Reviews from

in the past


they gotta stop giving my poor boy apollo lore like he’s lived 12 different lives at this point

last case is one of the best in the series honestly, other cases are mid tbh but 4th case saves it a bit

meatiest midsection of an ace attorney game AND the finale was insane

still upset with what they did to athena cykes but this game probably has the most interesting court "mechanic" out of the mainline series and all of the cases were very fun


The average JRPG protagonist when they look at Apollo's backstory/setting monkaGIGA

I don’t Like this game very much but I love rayfa she’s the only good thing to come out of this game also FUCK GARAN ALL MY HOMIES HATE GARAN

This game gets a lot of hate, but I actually enjoyed it quite a bit. It doesn't have an amazing overarching narrative like the original trilogy did, but the new spirit channeling mechanics make for some interesting puzzles.

I'm a simple guy; I see funny lawyer man, I play the game.

aa6 is a game.
the pacing is downright awful compared to previous entries (including aa5). however, i will say that the highs of aa6 are much much higher than any positives i found in aa5. which is something. i still dislike the game, but it gave me 6-2 and 6-4 which i would genuinely replay. i dislike a lot of the new characters in this game, the new location is way out there and feels way too racially charged (in naming conventions lol), and did not like the implications of the conclusion. any character included from a previous aa game has like zero development (its been years since we've seen maya in a game and they write her the exact same way!!)
wanted to murder nahyuta multiple times.

i think it says a lot that i do not remember 90% of this game

fixes some of the issues with aa5 (3d models look slightly better and the color design is less of an eyesore), but introduces some VERY significant problems. the thinly veiled conservatism from aa5 turns into outright imperialism in this game, and orientalism is present in nearly every case. sad!

This review contains spoilers

I’m so happy the Apollo Justice Trilogy (as Capcom is calling it) wrapped up so nicely. The last two games were fine but nothing like the peak of the original trilogy but this games final case (not including DLC) might be one of my all time favorite cases.

All the other cases ranged from good to a little bad but pretty much any case in Kura’in was fun to dissect. It’s interesting to take Phoenix and Co. and put them in a literal kangaroo court. Also the lack of focus on Athena this time around felt great since I only tolerated her in the last game and found her more annoying here sorry 😰

As for newcomers, Sahdmadhi is a fine main prosecutor, serving his purpose well, but Rayfa is the clear standout in my opinion. Her arc throughout this whole game was great to witness, and even if they were a little botched sometimes, the seances of the victims last moments was a very fun idea.

Alright but c’mon man when are Apollo and Trucy gonna find out that they’re brother and sister, the tease at the very end is literally killing me dude they have to find out soon PLEASE capcom don’t fail me now that you’re releasing the new trilogy.

Not even gonna lie i barely remember a thing from this game

As an avid fan of the Ace Attorney series, I can confidently give Spirit of Justice a 10/10. As with any Ace Attorney game, Spirit of Justice hits on many of the same exemplary features that have made the series such a standout over the years.

The storytelling in this installment is both absurd and delightful, weaving together seemingly disparate threads in a way that constantly surprises and satisfies. The new cast of characters, despite their somewhat problematic names, are endearing and well-crafted, with the classic Ace Attorney charm and polish evident throughout.

Several cases stood out in particular, with one of them being the exceptionally long final case, a pinnacle of top-tier mystery writing. The returning characters are always a delight, and while Athena Cykes doesn't quite get her due in this finale of the second major trilogy, it's wonderful to see familiar faces back in action.

Musically, Spirit of Justice does not disappoint. The soundtracks of Ace Attorney games have always been a hallmark, and this installment is no exception. Both returning tracks and a plethora of new, catchy melodies enhance the gaming experience greatly.

The introduction of spirit-medium-based discernment in the land of Kura'in was an interesting touch, although it became somewhat convoluted and frustrating after a few encounters.

Like many Ace Attorney games, Spirit of Justice takes some time to get its hooks into you, but once the story starts to roll, it becomes an immersive experience that's hard to put down.

It's difficult to review Ace Attorney games objectively, as I inevitably fall in love with the characters and the story by the end of the game. If you're a fan of Ace Attorney, you're going to love this return to form. If the game-style doesn't appeal to you, then this installment is unlikely to change your mind, as it faithfully retains the core elements that define the series.

