Bio
Gamer extraordinaire.

I spend more time tinkering with mods than playing the actual games.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Well Written

Gained 10+ likes on a single review

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

1320

Total Games Played

000

Played in 2024

091

Games Backloggd


Recently Reviewed See More

Possibly the only FromSoftware game I have no desire to replay.

Holy fucking shit... How did I never play this masterpiece before. This has the best boss fights out of all the Arkham games, and they're thrown at you almost non-stop. The Deathstroke boss fight is now in my top 5 boss fights of all time.

Super gritty and serious plot too. It's the Dark Knight of the Arkham series.

A huge disappointment and an unfortunate departure from the first game that's more reminiscent of Dead Island than The Forest.

• No massive claustrophobic interconnected cave system that you can get lost it like in the first game. The caves are just either a short corridor that ends in a dead end or a tunnel with another exit.
• The cutscenes and story are nonsensical. While The Forest feels like a well-written horror novel with meticulously hand-crafted elements that all fit together, Sons of The Forest feels like a bizarre fever dream of a B movie director with random nonsense haphazardly thrown together.
• The map is bigger than the map in the first game, but is also super boring to navigate. The game gives you a golf cart right at the start that never runs out of battery and then a paraglider, both of which make you feel invincible.
• Most caves are marked on your GPS at the start. Everything is marked on the GPS. It honestly feels like a Ubisoft game, where the vast open world exists solely as a backdrop while you run around ticking off tasks on your checklist. Tedious, just tedious.
• No sense of exploration.
• No sense of survival.
• AI is dumb and easy to kill.
• You get tons of explosives and ammo.
• You can just run past most anything, even in caves, and it never feels like you have to fight for your life. I've never even been chased or stalked by cannibals past 20 meters.
• Crafting and building are completely optional. You don't even have to hunt, you can find plenty of food lying around. And you don't have to collect any resources. You have an AI buddy to do that for you now.
• You're never in any danger. There are a bunch of spots on the map where you can skip time and avoid playing at night entirely. And they've added stealth mechanics as well, which let you avoid pretty much anything. I once built a bed in the middle of cannibal territory and just slept until morning undisturbed.
• There's no feeling of scarcity. Resources respawn after you close and reopen the game.
• The game is just not scary. It's not a survival horror game, it's a walking simulator with FPS elements.