design of job-based gameplay that was very satisfying to begin with. FFIII features tons of new jobs, alongside an element of iconic-ness within each job that built the legend that is Final Fantasy now. Summoners, Dark Knights, and more make their very first appearance in FFIII, alongside a reprisal of elements from FFII including Dragoons and Chocobos. Needless to say, if you are looking for a better version of FFI's job system, this game is it. It's simple, intuitive, and heavily rewarding should you choose your own customized crew of badasses.

FFIII has a very rudimentary plot -- it is easy to follow, but that is at the detriment of quality. It isn't a forgettable plot, per se, it was adapted into the Crystal Tower raid series in FFXIV. But the main characters of the four orphans felt like too much of a return to form. As lackluster as they were, the choice to make full-blown characters in FFII was a step in the right direction, so while I do not prefer the rather lifeless husks of the orphans-turned-warriors of light, I can understand why they went in this direction. With the job system, the added facet of less-characterized main characters allows for more player freedom. But, the main villains do leave a lot to be desired. It would be awhile until the series saw its first jaw-droppingly evil villain, but even for its release the two main villains of FFIII felt very cliche. Still, the story was very self-serviceable and was MUCH easier to progress through than FFII. Thank GOD that they removed the keyword system, that complicated things to no end. Sometimes, less is more, and for the gameplay smorgasbord that is FFIII, I probably wouldn't prefer it any other way.

What else is there to mention? Well, there is the fact that the dungeons are probably the best the series has seen at this game's release. We no longer have to worry about extremely maze-like designs and traprooms from FFII, as most dungeons (aside from the last which is just slightly confusing) are very clear-cut, offering that same "choose which route to take!" format that, even if you end up in a dead-end, still remains satisfying now because most dead-ends contain chests at the end of them.

So, overall, FFIII is a definite improvement over the last two games. While I may prefer the iconic qualities of FFI's four fiends and game world, FFIII was obviously the best game out of the Famicom trilogy from a gameplay perspective. The job system is fun and customizable, dungeons are easy to run through, and the story is appropriately designed considering the focus on gameplay this time around.

The only real things that prevent this game from getting a higher score from me is a couple of things. For one, this game can be very gimmicky in its first half. This involves having to cast certain status-affecting spells like Mini or Toad to enter a dungeon or even COMPLETE one. This choice was not a good one -- taking away that choice and turning the system into one that felt less player-consequential and more robotic and gimmicky was NOOTTT good. On top of that, the game sports some moments where you HAVE to have one character or more take on a certain job for certain boss encounters... that did the same thing as the gimmicky spellcasting. But come the second half of the game, these complaints almost entirely evaporated. Other than that, the very final dungeon was very, VERY annoying, and the final boss of the game only had two moves but a CRAP ton of health, making it a very long and tedious fight, easily the worst final boss in the series so far. At least the two final bosses of FFI and II felt somewhat challenging. In FFIII, the final boss is nothing but a damage sponge that single-targets enemies with a weak melee attack, alongside an AOE blast that can be completely nullified with one spellcast of Curaja from a devout. This means you're doing the same rotation of combat for about twelve minutes...

But, overall, I really digged FFIII. The job system, while occasionally gimmicky, saved the series from a possible era where the devs would double down on FFII's absolute failure of an RPG system. The dungeons were now super easy to run through, and the world, while offering some initially frustrating dungon design due to spellcasting gimmicks, was fun to trek through and easy to explore. It was very hard to get lost in this game.

80/100

Thankfully, from here on out, Final Fantasy gains its legend status with the next four games.

The final dungeon of the game is just a grindfest and honestly I simply can't stand it

It's incredible how good this game is.

Final Fantasy 3 doubles down on the goofy, tropey and whimsical adventuring of FF1 while expanding the scope to make it seem like a true sequel. In spirit and execution, FF3 is the actual sequel to FF1.

