Reviews from

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Better than the first, but some parts of the story leave things to be desired.

I really like that the game puts a large focus on the characters. They all have some really good development and the game takes them to interesting places.
The main plot itself wasnt anything too special because of that tho. It uses some interesting concepts but ultimately doesnt do a lot with it. It feels like the plot itself was more of a background to tell the story of the characters.
Which isnt necesarilly a bad thing, it does what it set out to do and has some great moments. Even if the pacing is a bit messy.

They also tweaked and added a lot to the gameplay which made it super fun to play! The new parkour & combat moves just makes everything a lot more fun.

Sadly it still has some performance issues/bugs, even on PS5. Nothing game breaking but I did have a few crashes which shouldnt be acceptable.

Overall I had a great time with the game tho. The gameplay is incredibly fun, the characters were taken into really interesting directions and the story did have its moments. Excited for the third game!

A great game hampered by terrible performance issues (when I played).

Character development was superb, and the gameplay was better than the first installment although not by as big of a margin than I thought it would be.

Story was pretty good as well, interesting antagonist whose lore was always something I was looking forward to learning about.

Overall, would've been 4 stars but the performance issues were that bad for me, that it made the gameplay so much harder than it should have been.

I loved this game, the combat and story were great. Only thing I didn't like was that near the end of the game it became very "enemy density makes the game harder" but that's okay cuz that means I can kill more things with my awesome lightsaber. Also Merrin is hot


Uma sequência quase perfeita, se não fosse os grandes problemas de otimização que infelizmente migrarão do primeiro jogo, Jedi Survivor beiraria a perfeição, uma aula de como se fazer uma sequência, pegando tudo que era bom e principalmente ruim em seu antecessor e elevando a qualidade em níveis absurdos.

Uma aula de narrativa, com uma trama, gameplay e personagens INCRÍVEIS.

Hype para o terceiro jogo e digo com facilidade que é Top 5 obras de SW.

This review contains spoilers

I barely Jedi Survived.

There is some cool stuff in this game but it mostly pissed me off.

I liked the first one quite a bit (played before I started logging on backloggd). And was looking forward to this one.

I wouldn’t be the first to complain about performance and honestly performance is something I can have a pretty high tolerance for, but this game is broke to fuck and that didn’t help anything.

The combat wasn’t particularly engaging to me from a mechanics perspective. The different stances and abilities were pretty cool but especially later on when so many enemies are thrown at you (not particularly a variety of them later on either) I never felt like I could utilize everything and I got bored. (Skill issue? I don’t think so but I get older by the day).

The story pissed me off. I remember really liking the characters in the first game, and I still like them here, but they don’t have a whole lot going on. Greez has some interesting stuff early on and it didn’t go very far. Cere and Cordova have a thing going on they want to do, that’s it. Cal grapples with some things that don’t fully come together for me. The romance bit was okayyyy. The main story conceit and villains that drive it are so bad to me that I feel like I am too harsh. Dagan Gera is cool! But why he did what he did I have -6% a clue. Bode betrays everyone because of his daughter, okay, okay? His primary motivation for this boils down to “Tanallor could save both of our families, but you wanted to invite strangers”. ??????? You just don’t want…. Fellow refugees to come?? And you’re so pressed about that it’s time to murder everyone?? The ISB couldn’t have followed you there fella.

Darth Vader is back and he’s here to kill a main character real quick.

The platforming is dull.

Maybe some of the base/community building is cool but I couldn’t be bothered to dive into it since I didn’t like the main story and the game barely works.

The enjoyment I could get out of this game is mostly due to me loving Star Wars. And don’t get me wrong there were still some positives I appreciated but I don’t wanna type it out.

Watch Andor instead.

Absolutely amazing, cant wait for the next one.

Bugs aside, this game is amazing and if it came out a year later, this would be nearly a GOTY contender.

+ its star wars
+ character development
+ high republic lore
- unengaging plot
- gameplay can be janky asf

Takes a min to get going Story-wise but once it does, it's one of the best I've seen in a Star Wars game. Gameplay is still top notch and new Saber stances feel great. Exploration becomes a greater focus in this game and discovering things like Zeffo Temples and Jedi Trials were super rewarding. Skoova Stev and Turgle are great additions to the "weird little guys" roster of Star Wars characters.

