Played from – to: (2022-12-06 – 2022-12-23) – PC controller.
‣ 8/10 – “Do you believe in God?”
‣ Thoughts: House of Ashes surprised me, because I found it to be not only interesting but enjoyable on top. From the three games in the Dark Pictures anthology that we have played I finally felt like I played a game. Sure, there were still plenty of cutscenes, but the contextual combat gave us more control. Also, the choices we made lead to character fates that made sense and did not force us to question certain deaths, which is a step-up form Little Hope. Overall, I found this games story to be the most interesting out of the three we played and most involving. All this to say, I crown House of Ashes to be the best game in this franchise so far. The characters were distinct enough and enjoyable to make me care. The story sure had its lowlights but kept me engaged and overall gave us a conclusive ending. Of course, there were definite miss steps in story telling here and there and some conversations made little to no sense, but again this was the most enjoyable game out of the bunch. If I had to sum it up, I’d call it: One of those silly horror movies that you will love watching with some friends and beer.
‣ 8/10 – “Do you believe in God?”
‣ Thoughts: House of Ashes surprised me, because I found it to be not only interesting but enjoyable on top. From the three games in the Dark Pictures anthology that we have played I finally felt like I played a game. Sure, there were still plenty of cutscenes, but the contextual combat gave us more control. Also, the choices we made lead to character fates that made sense and did not force us to question certain deaths, which is a step-up form Little Hope. Overall, I found this games story to be the most interesting out of the three we played and most involving. All this to say, I crown House of Ashes to be the best game in this franchise so far. The characters were distinct enough and enjoyable to make me care. The story sure had its lowlights but kept me engaged and overall gave us a conclusive ending. Of course, there were definite miss steps in story telling here and there and some conversations made little to no sense, but again this was the most enjoyable game out of the bunch. If I had to sum it up, I’d call it: One of those silly horror movies that you will love watching with some friends and beer.
the only other game i’ve played by supermassive was until dawn and this was a massive improvement in every way. story was way better paced, it didn’t feel like i was just playing a “walking simulator,” story wasn’t as cringey either despite the love triangle. the characters were written well and i actually liked them (besides rachel). graphics have improved tremendously since until dawn. gameplay feels a lot smoother as well. just feels like they’ve improved on the formula that they found with until dawn here and i can’t wait to check out the other games. saved salim, jason, eric
House of Ashes finally provides a game within the Dark Pictures anthology with a decent ending to it.
This time ditching the five ‘ordinary’ people type ensamble for five military types who trapped in an ancient sumarian temple underground during the iraq war (a bizarre setting but okay) and chance upon an ‘ancient evil’.
House of Ashes had a tonne more combat-heavy encounters this time around and was far more hands-on than the previous titles in the anthology, which really worked to offset the dialogue moments - something I don’t feel like was present enough in the previous two entries.
Though I have started to notice, and it was particularly prominent in this one, that character models and facial animations are extremely stilted while they’re choosing what reaction to have based on your choices. There also seems to be the occasional disconnect - for example, I’d chosen to reconcile a relationship and 2 minutes later the two characters were talking as if they hated each other, despite just kissing and hugging and professing their love. This is ‘minor’ though, I suppose, given how many choices you are presented with and how things can change at any given moment.
I also found it weird they’ve chosen to re-use facial models from previous entries but with a new voice cast - again, it’s minor but it feels… strange to know. Why not use the same voice cast? Or even the actors behind the faces?
House of Ashes is definitely the peak of the series for me though, I found myself desperately wanting to find out the truth behind it all, more so than Little Hope (which I genuinely enjoyed, besides that ending), and it did not disappoint.
This time ditching the five ‘ordinary’ people type ensamble for five military types who trapped in an ancient sumarian temple underground during the iraq war (a bizarre setting but okay) and chance upon an ‘ancient evil’.
House of Ashes had a tonne more combat-heavy encounters this time around and was far more hands-on than the previous titles in the anthology, which really worked to offset the dialogue moments - something I don’t feel like was present enough in the previous two entries.
Though I have started to notice, and it was particularly prominent in this one, that character models and facial animations are extremely stilted while they’re choosing what reaction to have based on your choices. There also seems to be the occasional disconnect - for example, I’d chosen to reconcile a relationship and 2 minutes later the two characters were talking as if they hated each other, despite just kissing and hugging and professing their love. This is ‘minor’ though, I suppose, given how many choices you are presented with and how things can change at any given moment.
I also found it weird they’ve chosen to re-use facial models from previous entries but with a new voice cast - again, it’s minor but it feels… strange to know. Why not use the same voice cast? Or even the actors behind the faces?
House of Ashes is definitely the peak of the series for me though, I found myself desperately wanting to find out the truth behind it all, more so than Little Hope (which I genuinely enjoyed, besides that ending), and it did not disappoint.