This game's biggest claim to fame is the job system. FF1's job system was something you picked at the very beginning of the game and stayed with you the whole adventure, with an upgrade towards the end. Final Fantasy 3 has jobs that are unlocked serially throughout the game, and you are allowed to change your character's jobs whenever you like. Anyone who has read my older reviews knows that I am a sucker for job systems, so I had no problem just eating this up. Surprisingly enough, the execution of the job system here was actually not bad for a first attempt. The game starts off by providing you with the jobs that were available in FF1, which immediately incentives you to pick the same party you would have picked in FF1, likely a Warrior/Monk/White Mage/Black Mage. From there, as more jobs are unlocked, you'll soon notice that the newer jobs are sidegrades or even upgrades to previously unlocked jobs. Meaning that you can, in essence, keep the same party composition for most of the game and succeed with no issues. This all culminates in the ultimate jobs which everyone in your party is likely going to be. While I certainly don't mind the linearity of the job progression like this, there is something to be said about the fact that most jobs are essentially a physical dps, a magic dps and a healer with varying degrees of proficiency.

I would call the lack of job variety a real negative if FF3 did not mitigate that through its encounter design. Something really awesome that this game does is that it sets up its fights with certain conditions that can only be accomplished with specific party comps. An early game example of this the giant rat boss fight. This fight comes at the end of a dungeon where you have to be mini, a status effect where your strength and defense stats are reduced to 1. The giant rat (which is actually normal sized) can absolutely maul your party while you do no damage to it if you are unprepared. The solution is to change your entire party to mages to use their spells on it to do damage and provide a constant source of healing. Another classic example is the Garuda boss fight; where you need to be a dragoon and jump out of the way before he wipes your party with a powerful spell. I know this puzzle like approach to bosses will frustrate some players, but I couldn't help but love it. Later Final Fantasy games would provide more flexibility in its challenges, allowing for more party comps as jobs become more multifaceted, but I can't help but love the simplicity of this design. It could be from the novelty of it all, but I wish we could get more games that approach its encounters in such a way.

Something else I want to bring mention is how amazing the sense of the scale is. You start the game in a continent that is roughly similar in size to the overworld in FF1. However, about a third of the way through, you realize that the starting continent is only a small piece of a much larger world. And then you come to the shocking realization that most of that world was actually flooded when the crystal's light faded. The mix of awe, dread, and melancholy that came over me, flying over this vast ocean that was once populated with life will always stick with me. The accompanying track, The Boundless Ocean, does such an amazing job of carrying those emotions forward to the surface. I was floored when I first came across it, I can't even imagine how some kid back in 1990 would have felt. The fact that this was the same game series that made FF1 only 3 years prior is mind boggling to me.

Beyond the grandiose things, FF3 has a lot of little fixes and changes compared to the last 2 games that make playing the game so much more enjoyable. First of all, the encounter rate is so much better. You can actually explore a lot of the world and a fair amount of the dungeons before being subjected to a fight. You actually do a lot of exploring on airships, meaning that this is the game with the least number of mandatory encounters when compared to FF1 and FF2. The actual encounter themselves are the best here too. FF1 random mods were too easily, FF2 mobs were so hard I just run away from everything; FF3 got it just right. Not too easy, but also not too hard. Dungeons are also much better, not the traps on traps on traps like FF2 and not the big empty rooms of FF1. All together, these optimizations make FF3 incredibly enjoyable to actually play moment to moment and a very rewarding game experience.

Last thing I want to mention, the music. My god. Words cannot even begin to describe. FF3 is generally among the lesser-known games in the franchise so my exposure to its music was minimal. Listening to all the tracks here for the first time was such an experience. It's goofy, lighthearted, melancholy, nostalgic, and exhilarating all in one. The beautiful mysticism of The Ancient's theme, the timelessness of Aria's theme, the quiet serenity of Amur, the hilarity of the 4 fake warriors of light, the previously mentioned Boundless Ocean. And the final theme, Everlasting World, a quiet, intimate, merciful piece that celebrates the beauty of life as it comes, in its little moments. Then to transition into bombastic, celebratory piece of resounding victory; to only to finish with the prelude, that iconic melody synonymous with Final Fantasy. Everlasting World is a goodbye to FF3, but with the hindsight of 30 years, it's also a goodbye to NES Final Fantasy. Starting with the next game, FF will transition into something more cinematic, character driven and dramatic. Beautiful in its own right, but very much different from the charm these 3 NES games have.