Only huge drawback for me was the woefully inconsistent framerate, especially on Koboh. Other than that, it's a must-have for any Star Wars fan.

Improves upon the first game remarkably. Story full of twists and turns, increased enemy diversity, better map design. This is what a sequel should be.

This review contains spoilers

LOVED IT🫶 the most twisted i've been by a plot, jaw was on the floor several times. not giving it the last half star because vader and a lot of fights after him pissed me off and i was on knight difficulty...! but still i loved the entire game so so much and most mechanics have definitely improved since the last game. beautiful <3

Difficulty: 3/10
My time: 71 hours
Platinum N°: 149

Playing as a Jedi or a Sith is something I've always enjoyed, and Jedi Survivor has many improvements compare to the previous game. A better combat, fewer planets than the previous installment, but a very large one to explore, new Force powers, and a pretty emotional story for Cal and his friends that kept me entertained for many hours.

The path to the platinum involves finishing the story, completing the cantina's fish tank, defeating all the bounty hunters, scanning all enemies, completing all battles in the Holotactics mini-game, completing three skill trees, among others.

A great adventure and if you're a Star Wars fan it's 100% a must play.

This review contains spoilers

I LOVED fallen order but this game was just kinda underwhelming. The twist villain was neat but I honestly wanted more out of Rayvis and Dagan. Also Koboh being the main world fucking sucked. I’d rather be back on Zeffo for the first time. Why weren’t we able to explore more Coruscant.

look I took forever to play it bc I have a crush on cal kestis and it took me a while to accept the canon merrical okay

Gameplay wise it improves on Fallen order in almost every way. Great tweaks to the saber combat. In my opinion, the story faulters in comparison to Fallen order but is still pretty good. Despite the rocky launch, the game looks fantastic.

It does everything the first one did but way better in every way.

This is the best Star Wars game I've ever played. The story alone is better than any of the new trilogy movies. The stances made combat so new and fresh. The quality of life improvements like the map made exploring so much easier to navigate. All around loved this game. It made me want to get back into Star Wars.

HUGE improvement over the first game. Pretty much everything is better in this, technical issues aside. To no one's surprise it also has energy swords so it's good by default.

One of the better Star Wars stories. I like that how the gameplay was a healthy mix of Dark Souls's combat and Uncharted's platforming, though as someone who doesn't play Souls games the combat was a little too difficult for my taste. No shame in turning down the difficulty if it means experiencing this game's story. I'm excited to see where the series heads from here.

improved everything i wanted it to and a certain sequence near the end had me nutting

This review contains spoilers

I’ve got a reputation among friends as The World’s Only Cal Kestis liker. My impression of Jedi: Fallen Order is that it’s an enormously POPULAR game, given that it fulfilled everyone’s wishes for a story-driven single-player AAA Star Wars game about lightsabers where you actually tangibly swing one around, something that is not actually uncommon at all but I guess five years feels like a long time for a franchise that gets a new thing every six months. But despite being a AAA game that everyone played I never got the sense that Fallen Order was an especially beloved game; people have big quibbles with its sort of chunky approximation of souls combat, its admirable commitment to No Fast Travel and Not Even That Many Shortcuts, making you walk back and forth across levels at length (which has a side effect of making traversal powers and equipment feel REALLY game changing every time but I digress), and also smaller quibbles that add to the pile like, why are you killing so many ANIMALS in that game?? It’s weird how many like, alligators you’re just fuckin chopping up they’re just chilling! The biggest stickler for many people is of course Cal Kestis himself. Cal Lightsaber. Gotham’s The Joker. Star Wars Archie Riverdale. People HATE Cal. They hate how he talks. They hate that they feel his backstory is overused in extra-filmic Star Wars media. They hate his cool ponchos. They hate the way his character develops. They hate his name for some reason. They loudly hate how he looks which is rude considering he is just a face capture of his actor.

