Reviews from

in the past


This game was so good it actively altered my personality.

conteúdo de combate é muito rico, as possibilidades de build são muito legais, é se sentir num rpg mesmo.... dito isso, creio que a quantidade de variedade é um ponto pra ver talvez a falta de uma certa substância tem muitas conclusões que infelizmente deixam um sensação de incompletude em certos arcos (vorlesh mommy dms, best end)

não é baldur's gate 3 game of the year of 2023 mas é BEM LEGAL eu gosto muito e inclusive acho que tem algumas partes melhores que bg3!!!!

Daeron Pathfinder, Astarion BaldursGate, Fenris DragonAgeII…oh I fear I might have a type.

Сказ о том, как разрабы не знали что хотят от игры, сделав солянку из тонны душных и недоработанных геймплейных элементов.
Ну и что то про сильных и независимых, хз мне ♥♥♥♥♥♥♥♥♥♥ на персонажей было.


Pathfinder: Wrath of The Righteous (WoTR) is a very impressive Classic RPG. While Kingmaker felt more like a classic fantastical adventure, Pathfinder: Wrath of The Righteous delivers an engrossing and epic campaign, deep lore, and, at times, feels like a power fantasy.

Pathfinder: Kingmaker’s premise feels much more like a classic RPG adventure - the stakes start low, but the story unfolds, and the stakes rise. Wrath of The Righteous already starts with super high stakes, and they only keep increasing. Which isn’t a bad thing, but is a point of contrast between these games.

Enemies tend to have a lot of anti-player bias, frequently walking past your companions to specifically target the player character, even when the player character is not the biggest threat or has the highest Armor Class amongst the party.

The game’s balance is totally centered on min-maxing. To the end of Act 3, and in Act 4 and 5, you face enemies with absurd amounts of Armor Class (AC) and enormous bonus to their attack and damage. Many times, you’ll miss every single attack and have your tanks being one-shot. The game boils down to killing enemies before they can kill you. This makes classes that can deal high amounts of damage from a distance and attack early, like archers, extremely powerful.
The Random Generated Numbers to this game’s mechanics can be frustrating if you’re unlucky. Fortunately, the Story Difficulty in this game seems much more useful than in Kingmaker.

The way the game’s magic work makes it that only about 15% of all magic spells and skills are actually useful, and strategies become extremely limited. Enemies in this game can be put into three categories: cannon fodder, elite and bosses. Cannon fodder are enemies that usually don’t live very long in any battle - they don’t have enough HP or AC to survive, and they don’t have high damage or attack bonuses, meaning they don’t pose much of a threat. Bosses are the most powerful enemies, boasting super high AC, damage and attack bonuses, usually taking a few turns to go down and easily one-shoting every character in your party. Elite are in a spectrum in between cannon fodder and bosses, which means you can find elites with super high AC, attack bonuses and damage to one-shot your characters.

The problem is that most magic is only useful against cannon fodder enemies, exactly the ones you don’t need to use limited resources to deal with. For a spell that, for example, inflicts a debuff on enemies to work, it has to go through two barriers. The first is the spell resistance, which is usually very high on elite enemies and extremely high on bosses, and the second is the actual save the enemy has to do. The problem is that most late game spells have difficulty checks on saves around 32 to 36, but elite enemies and bosses can easily have +40 or higher on saves, effectively making all spells like the one described totally useless against the enemies where they could help.

So, there are actually only four types of spells that are actually worth using, as in, they are reliable: buffing spells, summoning spells, healing spells and Hellfire Ray. Buffing spells allows your characters to reach insane buffs on their attacks, which is mandatory if you actually want to hit enemies. Summoning spells make any boss a cakewalk, as you can just summon an entire army to distract the boss while your damage dealers kill it. Healing spells are good to deal with cannon fodder enemies, as they allow your party to heal from the intermediate damage these enemies do. And Hellfire Ray is a spell that: is easy to use, is single target (no risk of friendly fire), has two types of damage (can more easily bypass resistances), has many casts, is a touch spell (meaning it effectively lowers enemies AC) and, the most important, can do damage even if the enemy succeeds at the save throw, meaning you’ll only have to go through the enemies’ spell resistance to have your spell do something. Any boss in this game is beaten by the same strategy: buff your party as much as possible, summon an entire army to distract the boss and have your damage dealers (specially archers) damage the boss while your mages and casters use Hellfire Ray to quicken the process.

The game can be very buggy. It is not uncommon for your spells to just "whiff", specially the ones you have to be close to the target. Although WoTR has noticeable higher production value compared to Kingmaker - there are a few cutscenes that move the camera around and have special animations - they are quite clunky.

There is a disconnect between the actual game and the Crusader Mode. Many times, people state that your funds are low or that your armies are elsewhere, but you have tons of Finance Points and powerful armies that decimate every enemy in their way.

Overall, Pathfinder: Wrath of The Righteous is one of the best, if not the best, CRPG I have played. It has issues, some minor, and some grand, but it is still a very enjoyable experience, providing hundreds of hours of gameplay, due to its absurd amount of variety, in classes, Mythic Paths and role-play opportunities in quests and in the main story.

Agreeing to the EULA lets the devs monitor your computer, essentially spyware now. This was added in an update two years after launch.

Continuing to impress me even on a second playthrough pathfinder WOTR mechanically is everything I could want in a CRPG tabletop adaptation, Character building feels complex yet simple on further inspection of its mechanics, The huge variety of feats and archetypes really makes multiple playthrough unique with the additional flavouring of the mythic paths (any game that lets you play an effective lich is already gold star in my book) and yet despite all this WOTR is bogged down by some of the worst filler mechanics possible.

A terrible HOMM3 clone that you have to engage with if you want access to a majority of the side content and the secret ending some mythic paths are even locked from progression if you decide to turn on the auto mode even with mods to circumvent its mechanics and just turn it into a wait for stuff to pass mode its still utter tripe and barely worth exerting any effort.

Despite this unfortunate inclusion I found pathfinder to be a continual surprise and ultimately the most fun I've had with a video game in some time BG3 did scratch that itch but I found myself wanting more and 5E's mechanics simply weren't cutting it and that's on top of the replay value seemingly lacking meat since most choices felt very binary and had little actual effect on the rest of your playthrough something pathfinder has at attempts but I found the choices having a much more tangible effect on you and your surroundings was something I craved from BG3, I do fully intend to continue another set of playthroughs as I write this review fresh off a second playthrough I fully recommend this game but I do caution you to either look into mods to help skip crusade mode elements either grit it and just bear the tedium of the mode or simply give in and just turn on auto mode (you will be missing tons of side content however).

Pathfinder is so much better than 5e lol

Probably one of if not the best CRPGS ever made

Great quests, writing and core gameplay. Wasn't very familiar with the Pathfinder system and the game doesn't do an amazing job of teaching you everything, but I made do. Leveling up correctly was the hardest thing, and the autolevelup doesn't do an amazing job, so that's a pretty large minus. Acts feel very distinct, but the crusade is a bit of a slog. Currently replaying with mods, which is a big help.

A fantastic cRPG with lots of decision-making, strategy, and eventually power fantasy. I think the war system was really clunky and I think just being able to skip it entirely made me question the purpose of even having it as a gameplay mechanic. But by the end of the game, I was enjoying the shenanigans you could craft together.

I think the most promising quality in any RPG is the freedom of choice, and most importantly, your choice to screw yourself over.
In almost every conversation, they give you the option to just fight. Just saved these merchants? "I attack!" And on top of that, they give you an attack button if you ever want to just straight up murderhobo NPCs, just like in a true tabletop experience.