I think it's safe to say that Final Fantasy 3 is far and away my favorite NES Final Fantasy and a strong contender for top 5 FF. It's paced immaculately, designed confidently and plays like a dream. The music is transcendent, and the game experience is top notch. The game is fantastic and truly great. It's crime that it took this long for it to finally leave Japan, but oh so worth the wait. PLAY THIS GAME.

This game was the most fun of the original three for the first 90%. The job system, summons, and improved version of the FF1 storyline - as well as goofy sense of humour - allowed it to be a great improvement over the simplicity of the first game, and a breath of fresh air after the mess of the second. But then… the final dungeon absolutely eviscerated my goodwill. It’s basically 3 long (loooong) dungeons back to back, full of bosses that all feel like they came from the same hellscape that churned out FF1’s Chaos. The game went from a fun adventure to having the worst aspects of 1 and 2’s final dungeons put together and taking away any of my memories of the first 90% of the game.

Having said all that, I did genuinely enjoy most of this. It sucks that the first three so far are 3/3 for messing up at the last second and so I’m glad that I’m now onto the games that are where the series apparently starts go take off.


Probably a hot take to give this the same score as 2 but here me out, gameplay-wise it destroys it, introducing jobs and summons, as well as reverting back to the system from 1 and way better dungeon designs (though still nothing crazy, 2 just had awful dungeons), but the plot was basically a rehash of 1, and I didn't like the fact they reverted to generic characters, though at least they weren't silent. I will atleast say I think it is better than 2, just not enough to give it a 7 or higher.

A lot of this game is essentially FFI but improved with the best parts of FFII. Unfortunately I found the overall story to be pretty forgettable and the cast here is arguably the worst and blandest of the franchise thus far.
I like the new Job feature but I wasn't the biggest fan of how exploitable it was. Like how there was no downside to making someone a thief just to unlock a door and then immediately changing back. They gave me so many options, but you have easy access to every job anytime after you get them, so it was never felt like I was making any solid choices when building a team.

Much, much better than I remember the DS version being, despite the lack of characterization for the party. Some classes are basically useless, and others are glorified puzzle solutions, but customization was fun regardless. Would make for a great first entry to the franchise.

Wife’s Reaction:
“Are you sure you’re not still playing FFI or FFII? Like, really sure? Because it looks like the same game to me.”

Eternal Windish:
I love how each Final Fantasy entry is so distinct. FFIII is like a charming storybook. The job system is wonderful but a tad obtuse. World design and enemies are much improved. Shout-out to the Four Warriors of Light and the Games Chat: Mark, Brett, Doug, and Keith.

feels like a step backward in the series
literally 0 compelling characters and barebones story similar to the first game
i've never been a job system fan which is this games main draw for most people so sorry bout it

Another one for the books.

Easily my favorite out of the NES trilogy. The leveling system actually makes sense, and the job/class adds another layer to the team building that makes the gameplay feel more specialized (although having to switch up jobs and being forced into mini-form really mess with the pacing and force you into a playstyle that's suboptimal). But I grew to really like the characters here, it has my favorite final boss of the classic era so far, and if it truly does get better from here I can't wait for what's next.

Onto FFIV!

7/10

ironically, i think my thoughts on this game are how most people describe final fantasy ii

what this game attempts in gameplay is commendable and at times pretty fun and cool, but imo the job system here falls short of not only of course later sequels, but even dragon quest 3 which came before it. there's often one correct answer to any given situation and many wrong ones, and as such the job system often feels like just a set of new limitations.

the story is cute at times and i like some of the beats, but its fairly all over the place and really hard to tell what tone the game is ever going for. there aren't many characters i think i'll remember, which in my opinion is a clear step down from the game which precedes this. there is a legitimately cool setup with the warriors of darkness and balance between light and dark along with the backstory of noah and his disciples, and if the game spent more time on all that rather than sprinkling it in with flavor text here and there then it could've had a pretty great story imo. nothing gets the chance to go places in this game's script.

the music is of course incredible and really carries the game, particularly adding to the finale and ending sequence.

the elephant in the room here imo is the difficulty, and its not just the crystal tower. the game loves throwing challenges at you which are more or less unfair in which you need to either grind or throw yourself at the enemy until you get lucky. i cannot imagine playing this without the pixel remaster's save system and i have little interest in ever doing so.

ultimately there's a lot to have fun with given all the cool environments to explore, unique bosses, and different gameplay styles available, but imo the game falls short of the two which came before it because it doesn't play to its strengths like those two games do.