Not me though. I love Cal. Is he generic? Sure. Is his story predictable? Yes. That’s fine though dude. I’m playing a Star Wars game is it supposed to revolutionize storytelling? Was I expecting the 200 million dollar EA published Respawn game to shock and surprise me? I’m not watching frickin’ A Brighter Summer Day over here bro. Cal Kestis is a lil frickin’ cutie. Love me some Cal Kestis, he’s my guy. And I think the first game set the stage to take him and his winning supporting cast in all kinds of directions, it really could have been anything.

I find myself a little bit surprised at the direction that Survivor takes itself. If Fallen Order is a game that is, rotely and blandly, about learning to live trauma, Survivor is a game that is about this same group of people but especially Cal asking themselves what it looks like to live, period, and that’s a much headier question that the game admirably doesn’t pretend there are easy answers to. If the first game ends on something of a note of “well our quest was a bit of a bust but we’ve learned valuable spiritual lessons and come out the stronger for it, Cal has faced his fear and he’s finally found something to fight for and people to fight with,” then Survivor reexamines what it means that the thing he found to fight for was that he deeply internalized the last thing his master saying to him, when he was fourteen years old and fleeing for his life, being “hold the line.”

So a few years after the first game this expresses itself as Cal working for Saw Guerrera, a Star Wars character famous for being a guy who the narratives of Star Wars always say “whoa look out that’s the guy who’s a rebel but he’s Too Extreme and Goes To Far” but actually any time he’s onscreen he’s just being cool and morally correct about literally everything he ever does. So Cal’s working for him for seemingly years now, apart from his old crew which has broken up, and he’s taken on the responsibility of the Jedi Order which to him, a guy who was beginning to come of age at the philosophical nadir of the Jedi as a political organization and during a war in which the Jedi were moved from being The Cops to being The Army, means he has a moral responsibility to use all of his unique and considerable power to fight the empire in a militarized way every single day with no breaks, because every second of his downtime is a second that other people who need help that only he can give aren’t getting it. It’s a very single-minded way to approach the problem of how he can help people against the Empire and he is in fact so fucking weird about this that the only other Jedi he knows, Cere, has stopped hanging out with him over it and they’re not on speaking terms.

The central idea of the game being how to best live under the Empire and how best to fight them is like, shockingly well-woven between every main character. As one might guess, the main plot of the game, about some loser from the disastrously awful High Republic media line is brought out of cryogenic stasis and reveals that there’s a super secret planet that is effectively impossible for the Empire to know about or travel to, and everybody is like oh sick we could go live in peace there! But this guy, Dagan Gera, is like no no you see actually I’m like an evil weirdo 200 year old Jedi and I’m the bad guy now okay see ya later. And so the game becomes a series of quests to find bits and bops of various doohickeys to help Cal beat Dagan to the Ultimate Doohickey that unlocks the Special Planet or whatever it doesn’t REALLY matter, the important thing is that it’s an excuse to have Cal parade around the galaxy and reunite with his shipmates from the first game so they can all hash out their shit and explain the themes of the game to him.

Greez, the original pilot of the ship you fly around in, has settled on a remote frontier world called Koboh, and opened a little bar in a small town menaced by the raiders that Dagan commands. Greez was never fit to fight the empire, he was always just a guy, and a pretty frazzled one, and it makes sense for him to get out of dodge. This is cool. This is okay! He’s had a room in the basement set up for Cal for five years but Cal is so petulantly angry at him and so wrapped up in his own sense of mission that he hasn’t visited once. Merrin, who joined the crew after living most of her life alone among the ghosts of her people’s dead, left the crew, and the Fight, to find her identity. She’s toured the galaxy, and importantly she has helped people out, and decided that the place most appropriate for her most of the time is with Cere, who has joined a group of Jedi cultists who specifically aim to collect and preserve Jedi knowledge and relics from across the galaxy in secret, while also harboring and shuttling people who need protection from the Empire – an elaboration upon the group’s mission from the first game. Cal sees this as quitting, as walking away, and he can’t understand that it’s a different and important part of a fight against an enemy that is all-powerful, monolithic, and who wins by eliminating culture more than by killing people.

