Impractical games

Games that you can't just sit down and play, but take a great deal of planning and organisation just to set up, and will inevitably become the source of ire for anyone you live with.
A genre that I'm a very big fan of.

(Not including LAN/Link-up games, games with a single, simple plug-and-play peripheral, typical Toys To Life games, or arcade machines)

The whole series and the later Guitar Hero games would be suitable for inclusion on this list, but 3 gets special attention for supporting three microphones, keytars and real guitars and keyboards with MIDI output.
Listed here because the only reason anyone would play this now is for the ten person multiplayer, which requires two Saturn multitaps and ten Saturn controllers (note: I own these)
Included for the ability to add your own photographs, if you have a specific early 2000s Japanese camera phone and proprietary cable
Worthy of inclusion for the suggested cramp-avoiding playstand that was packaged with each copy, but gets special note for the AR card battles, which required players to collect physical cards that could only be acquired through My Nintendo and purchasing Kid Icarus: Uprising merchandise
Practically any dance mat game could be included here, but Stepping Selection requires its own proprietary six-button one for a bad rhythm game with 90 second levels.
Listed for compatibility with the Life Fitness Exertainment System (the SNES exercise bike)

2 Comments


1 year ago

Man, I had taking Rock Band over to a friend's house down to a science

1 year ago

Four Swords Adventures reaches a new level of setup required doing it over netplay, but it's a magical experience


Last updated: