Reviews from

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This review contains spoilers

I'm conflicted.

Out of all of the Mega Man X games, X8 is the one that has so many things that I love about it yet also has a lot of damning aspects that drag the experience down for me.

Let me start with the positives: This game has the best controls out of any X game. The characters feel so smooth and fun to control. I don't really know how to describe it, but they feels so fun to play around with the characters and their abilities more than every other game in the series. Speaking of which, X, Zero, and Axl all feel really balanced in this game and they all have distinct characteristics that make them stand out. X has the charge shot and can equip his set of armors but can only shoot straightforward, Axl can shoot in 8 directions but can charge his weapons, and Zero has his collection of swords and double jump but has the shortest dash length. They all their pros and cons and it doesn't feel like one character has a much bigger advantage or disadvantage over the other. It just kinda baffles me that we went from X7, which had the worst controls and character balancing in the series, to X8, which had the best.

I also love the new shop system they implemented into this game. No more heart tanks, sub tanks, or rescuable reploids that may give you items at the end of a stage; now you purchase items and abilities with the metals you earn from the stages. It's a fun system that gives light to a new gameplay idea and gets rid of a formula that became stale by the 6th entry.

The bosses are a lot of fun as well, as they now have invulnerability frames so that you don't kill them so easily and have phases so they don't end up repeating the same mundane patterns over and over again. I'm not saying the bosses in the previous games were bad (aside from X7, of course) but you could kill them easily with their weaknesses, which is a little lame.

Another aspect are the list of quality of life improvements this game provided. First off, there is more than one navigator now; Alia gives usual advice to newcomers about tips on the stages, but now there are two new navigators: Layer and Palette. Layer will give you tips on the bosses, and Palette will provide hints on finding items in the stages. And if you don't want any navigation, you can always go into a stage without a navigator, which is very nice feature. I also love that you can mix and match X's armor sets to however you wish. The two new armors in this game, the Icarus and the Hermes armor, are already fun to use on their own, with the Icarus armor being more offensive oriented while the Hermes armor is more defensive oriented. However, because X is given the neutral armor near the start of the game, you can customize X with whatever parts you want on him. I personally just put the Icarus armor on him throughout most of my playthrough, but to each their own. You can even quit a level even if you haven't finished it yet; such a small change that goes a LONG way.

Lastly, I would like to talk about the characterization. I LOVE the character interactions in this game. I love seeing moments like X being so serious about taking down sigma and stopping the war, or Zero exchanging to Layer about the events of X5, or Axl maturing from the events of X7, or Vile being an evil son of bitch in front of the heroes. X8 just has a lot of great characters moments that made me smile, and, again, coming off of X7, makes me wonder how the team characterized X so poorly in that game.

So, all of this sounds like X8 is an amazing game, right? Well, no. The thing is is that X8 drops the ball on some aspects that drag the game down considerably. (To be continued...)

Some of the stages are too gimmicky for their own good, some weapons suffer the same issue, and Zero continues to struggle at keeping up with his projectile-based coworkers. At the same time however, it's the most competent game in the series since 'X4' and the 2.5D design forms some stages is a nice touch. Additionally, it also brings some sense of finality to the endless fight against Sigma.

'Mega Man X8' is a mixed bag but even the weakest prize from that bag is still leagues better than most of what we've gotten from the past three games.

It's alright, I don't know why I played it like four times for 100% completion.

Far and above an improvement from X7, but I thought some of those stages were a bit too gimmicky.

Also whoever designed this game clearly had a thing for spikes.


tries to play this like 4 times, it just doesn't work and I end up leaving it aside
Is it a bad game? Nah, but it just doesn't appeal to me.

La carta de disculpa tras lo que dejaron el X5-X6-X7.
Si bien, no es perfecto, ya que el juego tiene bastante backtracking, algunos niveles son inconsistentes o distorsionados en las púas, y demás.