House of Ashes (and presumably the entire Dark Pictures Anthology, I haven't played the rest) makes the intelligent decision of using its framing devices to enhance the feeling that House of Ashes is an interactive movie, and not really a game. That movie has some awkward cuts, but as long as you're okay with letting the film take you along for the ride, you'll enjoy yourself regardless.
Overall an enjoyable co-op horror game with likeable characters, fun (though maybe predictable) twists, dialogue, and a little bit of drama.
This is probably not a game that will stick with you for a long time after you play it, however it is entertaining for what it is, and makes for a fun evening with a friend.
This is probably not a game that will stick with you for a long time after you play it, however it is entertaining for what it is, and makes for a fun evening with a friend.
This game is a joy with friends. The writing and acting are comedy gold. I have countless scenes saved to my PS4 so I can rewatch them. I still crack up going through my favorite scenes. Gameplay-wise, it’s trite qte’s and slow exploration of marginally interesting spaces. Story about ancient civilization yada yada yada.
The best dark pictures game so far. Actually interesting characters that faces an "actual" threat this time. Feels as if they could have added more choices instead of letting the characters making their own decisions. Some pretty decent scares in this game as well. We need more military horror games!
This review contains spoilers
This is the first Dark Picture that feels like it works well no matter how the story plays out. It felt unfair to review previous entries after a single play-through. What if you were one mistake away from a tighter plot, more thematic closure, better character arcs?
Surprise surprise, maybe Baldur's Gate 3 has really changed the way I approach gaming: pre-BGS3, when I tried Man of Medan and Little Hope, I thought that "winning" meant keeping everyone alive. A death, even open conflict between characters, meant that I had strayed from the "correct" path. I finished both games stressed and unsatisfied.
Once you realize that these games aren't really about keeping characters alive, or molding them into heroes, you play them completely differently. You see themes laid out in the prologue, and then try to shape the narrative around its premise. You note the archetypes of each character and realize that, actually, yes, some of them SHOULD be ripped apart by bat vampires in order to serve the story. And when things don't go as expected, you see opportunities for delightful chaos.
Does that make these games RPGs? I'm a dipshit and don't know enough about game genres to say one way or another, but I feel like they can be approached as such, to great effect. Give away some control to the designer's intentions and judge the writing and pacing on its own merits.
As far as House of Ashes goes, the setting and themes are so rich, the production values so great, that even if the plotting misses a few QTEs of its own, and the story stacks hats on hats (imagine watching the Descent, Aliens, the Mummy, and Ghosts of Mars at the same time), it all coheres. Top notch voice acting. An action director's sense of camera placement. But, most importantly: one moral character, another who could be redeemed, and three others who really need to die for the sins of American Imperialism. Hilariously, one of them is Ashley Tisdale.
Look, there's no number of ancient alien infestations that can absolve America of the innumerable crimes done to the Iraqi people. The American presence in Iraq in 2003 was the only the most recent extra-terrestrial visit. Like the British before us, we were outsiders trying to re-form the world's oldest civilization in our own image, and left only death in our wake. Maybe Salim should drive a stake through our hearts, too.
Surprise surprise, maybe Baldur's Gate 3 has really changed the way I approach gaming: pre-BGS3, when I tried Man of Medan and Little Hope, I thought that "winning" meant keeping everyone alive. A death, even open conflict between characters, meant that I had strayed from the "correct" path. I finished both games stressed and unsatisfied.
Once you realize that these games aren't really about keeping characters alive, or molding them into heroes, you play them completely differently. You see themes laid out in the prologue, and then try to shape the narrative around its premise. You note the archetypes of each character and realize that, actually, yes, some of them SHOULD be ripped apart by bat vampires in order to serve the story. And when things don't go as expected, you see opportunities for delightful chaos.
Does that make these games RPGs? I'm a dipshit and don't know enough about game genres to say one way or another, but I feel like they can be approached as such, to great effect. Give away some control to the designer's intentions and judge the writing and pacing on its own merits.
As far as House of Ashes goes, the setting and themes are so rich, the production values so great, that even if the plotting misses a few QTEs of its own, and the story stacks hats on hats (imagine watching the Descent, Aliens, the Mummy, and Ghosts of Mars at the same time), it all coheres. Top notch voice acting. An action director's sense of camera placement. But, most importantly: one moral character, another who could be redeemed, and three others who really need to die for the sins of American Imperialism. Hilariously, one of them is Ashley Tisdale.
Look, there's no number of ancient alien infestations that can absolve America of the innumerable crimes done to the Iraqi people. The American presence in Iraq in 2003 was the only the most recent extra-terrestrial visit. Like the British before us, we were outsiders trying to re-form the world's oldest civilization in our own image, and left only death in our wake. Maybe Salim should drive a stake through our hearts, too.