Reviews from

in the past


I can see why people like it. A little too passive in action for me tbh.

sehr schönes Point & Click adventure, finds auch schön, dass die Rätsel nicht alle ersichtlich sind

One of the best adventure games ever made.

When I finished this one years ago, I enjoyed it for what it was but didn't think I would revisit it. PnCAs are not my thing and neither are pirates. I got the hankering for it though thinking back to its rich humour and gave it another spin. Had myself a good time!

Special Edition mode this time around. I don't think there's a mode I prefer because while the old-school presentation of the original 1990 mode is charming, I hate the pervasive silence and the pixelly photorealistic character art on some closeups. The special mode? Guybrush's field sprite looks weird and some of the background art makes certain things inscrutable, like the map features on Monkey Island itself.

The voice acting is pretty good, and I do like the general style they go for with the remake's animation. There's a lot more ambient sound that breaks the silence the original had.

How was the game experience? I can see why this game holds up, even now. It's a very trim, charming, and humourous PnCA. It's got a lot of personality and a memorable story. Even if it's parody, I like the Guybrush/Elaine romantic angle– although that's helped by their main love theme, which is a piece of music I love so much. Song of the year material, and this remake's updated soundtrack is pretty good across the board.

The Secret of Monkey Island was nice to revisit. I don't think a third time is necessary but I could play the sequels.

“The Secret of Monkey Island” might be one of the very first video games I played as a child. Even though I couldn’t even read English, I remember playing the demo at least a dozen times. It had the troll standing at the Mêlée docks to prevent you from getting out. No matter if I couldn’t figure out any of the puzzles, I just loved walking around and enjoying the setting and atmosphere.

My parents got me a legit copy a couple of years later, and despite the game not being the experience I had expected, I was totally blown away by the humor. Just like Guybrush, I was dreaming of an epic pirate adventure, and in the end, I had to come to terms with the fact that I was just another clumsy kid unfit for pirate life, but with the heart in the right place.

The plot is merely an excuse for what is essentially a genre parody littered with puns and pop culture references. Things play out as you would expect for the most part. yet I thought the twist they got with Elaine’s characters wasn’t as obvious back then.

The puzzles are part of the humor, to the point that many times the puzzles are the jokes and vice versa. The solutions are slightly more intuitive than the average LucasArt graphic adventure, with only a few absurd item combinations and pun-led tasks that could get frustrating. The pacing is generally tight, and the variety of things to do is impressive for a game this old. However, walking back and forth between areas can sometimes get a little tiresome.

About the “special edition”: it’s essentially a carbon copy of the original with a new user interface, revamped graphics, and especially made voice acting. The controls have been changed into an action wheel with a separate inventory menu. While it might have been a choice to make the game more accessible on mobile devices, nothing beats the original interface. The voice acting is on par with the other games in the series, and I have to say I’m not a big fan. Deadpan wry humor is obviously an essential feature of the Monkey Island series, but I thought the performances here were simply flat rather than genuinely deadpan. Many jokes felt funnier read in my mind rather than being acted out.


Ground-breaking, funny, smart, charming... but dear God is it hard

The writing in this game may be great, but what sells it to me is how LucasArts achieves humor through puzzle design first, screenwriting second. They understood the way to make a game hilarious is letting you as a player come up with the silly logical (or not) connections instead of forcing the comic situations into the script.

A história e os personagens são tão bons que até me fazem relevar alguns puzzles horríveis e confusos que tem no jogo, graças a deus que nessa versão tem botão de hint, se não acho que dificilmente ia conseguir termina-lo.

I'll have you know this is my first playthrough of the game and I only had to ask for 4.7 hints

It's a good game. I especially enjoyed the writing, but some of the puzzles can be random when it comes to what you need to do. Still a fun game though, but you might want a guide around for the times when you get really stuck.