El juego corrige, y arregla los tropiezos del X5 - X7, y la misma arregla y pule los que esos juegos dejaron.
No superan al X2 y X4, pero es un buen juego.

Además la variedad de armas, la mejora de los personajes, en mejorar todo con los chips, y ahora, ya no hay reploides que rescatar, sino que aplicaron lo que el Mega Man 7 y 8 hicieron.
Una tienda para mejoras con la moneda del juego, los Metales.

Recomiendo este juego, si quieres iniciar la Saga X en otro juego que no sea X1 o X4, la misma te deja jugar como tu quieres, en fácil, normal o difícil.
y recordar que el Normal o Difícil, aparte de aumentar la dificultad, ciertos chips son más caros ahí, y ahí peleas contra Lumine.

También lo recomiendo si vienes del mal sabor de boca que dejaron Los 3 Jinetes del Apocalipsis. (X5-X6-X7)

Diría más, pero mejor lo dejo aquí xd

A fantastic Mega Man game and a major rebound after how Mega Man X7 and Mega Man X6 came out. For starters, I very much enjoy the art style shift they took with this game. The lankier proportions and more expressive faces are quite appealing. While I usually prefer 2D art for sidescrolling Platformers like this, I am a big fan of how this game looks overall.

The story is close to the usual Mega Man X fare of "new bad guy gets upstaged by Sigma" but I love the grandiose flair and religious imagery present with this entry. The stages are fun and the different moves/capabilities of each playable character are fun.

Honestly, as it stands, I think this could be a contender for my favorite Mega Man game and I'm currently placing it as such. I would love to revisit it in the future and go for all the unlockables/post-game stuff to check-in on my feelings for this game but, very positive vibes (since I played it in 2020) on it overall!

WAY better than x7! everything is an improvement from the previous game! definitely play this than x7

Gostava tanto desse que sempre que o CD pirata da feira dava pau eu comprava outro... E foi nessa que fiz meu pai comprar 5 vezes o mesmo jogo.

Infelizmente os gráficos envelheceram muito mal.

Esse negócio do 3D ainda não me agradou, mesmo sendo levemente melhor que o último, mas pelo menos o vilão principal é interessante. Por um momento achei que era o Sigma mais uma vez!

This is the best apology for what they did with X6 and X7.

تكفون كابكوم عطونا تكملة

This was great, lost all my fucking progress

Pra mim o terceiro melhor Mega Man X, os 3 personagens jogáveis são todos ótimos de se joga e as fases são extremamente divertidas, uma pena que o X7 sujou tanto o nome desse jogo e praticamente assassinou a franquia

This game is odd. The story is fine. I like the twist. X, Zero, and Axl all feel great to control. They're all very distinct and feel very evenly balanced. I like the navigator system and the partner system. Its fun trying to balance which ones to use. Zero's weapons are all super fun. His techniques except his spinning move all kind of suck. His weapons make up for it though. Axl's weapons are also really great. His copy shot is whatever. X's weapons kind of suck, but his armors are great. I like the Hermes Armor a lot. I used its parts instead of the Icarus armor. The chip system is also really cool. I like collecting them and buying new chips to power me up. Though, collecting the collectibles is really tedious. Especially since I don't really like the levels. They all feel really one-dimensional and slow. Its feels like they only focus on one idea and one idea only without considering if they're fun. The fact that you have to replay these slow levels multiple times in order to get everything is really annoying. I also don't really like the music that much. I feel like this game has a really good baseline, but it doesn't really apply it in a way I like.

Completed using Mega Man X Legacy Collection 2 on Switch. Played on normal difficulty, and achieved a 100% save file, which involved finding all of the Rare Metals and hidden upgrades. Unlike with MMX1-4, I played this one almost exclusively in Rookie Hunter Mode; I did give it a genuine effort at first, but soon caved in and decided I wanted a more relaxed experience (I attribute this to the oddly restrictive continues system).