It’s cool that this game takes place after such a long timeskip because it’s clear that all of the fights you see have been had many times and really after like the first one with Greez all of the emotions in these arguments are very cooled. Cal is genuinely trying to let go of the betrayal he feels, he’s just not ready to understand what people are telling him, and they aren’t even trying to fight, they only want him to see a broader vision of what life is allowed to be, even in a world where justice legitimately does need to happen via violence.

The game is mature enough to understand that Cal is wrong but it’s also mature enough to know that the answer isn’t “Cal should lay down his lightsaber and embrace a retirement from his fight.” It’s ultimately temperance that everyone comes to understand is necessary for him. Cere knows that her path isn’t Cal’s path and she doesn’t try to convince him, ever, to join her. Merrin knows that she can do more with a group or a partner than she’s done on her own, but also that her newfound wisdom is a valuable asset to her. And Cal is shown multiple examples of the kinds of things that single-minded obsession with noble goals can do to someone in his position via the game’s villains.

Dagan Gera is of course a Jedi, but he is obsessed with his utopian vision of a future for the order that he controls via his discovery of the special planet and his guidance of new Jedi there, and when things start to go wrong he thinks he can pull it out of the fire himself. He truly believes that only he can make things go the way they’re supposed to, and a combination of betrayal by his closest ally and then finding the state of the galaxy when he is resurrected 200 years later to find a tyrannical empire in charge, having decimated the Jedi Order, he thinks his feelings of superiority have been justified, and that now it’s only he who stop this Empire, and he immediately starts doing awful shit in the name of fighting them. And there is of course the true villain of the game, Bode, who is present for most of the time as Cal’s newest and most stalwart ally, just a guy with a daughter he needs to protect, a dead wife he wants to avenge, and a thirst for stormtrooper blood that will never be quenched, but who is also generally very friendly and a quiet emotional rock for Cal at all times. He is, of course, a spy, but an unwilling one, with his daughters safety guaranteed only so long as he operates for the Imperial Security Bureau. Bode’s villain reveal is extremely predictable but the nuances of it may be less so. He is, like Cal, a Jedi survivor, but one who has obviously strayed a little (but importantly ONLY a little) further from his old ideals than Cal has. Protecting his daughter is now the only thing Bode REALLY cares about and he uses that as a shield for the thousands of people he gives up to the empire, but he also, genuinely, didn’t want to do it – it’s suggested that he’s fully prepared to turn tail and run with his kid to the secret planet with our heroes until they start talking about using it as a rebel safe harbor, and he’s just too scared and too selfish to let that kind of risk in. This single-mindedness mirrors Cal’s; it’s the only thing he really talks about, and he behaves increasingly extremely in the service of it. He and Cal both tap fully into what Jedi would call the Dark Side of the force by the end of the game to serve their desperate needs to protect what little family they have left, but Cal listens to his when they has him to be true to himself as he uses this power, and Bode is too scared to do anything but lash out at his daughter. Ultimately both men are desperate to feel a sense of control over the things that are important to them in a world where, fundamentally, they can’t control anything, and a big part of the game is about learning to accept that this isn’t possible. Bode can’t, and he dies.

Cal does, though. His last words, and the last moments of the game before the credits, spoken to a departed friend, are that he knows what he has to do, but he’s scared. This feels on the surface like a walking back of previous game, which was very much about Cal overcoming fear that he had lived with for the years since the Empire’s rise to power and the events of the game. But the fear Cal feels at the end of Survivor is wisdom. It’s the fear of vulnerability, of really letting people in again, of being himself, of letting go of a philosophy that was poisonous in its day and that can’t serve him in the present. Cal thought at the beginning of the game that everyone wanted him to stop fighting, but what they actually wanted was for him to fight and be a person, and that’s so much harder. It’s a much more uncertain place to leave things than the previous game left us with, and indeed if you boot up the post-game there’s now a Star Destroyer hanging in the sky over Koboh – the Empire comes for everyone eventually. But it’s a confident ending, and it feels right. Cal doesn’t have answers, and he doesn’t even really have peace with himself, but he’s opened himself up in a healthier way than he was able to in the beginning, and in a situation like the one these characters find themselves, I don’t think that’s nothing.