The Secret of Monkey Island (1990): Un juego muy especial para mi, ya que de niño fue mi primer juego junto a mi padre, y de adulto lo he disfrutado más aún. Verdadera obra maestra, si no es la mejor aventura gráfica de la historia, es porque existe Monkey Island 2 (9,50)

It's fine, but it's very clearly the first game in the series and doesn't quite know what it wants. Also the updated graphics are clearly unfinished in places.

cool remake but a few graphics were just kinda wonky, especially with interactive items in the background. the gameplay in general is fun if a bit confusing and clunky. some puzzles were really weird too but that's just typical for p&c puzzles from that era. story is fantastic and got some genuine laughs out of me. do check it out but i'd recommend using the retro mode or just trying to set up the ultimate talkie edition

8/10 for base game
7/10 as a remake

A beautifully made clean up of the original with improved graphics, whilst keeping true to the game and adding voice acting in it too. Definitely worth a buy if you want to play the first monkey island game and you don't have Dosbox or Scummvm to play the original on.

Edit: The game was mostly made for those who had played it in the past, but I do love how they had changed certain things as not only were the graphics replaced with more cartoonish ones, but you can semi-seamlessly swap between the new ones and the only ones if you're feeling especially nostalgic without messing with DOSBox or Scummvm.

The story, for those who don't know, follows Guybrush Thweepwood who wants to become a pirate, however, he's often laughed off as not only is he a bit of a slender character with no real muscle and not intimidating features at all, but the name itself also doesn't exactly strike fear into the heart of those who come across it.

At the same time, the Pirate named LeChuck has returned from the dead! The reason being, the governor's daughter refused his advances and told him to drop dead and so he did to become the zombie pirate we all know and fear! He's returned with the power of voodoo magic to attempt to take her hand in marriage since he did exactly what she said to do, drop dead. He had also transformed his crew into a group of undead minions to assist him in his conquest.

The Special Edition graphics look awful, but at least you can switch over to the (very charming) original look of the game. No matter how it looks, though, definitely one of my favorite point & click games of all time, and despite being over 30 years old, the humor still hits just as well now as I'm sure it did back then. Also a lot of fun to experience the game for the first time in many years since I did not exactly remember every puzzle solution so there was still a lot of fun discoveries and having to actually think about what I was supposed to do at times, but with the added bonus of at least remembering the broad strokes of most things so I never really got stuck. Not that tSoMI is a particularly cruel game anyway, usually being pretty logical and even when the solution can feel a bit obtuse, the game is really good at giving pretty clear nudges along the way for most of the game. Probably not my favorite in the franchise, but there's something special about it that was just never replicated, and I'm not really sure what. Maybe the high energy enthusiasm it exudes? Not sure, but whatever the case may be, still an absolutely fantastic little adventure that somehow never seems to age, and with a fantastic soundtrack as well!

Controlling the pointer with a controller rather than a mouse certainly isn't ideal by the way, but it works decently enough.

Nunca me senti tan estupido como jugando esto

Monkey Island 1 is an undeniable classic. From the memorable locales of Melee Island, to the iconic Insult Swordfighting sequence, to the parodic breakdown of various piratey tropes, I can't by any means disregard the status this game has among point 'n click games. As for me, I'm a Monkey Island fan too, but... my relationship with the series is a roller coaster ride, there's ups and there's downs. The first Monkey Island is like that moment where you ride the uphill track, bracing yourself for the exciting ride downwards, except the coaster ride breaks and you get stuck up there until the maintenance guys pull you out in an hour.

Okay, what the fuck am I talking about? Let's get the positives out of the way. A lot of these positives have to do with the additions the Special Edition brought. The game looks stellar. I never tire looking at those water graphics, especially with the bridge area with the moonlight shining off the ocean surface. This game looks real nice. Don't like how it looks? Press a button, and you can immediately switch between the new and old graphics on the fly. Do you prefer dialogue-heavy games to have voice acting? Special Edition adds that. Tired of all the LucasArts puzzle logic impending your progress? There's a built-in hint system.

I can tell there was a lot of care put behind this remake, while still retaining the optionality of making it aesthetically closer to the original if you so wish. It's a good way to experience the first entry, and it's one adventure that I think everybody should give a shot.

So, that was what I consider the objective take. Now for something that only reflects how I feel about it: The game's just okay. It's, fine. There's memorable moments in it for sure, but I feel like the writing and voice acting isn't doing enough to really sell the whole thing.

That's not to say that those things are done poorly, they're perfectly passable. But for a comedy game, I need more than that. There's a purposefully dry tone that permeates this game, and it extends to the delivery of the dialogue, which often fell flat. Due to the way the dialogue is structured, there will be a lot of awkward pauses that give off this unnatural voice direction. Jokes that were clearly delivered in one take, get cut up into multiple lines with pauses in-between. Meanwhile, other line deliveries lack enthusiasm, or feel like the actors are constantly restarting their speech cadence rather than building up or varying their tone of delivery towards the punchline. All of this makes the writing hit softer rather than harder.