In conclusion, Ace Attorney: Spirit of Justice is an excellent addition to the franchise. Its compelling storytelling, charming characters, and engaging music make it a must-play for fans of the series. It might have a few minor shortcomings, but they are easily overlooked in light of the game's overall brilliance. If you're a fan of the Ace Attorney series or enjoy well-crafted, character-driven stories, you won't want to miss this one.

After the absolute dumpster fire that was Dual Destinies, this game absolutely shattered my expectations by being a great time. Not only does this game clear its predecessor with no trouble, I would argue it's even better than the first Apollo Justice game. Say what you will about having yet another Apollo backstory, but this game breaks new ground with the novel concept that maybe that backstory should be good. The cases that have Phoenix at the helm are great, and the new séance mechanic was a ton of fun. The Apollo cases were also quite solid, although I'm personally not a fan of the 4th one. Overall, this game isn't winning any awards and it's probably not even in my top 3 for the series, but it's given me faith that the people at Capcom do still know what they're doing with this series, after Dual Destinies made me doubt.

(Before this review begins, I would like to preface this by saying I have not played the DLC case for this game before writing this. From what I've heard, it's complete fucking shit compared to 5-DLC)

After an entire year of procrastinating and putting off this game, I have finally found the urge to finish it.

And wow... There's not really much to say other than the fact that this game is truly one of a kind.

Capcom did an amazing job with the characters in this game. The newer characters like Apollo and Trucy got further development, while the new additions like Dhurke and Nahyuta are very welcome into the Ace Attorney Franchise.

What we have been lacking in this entire series is a game pretty much dedicated to Apollo's origins, which we missed in AA4 and AA5.

The introduction of Khu'Rain and Dhurke brings the addition of an entirely different universe that Capcom can play around with, and they did it with such tremendous quality.

Apollo feels like a completed character, not just a main character that was added in because Shu Takumi had a different vision for future games of the series. The values and beliefs instilled within Apollo in AJ and in DD were manifested and challenged in SoJ, something I really enjoyed playing through.

We cannot forget the new characters of this game.

Garan is such a well-done dickhead I genuinely got pissed at her writing 70000 different laws to make her win.

Datz is a happy-go-lucky but ultimately good-willed individual who has zero problem helping with the revolution

Dhurke is probably the best new addition (and removal lol) for this series. Not only does he instill the Defiant Dragons motto like 746 times, but it's the way Apollo finds out just how much Dhurke cares for him.

When Apollo first reunites with Dhurke, he's reluctant, and even filled with resentment at the fact that his father has just come back to visit him for the sake of visiting him after a long time. However, as we move into the final case and get to know Dhurke better, we see that he has does really care for Apollo, ever since he was a kid, and not only was he a revolutionary, but he was one of the most loving fathers in the entire franchise, who stopped at no lengths to visit his father, alive or dead.

Of course, no game is perfect. AA6 is no different. For the tremendous amounts of highs, there are bound to be some lows. And those lows include the shitshow that is 6-4.

There is nothing for me to explain in 6-4. In the grand scheme of the plot, 6-4 has no relevance to the case. The most notable part is that Blackquill makes an appearance as a witness and we get to use Mood Matrix.

The best (in my opinion, worst) thing we got out of 6-4 is a shitty meme. It provided little to no value to the grand scheme of the story, and the game would be completely fine without the case.

Other than that, this is still one of the better Ace Attorney games that I have played. The writing, the characters, and the charm even 3 years after Dual Destinies has not dwindled.

4.5/5

This review contains spoilers

In my opinion, Spirit of Justice is a slight improvement over its 3D predecessor (Dual Destinies) thanks to its stronger focus and fluid graphics, but is really mixed in the grand scheme of Ace Attorney. The game is, in several aspects, good and does grant Apollo his much-needed closure, but falls flat in almost every other way. This is because it tried to offer more of what the fans wanted (for example, the game’s whole setting was made just to reintroduce Maya Fey from the trilogy), but completely fails at making that meaningful (using Maya as an example again, Spirit of Justice set up her grand return, but she only gets used as a cheap plot device in Cases 3 and 5) amidst other issues. Hence, the game doesn’t feel innovative despite its new setting, making Spirit of Justice passable at best.