It’s somewhat unfortunate that due to the nature of how AAA games are produced, the tv show Andor was conceived, produced, and aired entirely during the dev cycle for Survivor, because these two works do take place in generally the same setting within Star Wars and cover an overlapping set of themes. Through that lens Survivor does feel a little bit like We Have Andor At Home but I think it’s served well by its very zoomed-in focus on Cal’s approach to the question of How To Live And Perform Rebellion vs Andor’s wider-lens, and, in the words of a dear friend of mine, there are MUCH worse things to be in this world than Andor At Home. So I’m left impressed and surprised by Survivor. I do think the game is improved over its predecessor in every single way even if I’m not talking about the play of the game, but like as much as I’m The World’s Only Cal Kestis Fan, that was notable largely because Fallen Order’s writing is so aggressively forgettable, which itself is a staggering improvement over all other writing from Respawn as a studio. I hope that now there will be more of us. I hope that now I will be Only One Of Many Cal Kestis Fans. I imagine it helps that he’s way hotter in this one. I put the windswept hair on him with a short beard. It was the right thing to do.

Star Wars: Jedi Survivor takes what was already great and made it amazing. Before I get to praising it the only two parts holding it down for me are one the performance issues and this made it hard to stream sessions of it, so bad in fact I decided to start recording content. And the second reason being the antagonist makes no sense to me, without getting into spoiler territory, he lacks a SOLID motive. And nothing he said really struck me as interesting or moving. Just DARK side. I might be biased or looking at it trough the wrong lens, but neither of these factors diminished my enjoyment of the game enough to hate the game. The story is an epic joy ride and I don’t think even that does it justice. We got our amazing Cal Kestis back and he’s better than ever. Along with the customization, but before I get into that, I need to stress the preem mocap work they did for all of these characters adding not just a better slam of graphics but not too much to make them look like real people. I don’t know in a world full of realistic looking people it’s nice to see that they didn’t go all in on making it look EXACTLY like a movie and more like a game that looks really pretty (don’t get me wrong I absolutely LOVE to realistic graphics and mocaps). The side characters get a better a deeper root in our story, instead of us running around as Cal meeting people on the way, we run around as Cal collecting friends and foes along the way almost in a gotta catch em all type way (not really I just wanted to throw that silly little haha in there). It’s a nice change of pace putting more of a personal toll on the story making it feel like you adventures made a difference in your experience. Now finally, the CUSTOMIZATION gohly if you read my last review you already know I loved that first set of customization now missing the Mantis customize option but the game all but makes up for it by giving us so much freedom in expression and customization with the lightsaber with Cal and with BD. Although I will say, what were they thinking with that BD animation, poor guy looks like he’s getting violated anytime you decide you want to revamp his looks. It might just be me but I am not A-ok with droid harassment. All jokes aside, Jedi Survivor does exactly what a sequel should do and does more (were you aware of the secret feature with the zip lines? You can slow or make yourself go faster, go try and find which buttons they are!). I definitely recommend this game to anyone who enjoys overarching stories

Jedi Survivor is an impressive follow up to the critically acclaimed Jedi: Fallen Order, however due to it's uninteresting story and performance issues, I found it rather disappointing. Great gameplay, though.

С одной стороны классная атмосфера, сюжет, персонажи и бои на световых мечах. А с другой -- технические проблемы, баги, кривой геймдизайн и баланс. Обожаю и ненавижу эту игру.


One of the best games of the year. No doubt. The amount of technical problems is unfortunately huge, but it doesn't even erase the brightness of the game.
Good story, amazing gameplay.
Improves everything, or almost everything that the previous one failed. Waiting for the last part of the trilogy.

Cal Kestis RETURNS. This time, he's a little bit older. A bit more hardened. And he's on his own; estranged from Cere, Greez, and Marin, we reenter the story of our Jedi Knight at a point of desperation - nothing he does seems to stop the raging fire of imperialism blazing across the galaxy. Following a lead from a 200 year old droid, he embarks on a quest to find a new planet for a hidden base to save those that he loves the most from the power of the Dark Side of the Force.