Without the (albeit paper thin) story of II, this game really struggled to engage me because of how middling the jobs felt. Each one kind of felt one-note, and wasn't really all that fun to deal with. The endgame got really really difficult really really fast, and there wasn't really any progress that was felt with each job. I think overall I'm the most disapointed in this game.

Honestly way better than I remembered from when I first tried this out a few years back, it’s still a Famicom game at heart so it’s nothing too crazy but this is a massive improvement from the first two. Everything is filled with so much more personality than we ever got before, so even though the story is basic it’s so much more entertaining than previous installments. The job system is pretty cool, takes what worked with the party formation system in the first game and expands on it a ton. Makes for some fun customization opportunities as well as cool puzzle solving that feels good most of the time. Final dungeon is unfortunately a pretty huge difficulty spike and it’s ridiculously long for no good reason, but thanks to the QoL improvements from the pixel remaster it’s nowhere near as egregious as it could’ve been. This was a big leap forward for the series in every way and I regret putting it off for so long

This review contains spoilers

Best NES FF by far for me. The airship (The Invincible) having an explorable space is so cool and I wish more games had a mobile base like that.

While an improvement compared to first two games and the richly expanded job system rules, I would've been totally lost on how to progress without a guide most of the time.
The final dungeon is too long too.

The last FF on the NES and by far the best! The job system really got me hooked and on top of that the story was surprisingly good, if very simple. Nice to finally have played the inspiration to Bravely Default.

What a fascinating experience it's been to play through the first three games in the Final Fantasy series. Not only to see the foundation of what the series would become, but also the surprise of how much fun I've had.

This one is my favourite of the NES trilogy of games, as it felt like the most challenging, ambitious and satisfying to play.

This was a surprisingly enjoyable experience. Feels incredibly similar to the first game, but just done better in nearly every way. Fun to see the starting point of so many things that are now considered Final Fantasy staples. Also as a FFXIV sicko, I very much enjoyed the music and the ending bits.

Also goddamn the shuriken in this game are insane I sold all my items and spent 2 million gil on shurikens, made my 2 melee bois Ninjas and absolutely steamrolled the final dungeon and had an absolute blast doing it.

Introduction of the jobs system makes this game more re-playable but I recommend playing the ds/psp/pc remake. This version is too easy. Music is crazy specially the final boss theme

Final Fantasy III presents itself as a title that takes a step forward in some aspects but simultaneously takes some steps backwards in others. The storyline, for instance, falls into the generic "Four Chosen Heroes" trope again, starting off rather loosely. However, as the game progresses, it manages to weave together a more cohesive narrative with the introduction of a shallow villain. The dungeons are visually appealing, but they still consist of convoluted corridors that lead to a boss, an item, or both. Fortunately, the irritating empty rooms from FF2 are gone, streamlining the gameplay. Instead, players are rewarded with hidden passages that typically contain 2-3 chests. An annoyance in the dungeons is that there are a few where players can only access them by casting Mini or Toad status onto them, squeezing through small openings or swimming through underwater passages. While it's a cool idea, it puts players at a significant disadvantage during subsequent battles, as the Mini or Toad status reduces damage output. Those who haven't levelled up and selected Black Mages, Red Mages, and Co. in advance may face some difficulties here.

The combat system remains relatively straightforward, much like in its direct predecessors. Players attack the enemy while healing themselves until the opponent is defeated. Once again, the Autobattle function proves to be a reliable ally. Levelling up has returned from the traditional style of the first Final Fantasy, discarding the weapon and spell levels seen in Final Fantasy II. Instead, players can now switch the jobs of their four heroes at any time, allowing for experimentation to find the best team composition. Through this it doesn't only change what spells the characters can use but which weapons to wield too. From powerful Warriors and tanky Vikings to the typical White and Black Mages, as well as the new Bard the game introduces also the Summoner and with that Final Fantasy III brings in those famous summons like Shiva, Ramuh, Bahamut, and more into the franchise. Some battles require specific job classes to prevent enemy abilities or deal stronger damage. Many jobs also receive extra actions, such as the Dragoon's Jump or the Viking's Provoke. In most cases, the game communicates the necessary jobs fairly well, but occasionally, players may be caught off guard by the sudden increase in difficulty when they aren't aware of the desired class.