The setting of this game is a major thing to review, before talking about its cases. It takes place in the fictional country of Khura’in, which is superstitious much like the trilogy’s Kurain Village from which it is based on. Because of this superstitious feel, most of the cases allude to or involve ‘spirit channelling’ (the act of letting dead people talk through a living person) also from the trilogy, meaning Khura’in is divisive for some fans (as some liked this concept in the trilogy while others didn’t). I don’t mind this new feel myself, but do take issue with how it’s a bit far-fetched at times; for example, Khura’in was said to hate lawyers, and I found it hard to believe a whole country would be against them. Even if the games are fiction of course, Ace Attorney was always somewhat sensical, meaning some of Khura’in’s story-building doesn’t feel legit and so doesn’t truly immerse the player. And this is quite an issue, since Khura’in and its customs are a huge part of the game.

Another thing to bring up here would be the ‘Divination Séance’ mechanic, which is new gameplay that shows a victim’s last few moments as you find video frames that contradict with statements below the Séance. In my opinion, this gameplay was strangely confusing, as finding the correct statement and video frame was too simultaneous. This addition to courtroom gameplay wasn’t improved by its bits of voice acting, either, which I found quite bad (especially that of the courtroom audience).

Technical faults aside, the real meat of the game is the case stories. But this, sadly, is where the game gets really mixed. On one hand, most of the cases are good in a way, with a popular one being Case 2 that finally gives Trucy Wright screen time (since she got none in Dual Destinies). It also built on the dynamic between the two newest members of the Wright Anything Agency (which is appreciated), while it has a good mystery paired with cool characters.

However, every other case has major gripes that overshadow otherwise good qualities— namely in Cases 3 and 5. Case 3, in my opinion, shines for world-building (thanks to its introduction of Khura’inese customs and societies like the ‘Defiant Dragons’) and how it plays on ‘show, don’t tell’ compared to the previous game (as other fans have pointed out, this is because Case 3 shows the bad effects of its main conflict— the ‘Defence Culpability Act’ —on the Khura’inese, as opposed to Dual Destinies which brought up its ‘Dark Age of the Law’ conflict through dialogue). As well, it shows character development of new character Rayfa (the princess of Khura’in), realising the ways of her country and what she knows are wrong, which is another example of Case 3 neatly showing, but not telling. This follows into the rest of the game, too.

Despite those perks, though, the case suffers from long investigation segments, and its raising of stakes (as Maya is your defendant here) wasn’t done well at all. Personally, I hated Maya being the defendant because this is not only an overdone trope in the trilogy, but even back then in mattered to her story and that of the trilogy’s; in Case 3, you could’ve swapped her role for anyone else and it wouldn’t have made a huge difference. They used her for the sake of bringing her back, which feels lazy. Plus, it’s not like you get to interact with her much, since she gets stuck at the detention centre. And because of that, Case 3 fails at using its fan-service meaningfully. Simply put, the little, good parts of Case 3 aren’t enough to win over the bad ones, especially when it’s basic stuff to follow (like ‘show, don’t tell’ or subtle character growth).

Case 5 suffers from that same issue of raising the stakes à la final case of Justice for All. This means Case 5 has Maya kidnapped and used as blackmail against Phoenix once more, as if he hasn’t learnt from this before. This only solidified the rehashing of tropes and crushing of character development in the game, adding to Case 5’s list of issues. Besides, Case 5 is notoriously long— not only for having two cases in one (when it could’ve easily been split in two likewise to Dual Destines’s finale), but because it shoved way too much lore (like the fact the previous queen of Khura’in ‘died from arson’) at the player, instead of distributing it across the game for a smoother pace. To make matters worse, Case 5 has an obvious and subsequently anti-climactic villain, adding to the sluggish feel of the story (since you take hours to expose her, when it’s already so obvious she’s guilty).

Another Case 5 issue worth mentioning is its handling of Nahyuta (the game’s main prosecutor) and his redemption arc. Up until this point, he’s been nothing but callous, showing no signs of gradual improvement. However, that changes when he disobeys the villain of Case 5 (who was blackmailing him) towards the end, yet this never felt satisfying. Again, this easily comes down to the fact Nahyuta never had signs of change until the end, unlike older-game prosecutors (such as Edgeworth from PW:AA, who changed his courtroom ways in Turnabout Samurai, right before you find out his backstory in the next case). Hence, Nahyuta’s redemption in Case 5 felt rushed and fruitless, not making up for his dislikability nor that of Case 5, for that matter.

But no matter how bad I made Case 5 sound in these last few paragraphs, Case 5 still has a great character that slightly redeems the case. His name is Dhurke Sahdmadhi, leader of the ‘Defiant Dragons’ (a group wishing to change Khura’in’s legal system) and Apollo’s adoptive father. Actually getting to investigate with him as Apollo during Case 5 really brought life to his character and why the player should care about him, seeing as he is both charming and Apollo’s saviour. Interacting with the character ultimately made the case’s big twist (of Dhurke being dead the whole time) really devastating. It makes the twist an instance you, the player, WISH wasn’t true. All in all, his character and the emotional twist he brought was the saving grace of Case 5. A lot of fans see it this way, and rightfully so. But unfortunately, it’s only one positive in a sea of negatives, meaning what was meant to be an ‘epic finale’ wasn’t much so.

The cases I failed to mention so far (Cases 1, 4 and the DLC case) have less to praise, or are just plain forgettable. Case 4, to start with, is honestly not great, but is a welcome filler case. It has a fun cast and reintroduces the quarrelling-sibling-like dynamic between Athena and Blackquill, but suffers from not allowing Athena independence over the case (when she never had much screen time in the courtroom) and an uncooperative defendant. And while it sticks to the ‘succession’ theme of the game as seen in the culprit’s motive, Case 4 feels awkwardly placed between Cases 3 and 5, both of which are much more content-heavy. The fact it sticks out like a sore thumb also makes it obvious it was only slipped in to make Athena ever-so-slightly relevant to the story, making the case out to be poor writing as the developers couldn’t include her in any other, meaningful way.

Likewise to Case 4, the DLC case has a unique concept but with subpar writing. For context, the case ties to time-traveling and involves the classic trilogy cast. Though this sounds great in theory, it’s forgettable in execution. I think this can be attributed to the mischaracterisation of trilogy characters (like how Edgeworth just came off meaner than usual), and especially how there were too little characters to the point you could tell who the culprit is based on the process-of-elimination alone. Besides that, the case isn’t necessarily bad for nostalgia-pandering, being separate from the main story (unlike the rest of the game), but more so for how it ‘plays it safe’ (as others have put it) and how that makes it uninteresting. On that note, Case 1 is also fine as most intro cases go, just with character gimmicks that get stale fast.

In conclusion, Spirit of Justice suffers from a lot of things, ranging from keeping the stakes too high and lengthiness to poorly-used fan-service and bad mechanics. These problems are enough to make it mediocre, but I should emphasise the Khura’in setting many take issue with might be a matter of preference; if you enjoyed the occult of the first trilogy, you might find yourself liking the game, and not so much if you never liked it. I, again, didn’t mind this factor and so it doesn’t weigh much into my rating, but only disliked it sometimes due to characterisation. Overall, the negatives of game outweigh the positives in quantity, even without touching on the new setting, forcing me to give Spirit of Justice a 2.5 stars.

As much as I like Dual Destinies I'm so glad this game toned down the hand-holding

I never thought I'd find a game that edges out AA3 in this series for me but here we are.

After the previous two post trilogy entries, I'll admit that I didn't have the highest expectations for this game, but goddamn am I glad to have been proven wrong. This game has a slow start (and frankly a boring prosecutor), but once it gets going, it's fantastic. I just wish it hadn't done Athena dirty like it did.

I think they forgot that this was a series where people care about the writing and the continuity considering they just rewrote Apollo's backstory (again)

I’m not sure how to feel about this one. By itself, it’s a VERY good game with lots of emotional story beats and the same lovable cast I’ve come to adore. Compared to the rest of the series, it feels like the developers have run out of steam…

I feel like in any media franchise, if something like a new main character or new important setting is introduced, that means the well is running dry. In this game, the new important setting is Khura’in: the birthplace of the Khurain channeling technique that has been in the series since the beginning with Maya. This new setting is also quite important to Apollo and a few other characters. New characters that have supposedly been a part of Apollo’s character the whole time! Speaking of Maya, she’s back!… Why! Don’t get me wrong, I love Maya, and I’m glad to see her back, but she just doesn’t have a place in this game? She pretty much returns just to get arrested again, and doesn’t do much for the remainder of her time in the game.

