Reviews from

in the past


It may be pretty short and the concept of this game is that you're gonna put your own music CDs to play, while that sometimes doesn't work, it has an amazing charm and the actual game is just so fun
Simple but AMAZING

i love the funky squiggly rabbit
unfortunately couldn't play much since i played via an emulator on the vita so i can't put in my own cd or anything

El juego gráficamente va durísimo de cojones, lo que pasa es que como tal no trae mucho contenido, ya que la gracia es que metas un cd de música y el juego pues te genera niveles, cosa que no he podido probar, la verdad. El gameplay es simplón, pero vaya, que esto lo dice la persona que le tiene 400h al audiosurf, así que supongo que si le pudiera poner mi música viciaría un montón. Recomendado si lo puedes jugar en físico y tal, porque el juego como tal tiene a penas 6 canciones.

THE BEST SOUNDTRACK IN A VIDEO GAME, PEAK CHARACTER DESIGN, THE BEST GAMEPLAY, HYSTERICAL LEVEL AUTOGENERATOR, MEMORABLE ARTSTYLE
VIB RIBBON MAKES BEAT SABER LOOK LIKE BEAT SHITTER
I WANT TO KISS VIBRI ON THE LIPS


why does he screech like that when i miss man i don't want to hurt the bunny

Vib-Ribbon is honestly a strange little rhythm game released for the PlayStation One in 1999. During gameplay, the player controls Vibri, a rabbit made up of nothing more than crude white vector lines, as it runs along a line filled with obstacles that correspond to the beat and rhythm of the current song. Helping Vibri avoid these obstacles consists of correctly hitting one of four buttons (L1, R1, X, or Down), with each button corresponding to a shape or obstacle present on the line Vibri is following. If the player taps the corresponding button and times their button presses correctly, Vibri will hop, jump, or vault over the obstacle, but failure results in a squeal of pain from the tiny rabbit and the lines making up its body begin to bend and squiggle out of proportions. Continuing to fail will result in Vibri becoming more and more unrecognizable until the player gets a game over.

While this all sounds strange when considering other rhythm games, it does work very well here and can pose a significant challenge on harder difficulties. Unfortunately, the base game of Vib-Ribbon is incredibly short with only six songs divided into bronze, silver, and gold courses containing two songs each. This lack of content to play, however, is really only a problem on the PSP version, as the PS1 and PS3 version of the games allows players to insert their own music CDs and play stages generated from the tracks contained on the CD. The UMD Drive of the PSP obviously makes this impossible, but the feature would provide tons of playable content over the base game.

Overall Vib-Ribbon is a fun but short time on the PSP. I feel it would have been a much better and richer experience on other Sony consoles like the PS1 and PS3. If you absolutely want to play Vib-Ribbon then I suggest doing so on those other consoles and avoid the PSP version.

I LOVE the music and the little bunny girl sounds like miku and its the cutest

Me conmovió al punto de lagrimear...

Este juego arruinó mi posible vida como dibujante, me hizo abandonar muchas cosas (? Pero lo recomiendo.

unfortunately the best feature of this game (creating levels from CDs) is locked behind either a £70+ paywall for a physical copy or by having to use software i am much too out of my comfort zone to actually install. (please do correct me if i'm wrong about this ok thanks)

it's nice, then, that the soundtrack is great and the levels on offer are very fun and infinitely replayable. big fan of the graphical style on display here, too.
vibri is so cute omg

vibri, you smoke too tough. your swag too different. your bitch too bad. theyll kill you

i can never remember what buttons do what even with a tutorial right in front of me, but i keep coming back

Its Peak

your CDs can still be read even on the PS3 version, seeing Vibri march along to Welcome To The Black Parade is top five gaming moments of all time.

When your friends want you to listen to their mixtape you might aswell listen to it inside this game

An exceptionally cute and fun rhythm game created by the same geniuses that made Parappa the Rappa.

Vib-Ribbon is an endless runner before endless runners were a thing, that utilizes the unique feature of the PS1 to store memory on the console itself in order to allow other disks to be played in replacement of the original game disk. This, in turn, allowed every single musical CD you have to be its own set of courses. No, they are not randomly generated. Each song you load up from a disk is a unique, set in stone course that will not change no matter how many times you play or copy onto another disk.

And somehow, the absolute mad-lads that ported the game to the PS3 were able to get it to work the exact same way, and in an era where CD burning is the easiest it's ever been, that means you can build whatever song courses you want with whatever songs you own.

I don't play rhythm games very often. However, with how endlessly replayable this game is, how customizable it is, and how adorable Vibbri is, you cannot go wrong with this title. Pick it up before copies get stupid expensive, or before the PS3 PS-Store shuts down.

for the love of fuck get this on steam NOW

Me: I played through 10,000 Gecs on vib ribbon.
Random horse: Nuzzles me
Me: laughs Easy now.

Do you think there's a dude who listens to all of his music through this game? Like "Yeah dude the new peggy is great but lemme tell you "Steppa Pig" makes a TERRIBLE Vib-Ribbon level!"

Maybe i should become that person...

Trying to get this emulated was probably the worst part of the game. ITS SO GOOD. Once I was able to get it running and figured out how to make files for custom songs for it I had a hell of a time. It's hard to explain other than it fired off every part of my autistic brain.

The gameplay is nice and simple, but I admit it can get to be a bit overwhelming at times. There are just times where I can't seem to get the timing right. This is made doubly frustrating when the tempo picks up or when I've messed up so much that the whole stage shakes and I can't read when I should press the prompt. If I mess up, it's a downward spiral for me. I think this game is also slightly made harder with the fact that I played with the English PAL version which means 50 Hz gameplay, baby (average PAL experience). I tried the NTSC hack with Duckstation and that seems to make the gameplay better but that messes with the timing of the high score dance. Seriously, why was this not released in North America? I guess we just don't deserve anything good huh 😔. Otherwise the gameplay is very basic but fun with its charming vector graphics.

