Kinda hard for me to decide on a rating for this because on the one hand, I don't think it's very good as far as like, playability--it's just too unforgiving and the way the game adapts to custom tracks never felt quite right. But that aesthetic! That MUSIC! Man, it's good. I would listen to the soundtrack any day of the week.
I don't know, I've only played the three tracks that come with the game and I'm already fully in love with it. Soundtrack is absolutely incredible, the game's art style is fascinating and looks like a game I would see in a dream. And of course everything involving the way Vibri animates, speaks and sings, I can't say enough good things about it. Games like these are little miracles when they happen and should be treated as such.
One thing I was worried about when starting this game was the timing, since it's developed by the same developer as the Parappa games, which on PS1 definitely gave me a hard time when it came to strict timing, but I actually found this game a lot more readable and reasonable when it came to note timing, for the most part. There are some parts of the game's three tracks that felt like getting the timing right was harder than it needed to be, but I wasn't stuck on stage 1 for days like Parappa. When the game gets hard, I actually get excited instead of terrified, which is also an improvement. Depending on how I feel about custom stages and after my attempts to get perfect on the on-disc games, I might even give this a 9/10, I'm really glad I finally decided to play this, it's a joy.
One thing I was worried about when starting this game was the timing, since it's developed by the same developer as the Parappa games, which on PS1 definitely gave me a hard time when it came to strict timing, but I actually found this game a lot more readable and reasonable when it came to note timing, for the most part. There are some parts of the game's three tracks that felt like getting the timing right was harder than it needed to be, but I wasn't stuck on stage 1 for days like Parappa. When the game gets hard, I actually get excited instead of terrified, which is also an improvement. Depending on how I feel about custom stages and after my attempts to get perfect on the on-disc games, I might even give this a 9/10, I'm really glad I finally decided to play this, it's a joy.
Honestly I wish Sony would revisit this fun little rabbit as Vib Ribbon is honestly so cheery, silly and manages to be one of those rhythm games that manages to be so easy to understand on the outset yet still has a lot of challenge inside. Its charming as hell.
Dont get me wrong, its not perfect. While the main game difficulty is nicely tuned, because of the rather random nature of the music generation, the difficulty outside on custom tracks can be really all over the place without warning. This probably is why the game should get another look as advances in tech could make this game really shine.
Dont get me wrong, its not perfect. While the main game difficulty is nicely tuned, because of the rather random nature of the music generation, the difficulty outside on custom tracks can be really all over the place without warning. This probably is why the game should get another look as advances in tech could make this game really shine.
practically everything masaya matsuura made is unique in its own little way
https://youtu.be/Ac0azW_XPPg
https://youtu.be/Ac0azW_XPPg
Game barely works and is held together by string but the soundtrack and the fact that it let me do this automatically means it's like, semi-goated at least. Perhaps a little raw
Interesting game. Very neat presentation and plenty of soul. Nice music but the fact that there's only 6 songs is a real shame since I live in the modern age and don't have CDs to try with the custom track feature.The gameplay is nice and simple on normal but the combined shapes on hard difficulty can be really annoying to keep track of when the speed picks up.
this game, for lack of a better phrase, means the fucking world to me. it is wrapped in such love and care, from the aesthetics to its music. some of the best character designs too. also the CD mechanic for it was hella revolutionary too. like i don't know what the creators of parappa were smoking, but they need to go back and make another sequel because there's no game i can think of that is so full of energy. listen to sunny day and your depression WILL be cured. amazing game idgaf
a sweet and rad little game :) i cant wait to put suck shit by machine girl in it via some emu shenanigans
genuinely good default tracks too and visuals that are so simple yet keep you focused
takes a few tries to get shit right and you Are playing a playstation 1 game ofc but still a gem
i like this more than parappa the rapper 1
genuinely good default tracks too and visuals that are so simple yet keep you focused
takes a few tries to get shit right and you Are playing a playstation 1 game ofc but still a gem
i like this more than parappa the rapper 1
Vib-Ribbon is one of the few games where the magic can only be understood on the original hardware it was meant to be played alongside. The main campaign of the game is more a demonstration for the real reason you would play the game, which is to insert your own music CDs to play. Even if the auto-generated tracks that Vibri walks on can be hit or miss when choosing difficulty, it's fun to experiment what kind of auto-generation can occur when switching between different music genres. It's that exact gaming experience you cannot replicate through the emulated version and through the unique circumstance of how the PS1 hardware functions. This is not to discredit the content that already exists in the game, as the core soundtrack of Vib-Ribbon is satisfying enough. It's some of the happiest, poppy, and child-like tunes you will encounter on the system.