As for the other characters, this game doesn’t try to balance three main characters like Dual Destinies, but it still tries to juggle two. Phoenix and Apollo are the protagonists again, but neither really feel like they earn their status. Phoenix tries his best to overturn the court system of Khura’in, since it’s corrupted, but then Apollo is the star during the finale! He has only one other case, which doesn’t involve the overarching plot that much at all, and he comes in at the very end to be the hero. As much as I love Apollo, he didn’t earn this. And I blame Dual Destinies, and this game for that, since it shoves Apollo into the background often and uses him as the butt of many jokes instead of trying to build him up as someone who could surpass his own mentor. As for Athena, she is in this game what Apollo was in Dual Destinies. She gets one case that has ABSOLUTELY NOTHING to do with the overarching plot, and she doesn’t really do anything but be Apollo’s assistant in her remaining screentime. The new characters are a mixed bag. Rayfa’s fun, but Nahyuta is just so, so, so poorly written. I tried so hard to like the guy, but he’s just a flat-out jerk, even in moments where he’s supposed to be kind. The game even tells you he’s super nice, y’know, like a liar!

There’s really only one new mechanic this time around, that being the Divination Seance. And of all the drawn-out trial mini-games, this one wins the most unnecessary award. They are the longest trial gimmick to date, and apart from the presentation, they are forgettable at best.

I will give credit where credit is due: The overarching story is great, the animations have improved since Dual Destinies, and of course the soundtrack is still amazing. I’ll even say that this game has a really strong supporting cast! Roger Retinz, Uendo Toneido, and Armie Buff are big standouts in this game. As for future games, there is a bit after the credits that teases the next one, but it’s hard to tell if they’ll actually follow through. The way this game ends puts the characters in sort of a weird spot. Regardless, I am always game for more Ace Attorney, and I’m interested to see where the take the series next!

Also they brought Larry back for the DLC case and I just think that’s funny

Une bonne conclusion à la saga avec des affaires parmis les plus cool de la licence. La nouvelle mécanique apportée dans les procès est intéressante mais c'est le seul ajout malheureusement.


A big step up from Dual Destinies, but still ranks below the first four games. The sprites are significantly better (still not a fan of Edgeworth’s) and 3D is utilized in a lot more clever way (this game has the best breakdowns in the series imo), none of the cases are outright bad like 5-2 was, the soundtrack has this cool Spyro kinda vibe. Most of the introduced characters (e.g. Dhurke, Rayfa, Datz) are enjoyable.

The biggest negative is Nahyuta, who is by far the worst prosecutor in the series, the only one I outright dislike. We’re told by other characters how nice he is, how great of a kid he was, but this doesn’t really matter when he’s a massive dick 95% of the game, even in the Japanifornia cases. And not even a dick in a funny way like Godot or von Karma. The bizarre thing is it’s almost like the game recognizes how weak he is, since he’s barely given lines in the last case and is completely absent from the DLC case.

anyone who says dual destinies is worse is a fucking liar lmfao this is like bottom tier garbage

It's an improvement from Dual Destinies, especially in its pacing, but Athena is still just there with no real purpose and the game mostly fails to capture the charm of the original trilogy.

This review contains spoilers

Ok, hear me out. The main prosecutor is in my opinion the weakest of the Ace Attorney saga up to this point and that brings this game down a lot, yes. The plot doesn't tie up particularly epically and it doesn't pick up pretty much any plot points from previous games. But:
- Seeing the last minutes before death is a cool mechanic
- It's cute to see Maya back! And you get to play a whole case alongside Edgeworth after practically not seeing him interact with Phoenix for years!
- Apollo's backstory here I actually love. Very cute.
- Getting to play AGAINST phoenix is just an inspired idea. It's incredible how not getting to read his inner dialogue makes you realise how actually competent he would seem to everyone else. It's the closest thing the saga has to a boss fight!

I genuinely think this game gets more flack than it deserves and yes, it's not the same as the original trilogy. Saying this is part of a AJ trilogy IS pretty stupid, and AA4 would feel more like a good trilogy finale than this one (obviously the timeline would make no sense, just in terms of overall + final case quality when compared to the OG trilogy and the DGS duology). It definitely is more about apollo than AA:DD, at the very least. All of that said, I think fans of the series and even newcomers can enjoy this title, and I look forward to whatever is next to come from the saga, especially after DGS2 got finally localised.