I also want to quickly appreciate the bundled soundtrack. I have no idea where it came from or what its inspiration was but I am in absolute love with it. It's nowhere close to any other song I have heard from 1999. Instead, it sounds closer to the songs I listen within the indie scenes of modern day. And it works so well with the courses, too. No notes, the Parappa devs always got bangers.

Of course, the crowning jewel of this title is being able to load any music CD and it making a course based on that song. Genuinely insane for its time, and it's even more insane now with the prospect of being able to listen and download anything you want. I can imagine playing this game as it came out and having fun with burning mixes onto CDs to try and create the most challenging courses with my choices as I swap them with my friends as a way to challenge each other (and as a way to gauge who has the best music tastes). Of course, I can still do that very well with friends online, but there has to be some sort of charm of playing with CDs that I'm missing out on.

Even if I'm not playing the tracks due to them simply being too challenging for my current skill level, I enjoy seeing Vibri hop, skip, and roll along the obstacles laid out for her. Seeing her bounce along in a black void so carefree is soothing to me. Especially when I'm playing songs that I really enjoy and connect to me on a personal level. I can almost interpret that meanings onto Vibri, as if they were talking about her. In one track, she's a trans girl named J, and in another track, she's a phone line connecting online friends to each other. At the end of the day, though, she's such a lovely happy-go-lucky character that seems to be down to listen to any music you play for her. If anything bad happens to Vibri, I will kill everyone with my bare hands /lh.

Overall, amazing game that doesn't seem to garner much meaning but gathers its value from the fun that you make with it. Strict gameplay prevents me from giving it a perfect but I am addicted as hell.

I love you, Vibri.

Polaroid best song.

just the best game ever released, it makes me happy just to think about it and i always freak out when i meet someone who also knows about vib ribbon but idk maybe im just autistic, everything about it is so perfect and the fact it can auto generate a beatmap from every song ever is just so incredible oh my god i love vibri i love vib ribbon i could go on a rant about just how much i love it, this game is so special to me 5 stars just isnt enough of a rating for this absolute goat

Hydrogen tanks or battery packs at will, C-pillars, 390 liters of cargo capacity, over five different four-cylinder engines available, 72 different sitting variations, and the pièce de résistance : the "sandwich structure", an inclined cabin floor that made the whole thing roomier and the car shorter than its competitors while providing more safety in the case of an accident.

The brand-new Mercedes-Benz A-Class W168 (first generation) only needed top-notch advertisement to go along with, and who else than Masaya Matsuura, game designer, but most importantly key member of Japanese quirky New Wave and Synthpop band PsyS was more suited to provide some ?

They had everything, from technological innovation to a racing/rhythm game from the game designer of PaRappa the Rapper, what could possibly go wrong ?

Uh...
It can't turn.

That car sucked so bad when it came to emergency maneuver NanaOn-Sha simply aborted the project and would go on turning it into Vib-Ribbon, a surreal rhythm game that unsurprisingly fits much more Masaya Matsuura's usual style, and was the bad press worth it.

Now, what might struck you at first when launching Vib-Ribbon is probably gonna be the minimalistic art direction, not only is it reminiscent of early (and most often for scientific purposes) computer graphics and provides great readability, but it also allows the game to be loaded entirely from the PlayStation's RAM, while such experimentations weren't anything new (see : the famous Banjo Tooie Stop n' Swop ), succeeding in them was much more of a rare thing,

By swapping the game disc with another music CD, the game will generate a whole stage based on the selected track.
How does it work ? Pretty easy, an obstacle is randomly generated whenever the track hits a pronounced frequency (note that this does not exclusively refer to either the drums or bass, as separating these frequencies was already a hard task for a game that had to fit in so little space, but it would also lead to very "bland" levels), which means you can play either your favorite songs or the most batshit insane stuff you could think of, making lots of rhythm games enjoyers' dream reality !

And it also works well with an emulator by simply turning your mp3 file into an iso one before switching between them, I tried it out with Ground Zero Revolutionary Pekinese Opera and Eliane Radigue's Trilogie de la Mort just to experience the full spectrum !
(I mean, there's even a video of Death Grips' Get Got, anything is possible).

Vib-Ribbon did not sell well at its release, but, unsurprisingly, quickly gained a cult following outside of Japan after it came out digitally for the PS3. Yeah, it might not have a lot going on outside of its fun gimmick, but come on, you can't tell me you're not even curious about it, at the very least for how adorable Vibri is.


I've been getting really into Masaya Matsuura's work with Psy・S recently and it has such an insanely timeless quality that I've quickly become obsessed with, and it's so fucking interesting how easily that quality transfers across the lines of artistic medium into Vib-Ribbon. I really wish that these kind of cross medium discoveries could happen more often, because it's such a unique feeling.

one of the most unique games ever made and it pisses me off it doesnt get as much notoriety as it should. nanaon-sha pls come back u were truly one of a kind </3

My personal 9/11 was finally playing this game on an emulator only to realize that the base game only has like 5 songs and that whole "you can play your own CDs" thing I had heard about wasn't just a cool gimmick but is, in fact, basically the whole point of the game.

Definitely gonna either buy the game on PS3 or find a way to have it work on an emulator because, of what little I did play, this game is incredibly unique and charming.

Unrelated but whenever I write a review saying I'll get back to a game later I imagine that I'll be back in like a month or 2 but more realistically I'll probably be unable to get it out of my head and just buy it on PS3 in like 3 hours (Edit: Yup!)