After the disappointment that was X5, its disastrous sequel X6, and the lousy excuse for a game X7 was trying to be (which I didn't even finish), I happy to report that Mega Man X8 was breath of fresh air, and a bona fide improvement over its three predecessors. I wouldn't go so far as to rate it as highly as X4, but it truly made an effort to get the series back on track and push it further.

Positives: First off, the opening stage is excellent, and effectively introduces everything the player needs to know. We have three playable characters: X, Zero, and Axl, each with their own strengths in combat as well as platforming. Only two of the three can be brought into a stage at a time, but you can swap between them at the press of a button, and even perform powerful double attacks. The navigation system also gets an overhaul, offering three different navigators, each with their own useful information, and it gives you the option to not only ignore individual transmissions, but also to turn them off completely. And best of all, the X series has finally caught up to the classic series with its own shop system, allowing you to buy handy items with Metals you've collected, or develop advanced gear by retrieving Rare Metals, which are in limited supply. On top of all these improvements, many of the irritating design choices from X5-6 have been reverted, leaving us with a game that feels fresh, not antiquated or afraid to innovate.

Negatives: Unfortunately, this game is far from perfect, I'm afraid. My initial impression was that the gimmicky stages were creative and even fun, but that was only because I unknowingly started with the better ones like Gravity Antonion and Optic Sunflower's stages. Once I got to the likes of Avalanche Yeti and Gigavolt Man-O-War's stages, I realized where the criticisms of this game were aimed at. The rest of the stages were, for better or worse, memorable, and they were certainly hard as well, what with the controls. They're certainly tight as any other MMX game, but everything just feels so FAST; you jump faster, fall faster and even slide down walls faster, and yet somehow dashing feels slow, making for some very demanding platforming. My last major criticism is aimed at the bosses; I will say that they're far more engaging than the last few entries', but they have these overwhelmingly long periods of invulnerability, and it's not always clear when you can hit them without your attack deflecting off. This was very frustrating in the late game, and I'm sure it would've driven me mad had I not played on Rookie Hunter Mode.

In summary, Mega Man X8 easily cleared the bar that had been steadily lowered to hell by X5-7, but it hardly feels like a satisfying conclusion to the series. For nearly every little thing I enjoyed about it, another small thing came along to detract from my experience further, making the game feel like a long match of tug-of-war. I'd surely recommend it to Mega Man fans disillusioned by X series' steep decline, but not to anyone else.

Megaman X8 está bien a secas. Digo, dicho sea de paso lo jugué en Easy, pero aún así creo que tuve una buena experiencia. La historia es cualquier cosa (aunque la temática judeocristiana no está mal) y pues no saqué el verdadero final, pero me conformo con sacar créditos una vez. Si lo intentara en NG+, supongo podría farmear y conseguir todo con una buena guía, pero sólo quería quitarme la espinita de acabarlo. Y lo mejor, pude jugarlo en mi PS2, tal y como se supone que debería.

The opening cutscene where like, 20 Sigmas walk out of that capsule or whatever it was is the funniest thing in all of Mega Man. Because yeah, that pretty much sums up the X series.

The boys are back in town, one last time.

Mega Man X 8 could not exist without the front flip into the dirt that was Mega Man X 7. X8 feels in every way like what X7 should have been. I don’t want to say that it was an apology for X7, but the amount of things they got right here is like they’re overcompensating.

The most important lesson learned from X7 is keeping it 2D. I don’t necessarily think that Mega Man X NEEDS to be a strictly 2D game series, but the way X7 botched it means they weren’t ready for it yet. With X8, they played it safe and stuck with what they knew and for whatever that’s worth, it’s a better game for it.