Another delightful addition in the third instalment of the series is the introduction of the wonderful Chocobos, allowing players to ride through the open game world. Fat Chocobo also makes its first appearance here. The characters are endearing and full of charm, with Cid and his wife being particularly adorable. Throughout the journey, players are accompanied by a character who doesn't engage in battles like in Final Fantasy 2 but briefly indicates the target with a button press. The world itself is fantastical, with its floating island and a true surprise that left me astonished. Overall, traversing the world, engaging in conversations, and most battles were enjoyable, even though the direct predecessor's war and intrigue-focused story was more captivating (despite being tropey as well). But why only most battles? The development team around Sakaguchi once again failed to create endgame bosses that offer more than just being "bullet sponges." The final five bosses of the game are pure endurance tests, with enormous health pools requiring players to attack and heal round after round, minute after minute. There's little depth in strategy. The final boss, in particular, relies almost solely on its Particle Beam attack, inflicting massive damage on the entire team. The player must spam their strongest attacks, have at least one healer constantly casting Curaja or something similar, and hope the boss doesn't use Particle Beam twice in a row. This mindless repetition lasts for several minutes. Despite this flaw, Final Fantasy III's journey is filled with engaging stories, encounters with friendly characters, and travels across land and sky. One can't be too critical, considering that, at this point, the franchise was still in its infancy and on the path to becoming the grand JRPG series it is known for today.

What a journey! Outstanding evolution of the job system, brilliant score, and some very fun writing. The final boss is a bit of a letdown, but the last few dungeons are super memorable. These remasters rock.

Doesn't live to the same levels as the previous games, the new subclass system is incredible convoluted, the new mechanics don't improve the game, it's a worse system overall.

not sure if this is because I am playing them back to back but this felt like 1 step forward 2 steps back it feels like a much bigger version of ff1 rather than a sequel to ff2 also wow ur game does not need this many classes/jobs 😭

FF3 genuinely seems to be the moment when the series really hit its stride. The music is easily the best of the NES era, and it boasts a deep combat system with tremendous depth. But most importantly to me, FF3 and its expansive world, stronger focus on narrative, and excellent enemy designs made me feel like this game truly captures the essence of Final Fantasy.


the plots fuckn whatever who cares 4 people save the world from darkness ok. the job systems very interesting.

The Job system's implementation is definitely novel and it'll get massively revamped in the MMOs FFXI and FFXIV, expanded on massively in FFXII and made tactic-ier in FFT and FFXIII. In it's genesis in FFIII though, it's clunky. You unlock something like 20 or so jobs and your job-level (a secondary levelling factor) is by default 1 on new jobs, and jobs only naturally improve with use - a choice that by default makes job changing feel awful. I reckon most players don't experiment too much with jobs because changing jobs frequently means you play with lower level jobs which means damage output is really low. Magic suffers heavily here because multiple jobs are straight upgrades ie Black Mage to Magus which in the short term may harm your damage output on the same spell. I reckon most people find a party makeup that works semi-well and then just leave it. To some extent I think that kinda undermines the system entirely.

It's interesting, it's just not pulled off amazingly.

Ultimately, there is a reason FF2 and FF3 never originally got Western releases. This game is the epitome of 'fine.' It's worth a one time playthrough, but knowing how much the series improves starting with FF4, it's hard to argue that you ever need to play this game more than once for the sake of completionism. Also, the last dungeon is pain. If you've played it, you know.

FF3 stands in a weird place now that we have later Final Fantasy games to compare with. The story is still not there, and in fact feels like a step back from FF2. The gameplay is barebones and the job system is so simple as to be boring. An important piece of the puzzle for the evolution of Final Fantasy but not among the series best, and arguably a worse version of the game than the DS/PSP era remake.

you would think this would be talked about more given that this game is the source of many ideas, themes, and even item names. this is a silly video game with a silly premise and silly dialogue. your characters wear silly outfits and use a silly job system which seems to be programmed in a silly way (e.g. my "glass cannon" always had higher defense / hp / speed / atttack than my "tank" with very little job switching involved). in summary: heck yeah, FF3.