It actually makes me wonder if playing the game with text-only would've enhanced the effect of the jokes, seeing as I would've been able to imagine my own delivery alongside it, but... I'm sure the actors did their best, it's just the way this game is built does not allow for natural-sounding voice acting. But then, what about Monkey Island 2? Curse of Monkey Island? I thought those games did a better job with their voice acting, it felt like the performances were more lively and natural there. It's really difficult to explain, but there's just something stilted about this first game. Something that makes it more average. Something that I respect still, but don't find myself coming back to often compared to the later games.

A game many consider to be an adventure game classical staple for many generations before and after its release, and while definitely good, I don't necessarily think its great. The humor is definitely the highlight here. The story and humor find a great balance between everything like set-up, delivery, and punchline. So many iconic lines I know understand after having played through this game. The puzzles though? Surprisingly really easy. I only got stuck on one part at the end of the game, but other than that I was genuinely surprised at how easy most of the puzzles in this game were. Some are intentionally easy as part of the joke, but then some aren't so. Not to mention the game stalls out a little in the first half with Insult Swordfighting and the Grog Prison Puzzle. It does a good job laying the groundwork for the rest of the series to come.

It was nice. I had a few problems with the mechanics, such as fighting with the pirates on the paths (you had to stop in the middle, not click on them, that was specified nowhere) For example, I think that some things could use an improvement, such as the boat at Monkey Island, that could be a lot faster, or that the map could be open everywhere, so I wouldn't have to walk all the way back each time I need something, at least in this one you get to skip the dialogues if you want. Overall, it was enjoyable, the characters were unique, and the dialogue options didn't disappoint The atmosphere mixing blue and red (thanks god for the limitations of the old pcs) gives a special vibe even at the town.

I love the original game, but the Special Edition is a travesty. 1.5 stars for the main cast's acting (they were drunk casting some of the other characters) and because I respect Jesse Harlin's interpretations of the original music, even if I don't loooove it.

The One and only reason I give this 5 Stars is because this abomination of a remake the comes with a file of the original. Take that file and use it to make the Ultimate talki version of the game, wich is a mod made by fans. Than you have the best version of a timeless classic with great puzzles and writting.

👾 The Secret of Monkey Island Special Edition (🇺🇸 1990/2009)

Biased opinion here since it’s my favourite graphic adventure of all time. The special edition gives a great facelift to the classic and the brilliant writing never gets old. It should be in a museum.

🎮 Played on Steam Deck

Rating: 🐒🐒🐒🐒🐒

I can see the spark of charm that earned its reputation and the soundtrack is great, but so much of the writing is just bad, and the dated point and click adventure gameplay is the epitome of what nearly killed the genre.

I loved the writing in both Psychonauts games earlier this year and assumed this would be similarly imaginative and funny, but it’s so much worse. There’s no attempt at an emotional connection so it’s all up to the gag writing, and unfortunately it relies on volume instead of quality. Why tell two great jokes when you can tell fifteen kinda okay jokes instead? And if you stumble into a great joke, why not repeat it four or five more times to make sure everyone’s tired of it by the end? I also couldn’t believe they included unoriginal hack jokes like “is that a banana in your pocket or are ya just happy to see me?”

The old school point-and-click stuff is mostly awful; I can’t imagine trudging through this without an internet walkthrough. Aside from the typically bizarre puzzle solutions, everything is just so tedious and clunky and time-wasting, which makes all the exploring and trial-and-error that much more punishing. The handful of solutions that must be done against a real-time stopwatch are particularly galling given how bad the input controls are.

I wanted to play this and its sequel before trying out the recent sequel, but I’m heavily considering skipping straight to Return now.

Probably one of my first games ever played. I've played it with my father, I connected with the game again a couple of years ago and now I had the opportunity to play it together with a friend.

This game really exudes connection to me and will hold a place in my heart forever.


Special, but I don't like the new graphical style

wouldve preferred to play it on console

As it turns out, adventure game logic is my personal white whale (that analogy works, right?), and so I just settled on reading a screenshot LP for this one.

never pay more than 20 bucks for a computer game