The biggest reason for this is there is no targeting system to accommodate three dimensional play. You shoot right in front of you, simple as that. This gives Axl, a character I loathed to play as in X7, a more interesting playstyle. To set him apart from X, his weapons have analogue aiming. Due to his stop-and-pop combat and lack of heavy damage, I still don’t find him to be nearly as viable or fun as X or Zero. I find that stop-and-pop style to be pretty antithetical to Mega Man as a whole but hey, he’s got something besides “X but way worse” so I’m happy for him I guess. He’s still a Scrappy Doo ass character though.

X is as reliable and fun to play as ever, and his new Neutral Armor brings back the toyetic nature of the X series in full force. The Neutral Armor is a blank slate (looks pretty cool too, I like the “collar” that comes up high enough to cover his mouth) that you can mix and match parts from the attack-focused Icarus set (the red one) and the mobility-focused Hermes set (the blue one). The customizability of the Neutral Armor is one of my favorite things about this game. The gunpla-ness of the X Armors has reached its endgame, you can literally kitbash the Neutral Armor into something that fits your playstyle. This is of course made pointless by the secret Ultimate Armor having the best of both armors, but if you’re not using a code, you can’t get that armor without beating the game first.

To round up the cast of playable characters, X8’s treatment of Zero is proof of the Mega Man X’s series’ head over heels love for that guy. It’s not misplaced love, he’s a cool guy. This is also the best Zero has been handled in any of the Mega Man X games. Every skill you learn from a boss is naturally incorporated into his moveset, and it isn’t something like adding an air dash or a double jump (Zero starts the game with those things). They sat down and looked at Zero’s kit and asked what could be added to it, rather than taken away and given back. Furthermore, nothing feels clumsily added either, like taking one of X’s weapons and just giving it to Zero. He’s always been a solid character to play as, but X8 gives us the most polished Zero in any game he shows up in. Except maybe Marvel vs. Capcom 3…

Anyways

The toy box nature of Mega Man X does not stop with X’s kitbash armor, no. Not by a long shot. Zero gets himself a whole arsenal of weapons to play with. From a hammer to battle fans, each weapon has a signature move tied to one of the boss skills. The brass knuckles turning most of the skills into a Street Fighter move is very fun and I like it. But the D Glaive. Oh, the D Glaive. What a weapon. Named from the Hindu goddess of motherhood and war, the Durga Glaive is Zero’s best non-New Game+ weapon for its sheer range alone. This weapon turns Zero into a long range fighter. Spamming the jump slash is enough to take out entire rooms of enemies. There are certain parts of the game where optimal play is needed to get a reward and the D Glaive is the tool for the job. Its so satisfying to swing this thing around. It’s too good. I’m glad the D Glaive is there because the hammer is kinda dumb.

The weapons and armor are just a fraction of things to find in the levels of this game, there is a buffet of upgrades and goodies to get your hands on and then buy in the in-game shop. You’ll be backtracking, you’ll be resetting because you missed something, you’ll be farming for cash at Earthrock Trilobite's level. It’s maybe an artificial extension on the game, but it’s a good enough game that I’ll take any excuse to spend more time with it. Doing Avalanche Yeti’s stage more than once is pretty stupid though! It’s not a great level!

To save yourself a bit of time, I recommend getting the D Glaive from Dark Mantis’ stage as soon as you can (you’ll need to beat Gigavolt Man-O-War first, another not great level) and then clear Optic Sunflower’s stage as best as you can to get the Metal Generator for a steady flow of cash as you go through the game.

Alright I’ve waited long enough, I’ve said enough good things about this game. It’s time for my biggest gripe about Mega Man X 8.

I don’t like the visual style. Everyone looks weird. Axl comes out relatively unscathed but good lord X and Zero look extruded and maligned. The classic bell-bottom boots that Mega Man founded are gone. X’s buster is too busy, he has gray on his boots where it wasn’t needed. The “ear” parts of his helmet have the letter “X” incorporated into it, a design move I really don’t agree with. He looks more cylindrical, I hate it. And Zero? Oh, the massacred my boy. You look at him for a second and everything looks fine, but then he turns around and his beautiful flowing hair has been reduced to a thin dangling rat tail. What where they thinking???

