Reviews from

in the past


The Source Engine jank I know and love, except it actually isn't a Source Engine game!
Unfortunately though, Deep Rock Galactic took all of its thunder.

The gameplay never clicked for me, im more used to kf2, but man... the visuals... the music... i LOVE that.

Except for the engine jank FUCK the unreal engine.

fun timekiller to play with mates

Didn't play coop, got bored quickly.


Killing Floor is a game that feels fairly quaint by modern standards, but at the time there really wasn't much else like it. The high player count per server really allowed this game to stand out, and led to some truly memorable moments.

Eu preciso tomar vergonha e jogar o 2.

Jugue muchos mapas de workshop y mapas solitario en mi mac

me gustaba la camara lenta

jugué primero al 2do juego así que pasar de ese a este me hizo sentirlo re tosco

Custom maps in this game were the SHIT

Classic wave based action that was outdone in the second game. Worth coming back to just to see how it began.

Look it's alright, played with some friends and it's fun spending time on modded servers with 4chan humour all the time, but still there's so many better zombie games out but this one is a certified hood classic.

my favourite of the Killing Floor games, shame there's no players now as far as I know

O gameplay muito bom e divertido, mas com um grind excessivamente longo.

Обзор лучшего коммандного сурвайвала доверяю этому человеку

takes longer to level up your classes in this than it does to raise a damn child

fun only if you play with friends

So many memories playing this in the dorm room with the lads. Firebug is my jam, man.

Great game to play with friends

Todo en este juego me desconcierta; los gráficos, la sensación de disparo, los sonidos, los controles, me siento muy incómoda y no parece intencionado. Cómo vas a soldar una puerta hijo de mi vida qué haces.

You don't get to kill the floor

Review EN/PTBR

Launched in 2009, a game like this had many opponents to face in the online market since it was in the same year that Left 2 dead 2 was released, however, even so, it managed to stand out in a unique way with incredible songs that fit perfectly in gameplay accompanied by a slow motion system (Zed time) in combat that was very well used and still being a FPS with a lot of polish and satisfaction with each hit shot

Nowadays many might say it's repetitive and tiring but that's because you don't put yourself in the position of the time when the game was released and everything that came before it

Being a game that initially started as a mod for an unreal tournament has made a grand path to the final released product.

A strange thing in the game for me is still the class leveling system, inside the game you have 7 classes and they only evolve if you do exactly what the class is destined to do instead of having some XP system or something similar, like for example you can't play as a doctor and go out shooting waiting for you to level up, the doctor has his own progress bar which goes up depending on how much healing you do to other players and as soon as the bar is full you will level up with the class, the maximum level of each class is 6 but each level in this game makes a huge difference with ever increasing attributes and bonuses that can save a game from certain defeat, however, those who want to get maximum level with some class you have to be aware of the incredible grind you are about to face

Certain DLC weapons I feel are so good that they are almost essential to the game but not in a pay2win way, almost in a way for the game to be more fun.

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Lançado em 2009 um jogo como esse tinha muitos adversários para enfrentar no mercado online já que foi no mesmo ano que lançou Left 2 dead 2, porém, mesmo assim conseguiu se destacar de forma única com incríveis músicas que se encaixavam perfeitamente em gameplay acompanhadas de um sistema de slow motion (Zed time) em combate que era muito bem usado e ainda sendo um FPS com muito polimento e satisfação a cada tiro acertado

Hoje em dia muitos podem dizer que é repetitivo e cansativo mas isso é porque você não se coloca na posição da época em que o jogo foi lançado e tudo que veio antes dele

Sendo um jogo que inicialmente começou como um mod para um unreal tournament fez um caminho grandioso até o produto final lançado

Uma coisa estranha no jogo pra mim é ainda o sistema de subir os level de classes, dentro do jogo você possui 7 classes e elas só evoluem se você faz exatamente o que a classe está destinada a fazer ao invés de ter algum sistema de XP ou coisa parecida, como por exemplo você não pode jogar de médico e sair atirando esperando que você vá subir de nível, o médico possui uma barra de progresso própria que cujo sobe dependendo de quanto de cura você administra em outros players e assim que a barra estiver cheia você subirá de nível com a classe, o nível máximo de cada classe é 6 mas cada nível nesse jogo faz uma diferença gigantesca com atributos cada vez maiores e bônus que podem salvar uma partida da derrota certa, porém, aqueles que quiserem pegar nível máximo com alguma classe tem que estar cientes do incrível grind que estão prestes a realizar

Certas armas de DLC eu sinto que são tão boas que são quase essenciais pro jogo mas não de uma forma pay2win, quase de uma forma pro jogo ser mais divertido mesmo.

if left 4 dead wasnt a thing i think this game wouldve been bigger than it was

Ah, cómo olvidar la clásica sensación que a uno le da cuando juega en un lobby a dificultad Hell on Earth y el firebug del equipo decide hacerle el aquello a un fleshpound, causando que se aberronche contra el rocaje vivo y desmenuze a todos y cada uno de los integrantes del servidor. buenos tiempos!


Great horde shooter with a plethora of guns and classes to pick from, but really shines in the sequel

Got the hang of it now, extremely solid, amazing atmosphere and music

Not Enuff Dosh For That One Luv.

God awful dlc plan but fun game overall