Eita desgosto da desgraça com esse jogo. Zerei o Gunman Clive 1 faz tempo graças ao vídeo clássico do Sr. Wilson sobre, mas quando fui jogar esse, foi um baque cara.
Primeiro, ele é MIL VEZES mais bonito e criativo, mas o resto, vai se lascar. Esse é um dos jogos modernos com o level design mais filho da puta que vi na vida, e é por isso que demorei quase 3 anos pra conseguir ter a paciencia pra zerar essa merda.
Queime no inferno Gunman Clive 2!
Primeiro, ele é MIL VEZES mais bonito e criativo, mas o resto, vai se lascar. Esse é um dos jogos modernos com o level design mais filho da puta que vi na vida, e é por isso que demorei quase 3 anos pra conseguir ter a paciencia pra zerar essa merda.
Queime no inferno Gunman Clive 2!
improves on a lot of what the first game did, making it a lot harder, adding more level design variety, and even adding a few cool little on-rails shooter type levels. this game definitely feels like it tries to encapsulate the difficulty of original megaman style action platformers during their time in the nes/snes era, and sometimes it does a good job at that, and sometimes it's to the game's detriment. the parts that genuinely feel challenging to get through but are still fair are great, it feels nice to overcome some of the challenges the game has to offer. then, sometimes you'll be stuck on a part of a level that you have to keep replaying over and over again because you didnt see an obstacle coming until it was too late like on the panda level, or sometimes the difficulty just comes from something that feels really awkward and unnatural like the gravity switching areas towards the end of the game. overall this game is a huge upgrade over the first, it just feels so much more full and a lot of fun to play, even if it only took me an hour and 20 minutes, but i think had the game not had as many lame artificial difficulty segments i wouldve rated it a bit higher
it's basically the first game but improved. graphics remain beautiful and stylized but now colors strain your eyes way less. level design that was mostly generic in the previous one has improved considerably with stages having their own unique mechanics and atmosphere. the gameplay still focuses on memorizing what is going to happen, but now more as an intentional mechanic than as something annoying. the native american representation and the only level located in a real place (south america) having dinosaurs bothered me a little. that said, it was a far better experience than the first and well worth it for a short game.
Second verse, same as the first! Gunman Clive 2 is just more Gunman Clive, with all the same pros and cons I gave the original title. There's a few more vehicle based schmup segments, an entire level that's based around the control screwing anti-gravity gimmick I complained about (and yes, it was the worst level in the game), and a worse PC port most noticably. I dunno if I just had bad luck, but this damn thing just wasn't picking up my PS5 controller and made me use the keyboard for a Mega Man game; an experience of cramping my fingers I've not experienced since the early-2010s.
But yeah, it's just about as run of the mill of a sequel as you can get, for better or worse! Honestly think I'd have come away more positive if I weren't straining my fingers through the entire experience, but alas. For incredibly affordable price points, and with runtimes of roughly an hour each if you're skilled? These are some decent Mega Man-likes if you're really itching for a a little something to keep you occupied while the series is still in hibernation.
But yeah, it's just about as run of the mill of a sequel as you can get, for better or worse! Honestly think I'd have come away more positive if I weren't straining my fingers through the entire experience, but alas. For incredibly affordable price points, and with runtimes of roughly an hour each if you're skilled? These are some decent Mega Man-likes if you're really itching for a a little something to keep you occupied while the series is still in hibernation.