Jedi Survivor is a bigger, better adventure from Respawn. Built on the excellent foundation of Fallen Order, the team has expanded Cal's move set and abilities to allow for even more variety as you expand upon your Jedi abilities. Instead of knocking you back to the basics as many of its sequel peers do, Survivor allows you to enter the world with many of the moves and abilities that you had at the end of the previous game; instead its progression works through adding new lightsaber styles and giving Cal and his trusted droid BD-1 more tools to allow them to manipulate the environments you must traverse. There's one new lightsaber style in particular that I gravitated towards, but the variety introduced through each one is incredibly tasteful; everyone will find something for themselves in the new and existing combat styles to allow for progress.

Parrying and blocking is still essential for success, and enemies still respawn upon you visiting rest points in the game world giving it a From Software-esque bit of texture that stands consistent with the previous title. I felt the parry timing to be much tighter this time around, leading to a much more difficult experience for me - I dropped the difficulty down from Grand Master, to Jedi Master to allow for comfortable completion of the main story.

Structurally, the game follows up on much of its predecessor's design philosophy; there's one main planet you visit initially, and a few separate planets that you visit that serve you the means to return to the initial planet in order to continue exploration of that planet. This ultimately builds towards you being granted to a final, hidden location where you barrel towards a final encounter with the game's main enemy. Its familiarity is both a comfort and a disadvantage - you start to feel a bit stuck in the routine as it follows the pacing and momentum of Fallen Order a bit too closely.

Where it succeeds in feeling totally fresh however, is its plot; instead of continuing where Fallen Order ends, it uses a time gap to place Cal apart from his friends; instead his companion for much of the game is a new character, Bode Akuna, who is the only remaining member of a new gang of freedom fighters that Cal assembled after leaving the old crew behind. Together, they travel across the galaxy in search of they key to unlocking a planet called Tanalor, which sits at the center of a hostile abyss. Their search leads them to discovering a wealth of artifacts and ruins from the time period of The High Republic, and in turn brushes them up against the politics and mechanisms left behind by a Jedi Order of ages long past and the demons left behind. It leads to some very fulfilling payoff both as someone who was engaged with the game's story pacing and writing, as well as someone who READS THE HIGH REPUBLIC NOVELS.

Unfortunately, despite its wonderful storytelling and expanded gameplay depth, Jedi Survivor is marred by technical wonkery that sets its AAA experience back several pegs. It's frame rate in performance mode is erratic, the game spurts and stutters as you moved through it majestic landscapes, and one more than one occasion the game straight up crashed back to the Xbox Series X dashboard. It genuinely feels bad to exist in Jedi Survivor's game world on multiple occasions. I wish I could say that this is alleviated in the graphics mode, but that mode just feels so much heavier to play for that I couldn't even stick with it for very long. Fallen Order was under baked a bit when it released back in 2019 - this game feels like you get liquid when you stick a fork into it. It's bad enough that I'm willing to detract a star from my experience just for the inconsistency.

Overall, Jedi Survivor is a rich expansion on the ideas laid out in Jedi: Fallen Order. The gameplay, character writing, and storytelling feel so much more mature and engaging; it almost makes the first leg in Cal's journey obsolete by comparison. If the game didn't feel like it was falling apart at the seams, it would be a very strong contender for my favorite game of 2023 so far. As it stands, its very, very good; maybe the Series X follow up console patch will buff out enough of those scratches for reevaluation.

The story is really well thought out and built up but with a lack of planets it doesn't really feel open as I wished it was

I don't understand why people are treating this game so bad. Yes, there are bugs and crashes here and there I myself encountered 4 crash and some fall from map issues, but that doesn't shadow how great the game is.. The music, the voice acting and combat are great, also the story and surprises were good too. the game inspired from dark souls, uncharted and assassins creed play styles. Completed in Jedi Master difficulty, the last boss kinda drove me insane but oh well.. Recommended.