It should be said though that this game is solid enough to make me forget about my misgivings with the visual style. The game is rendered well, I just wish there was a mod that made the boys look more Classic.

Speaking of the boys, I think it’s nice that you can eventually play as the girls, your navigators that have been yapping in your ear the whole game. Layer is very good and I like her and it’s insane that they got away with her body-stocking-underboob design.

I have beaten Mega Man X 8 three times and 100%ed it at least one of those times. I thoroughly enjoyed latest playthrough, though I’m willing to admit that was because I had just come off of Mega Man X 7. I’m also willing to admit that X8 has enough merit to be enjoyable without having to put yourself through torture beforehand.

I recommend Mega Man X 8. Take your time with it, because lord knows we won’t get another one any time soon.

Eu amo esse jogo. Sério.

PQP, EU AMO ESSE JOGO!!!!!!

It's the most OK megaman x game of the bunch, it doesn't have the best gameplay or the most charismatic moments like X1,X2 and X4 but it isn't offensive like X6 or X7 either. The things that really bothered me with this one though is the blind instant death spots that they seem to have imported from the megaman zero team...

Aun tiene el problema del backtracking pero en mucha menor medida y el hecho de tener un new game plus beneficia mucho al juego para hacerlo mas digerible. Ademas aqui Sigma ya no es el jefe final, esperemos que eso se repita en X9 (Si es que sale algun dia)


X8 was the last game in the X series, and this is one I'd heard was pretty good despite not being able to continue the franchise. It's also a game I'd been told by Gunstar was another quite divisive game in the series, and I definitely agree with that opinion as I came down pretty hard on one side of that division XD. It took me 6 hours to see the Japanese version of the game to its conclusion on normal mode.

X8 is yet another very standard entry in the series as terms as story goes. A new generation of reploids based on Axel's form shifting design has suddenly appeared on the scene led by a terrifying new leader, and tackling that new threat is the crux of the game's narrative. X is in it from the start this time, as him, Zero, and Axel can go two at a time to take down the eight main stages of the game before going for the final battles. It's another perfectly serviceable story, even if it does make the really weird choice of substituting out Sigma for this new bad guy. Sigma is still here, don't worry, but he's just at the direction of this new uber-antagonist who is still basically just Sigma in that he wants to make a master race of reploids ruled by himself. It's not a bad story so much as just a weird choice for one, especially given that this takes a very odd turn for a PS2 game and locks the actual final stage behind playing on normal mode or higher, so you won't even fight that real final boss if you're playing the game on easy.

Playing the game on easy might be something you're quite inclined to do as well, because this game is easily the hardest out of the latter half of the Rock Man X games, but not for good reasons. This game looked at how X7 was a bit too easy and cranks the difficulty up in very unwelcome ways, throwing in the trash the very forgiving checkpoint system and having a slew of stages with some really mean and unfair sections (particular the smashing spike blocks) coupled with some pretty damn tough bosses. On top of all that, this also has what is easily the worst vehicle level in the entire series, which is saying something for a series that's no stranger to not very fun and overly difficult bike racing segments. By and large I'd even say this game takes the cake from X6 in being overall quite mean in its design, as the 3D visuals and quite long stages make for an even more grueling experience spread out over the whole game where X6 has its difficulty constrained generally to a few specific stages.

This difficulty (albeit uneven, as many bosses are still quite easy despite how hard the stages often are) also has a really weird effect on the playable characters, as like in every other X game, you can find parts to upgrade X with. There are not only two sets of equipment to find, but you can even mix and match those parts. While Zero has his double jump and Axel has his hovering and 360-degree aiming, X gets these upgrades. This makes Zero and Axel quite strong at the start, but it also makes X laughably powerful by the end of the game, particularly with how good his charge shot gets and how super over powered his phase dash is. Introducing the Piccolo effect to your other playable characters is certainly something I never foresaw happening in the X series, but it's a wild and wacky problem that for me it overshadows even the staggering problems that X6 and X7 face with their multiple characters.

The presentation of the game is overall fine, and it's really not much more than that. The new operator characters have nice designs as do the bosses (although Sigma's final form is hilariously over designed), and the music, while not exactly MP3 player-worthy, is fine for what it is. It refines the 3D style that X7 starts, but not to terribly great effect in most areas.


Verdict: Not Recommended. I come down pretty firmly on the side of not enjoying X8. This is another case where I can see why people might feel this game is better than I find it to be, but I just can't agree with that frame of thought. With all the overly mean design, this is ultimately the weakest entry in the series for me. It isn't necessarily a bad game, and you might well enjoy it, but the "hard because Mega Man HAS to be hard" design philosophy it follows makes things frustrating far more often than they're fun as far as I'm concerned.

It's been quite a time going through so many Mega Man games and the entire X series, even if it took me a while to get to writing about these last three games. My final (and to some I'm sure heretical) ranking of the X games is:
4 > 3 > 1 > 2 > 7 > 6 > 5 > 8
Mind you, that's how much I enjoyed each game. I will definitely concede that X6 is a worse game overall than X5, but X5 is just so bland and the RNG stuff in it drags it down so much that I ended up enjoying X6's flaws and madness more comparatively. X7 is also, as previously stated, a really weird case where it's SO different I find it really hard to compare it to the rest of the series in many ways, but I think sitting below X2 (or above, depending on the day) is fine for me. I'm really glad I took the plunge on the latter X games, despite all the advice against doing that (X3), as it gave me a really cool look into just how flawed yet still enjoyable games in this style and in this series can be. As much as blame deserves to be put on the X5-8 team for making the games the way they did, I think equally if not more blame deserves to be put on Capcom's management for the absolutely absurd production schedule they had these teams on, and I think the X series might still be around had these games been allowed dev cycles of even two years compared to the often sub-12 month productions they too often had.

This game sucks. I hate this game so much that I named my recycle bin after it. It’s such a shame. This game has so many concepts that would be amazing if they were in a game made by competent developers. such a cheap game and it’s like the level designers have a hard on for spikes.


Eu continuo a achar que este jogo tem um potencial gigante para ser algo maior, pena que a capcom depois deste nunca mais tentou fazer um jogo da série e deixou os fãs com um final cliffhanger triste.

me diverti mais do que eu esperava, poderia até fazer review da serie X inteira, mas de fato até então, o X8 é o unico que eu nunca tinha tocado (traumas de X7 me fez nem joga-lo) mas acabou que eu gostei do jogo, tem alguns levels irritantes e alguns level designs questionaveis, mas até aí, até do X6 eu tenho um certo carinho, uma pena que não há nenhum sinal de X9 vindo algum dia.

Mega Man X8 decides to ditch the 3D gameplay of X7, and focus strictly on 2D Action.
Alongside that, it also has an in-game currency, allowing you to buy more life energy and other components to make your characters stronger, ditching the Heart Tanks from previous games.

Does it work?

My answer is a resounding YES!

Mega Man X8 not only is more faster-paced than its predecessor, but it's such a fun game to play! Not every stage is a winner, but I had fun with most of them, with their varied level design and fun gimmicks.

The story revolves around the rise of a new generation of Reploids, and the fact that all of them can transform to many more Reploids than Axl could, including Sigma!
I found the story of this game to, while not the greatest, to be much better than the last few games. What helps is the fact that this game's voice acting is much better than previously, and the dialogue feels very natural!

Coupled that with some nice graphics, and a good soundtrack, and you've got yourself one of the best games in the Mega Man X series.

It might not be my favourite, but it gets pretty close.

There's some fun in it and it's definitely better than X7 but still just decent at best. I like the artwork of the characters also