I really enjoyed this game. I originally had it on my radar because the cover had me thinking of a Persona title and I was wanting something like that. When the game went on sale, I finally jumped on it. Not was this a great little gem. It's somewhat survival horror all in a surreal world with a lot to uncover and learn. All the characters were great, and the world was fascinating. I'd love to see more from this developer.

It's a shame that this happens to be the the of the series. The story is still very interesting and eludes to a larger conspiracy that we will never see fully play out. Additionally, I find it a shame gameplay wise that this is what followed up Soul Reaver 2, which had the free camera and iconic weapon animations I recall from when I played the demo disk with SR1 on it. I do think the combat went in a slightly better direction overall, but the camera just made it feel terrible at times. I also felt a little more apprehensive about playing as Raziel compared to Kain, as Kain was more streamlined in his abilities (namely requiring Raziel to shift to pass through bars), which is appropriate from a gameplay standpoint, but the transitions take much longer now coming back to the physical realm. I could complain about these things in a 20 year old game, but I did really enjoy the story and I find it unfortunate we'll never see an ending.

I'm not normally into rhythm based games like this, but the charm of the game and the art style really drew me in. The problem i had was pretty much my fault, I was playing on game pass on my steam deck on the go and this game is not recommended to play streaming. Latency is a huge factor in being able to solve most of the puzzles that you will run across, but the combat is pretty forgiving otherwise. Don't do what I did, and play this on physical hardware.

This was a really nice looking game, that was simple in gameplay and very short. Inspired by Alice in Wonderland, with all the characters you might expect from that.

What is there to say about this series that hasn't been said a dozen times? This is a huge step-up from the first game as far as refinement in gameplay and story telling and control. It is a bit more simple in the exploration, as there are very few areas to explore, but I prefer this. Excellent story, and I'm already moved on to Defiance!

I'd always enjoyed the LoK series, but had never actually beaten any of them growing up. I decided to change that and played through the Blood Omen games, and now Soul Reaver. The game holds up decently well as far as presentation and level design with lots to unlock and explore. But the shining beacon is the voice acting and the writing for the characters. Besides Metal Gear Solid, this was one of the first games I played as a kid that felt like something made for adults with the professional sounding cast. The game does leave you on a cliff hanger that goes directly into Soul Reaver 2.

I found this game amusing at first, but after a while just got kind of bored with it. The comedy is pretty great at points, but as it is Justin Roiland, it will eventually devolve into a ridiculous mess of concepts that go unresolved. This can be interesting to just let dialogue play out between enemies or NPCs, but then it just starts to really wear on you. There was an unskippable dialogue that I found myself just surfing the Internet instead of paying attention. That kinda sucks when a game does that to you, and that's the main feeling I'm left with after finishing.

I got this with the EDF bundle on humble bundle and thought I'd check it out. As far as what the game sets out to accomplish, I believe it does it well. Very short, but decent enough. There are a few hit box issues on normal setting that make the game needlessly difficult, but seemed to be absent in other settings. In the case of getting this game in a bundle or free, check it out. Otherwise unless you like bullet hell games and EDF, probably not worth getting.

To continue my quest of checking out ancient games in my library, this one was actually added more recently. I really enjoyed the combat and exploration to this game, and how open it felt and nothing seemed like a "wrong answer". Shooting dudes with magic, or an arrow, throwing a box at them, or kicking them off a ledge or into a spike wall, all viable. Where it did feel old was swapping between these things, and melee combat (at least for my build) felt typically impractical with faster enemies near the end who seemed to kill me in a few quick hits. Definitely scratched a fun itch of physics based combat that just isn't explored in the same way anymore, and I recommend playing to this day.

This was a pretty good game. I really enjoyed the social interactions between the characters and the player character, as I'm very into these social sims similar to Persona. The actual gameplay of combat with the cards was excellent and really made encounters unique with each character feeling special and their abilities fun to use. It's a shame this game didn't do well financially, as I'd really love to see a sequel with the tease at the end.

This was a pretty decent game, that I think is hard to not know there's something messed up about it. I personally was not aware of how the game would play out, but had a general awareness of the Internet mentioning it as being dark. It's probably true that I would not think of playing a game like this on my own, so I suppose these nudges were necessary for me to experience it.

I liked how the first section of the game was pretty straightforward to the romantic novel aspect, and didn't play it's hand too early except a few times that were subtle. The meta aspects of the game were very enjoyable, and I've played a few games that do this recently, and I always enjoy them. I'm curious to see the other character routes I did not experience my first time.

This was a fun extension of Kiryu's story. It was somewhat like a greatest hits of all the previous Yakuza games, with many returning mini-games, even some returning characters, and locations. I am glad that I actually went through and played all the Yakuza games up to this point to really appreciate all the references and fun stuff. I also for the first time in a while felt like Kiryu was a real character who felt things and emotions. Thoroughly recommend playing if you're a fan of the series, and seems to directly go into LAD: Infinite Wealth.

My played time is based on the total time I played both BG1, and this expansion. It is interesting how they took the open ended gameplay of the original experience, and made a more story focused linear experience. Personally, the main story was much more engaging as it was front and center for the most part, with smaller adventures to go on within the fewer maps that are available. I liked it, a good little shorter experience to wrap up what could have happened between the first game and the start of the second game.

What a great CRPG. I really enjoyed the sense of exploration, that you don't quite see these days. Several areas are completely optional to just explore and search at your own will, with side-quests and characters to meet. The writing is often great to hilarious. The main story is also really good, and since I bought the DLC, after the credits roll, the game went straight into it. So far it's not bad, but the writing definitely feels much different than the first, and as far as I've seen online, if you don't enjoy it, it is highly skippable, which is why I'm doing my review now. Certainly the game is a bit tough to play compared to modern games, but still I think this holds up as a great one.

As far as gameplay for the Jedi Knight series, this might be the more difficult one. Near the beginning the weapons are altered from Dark Forces and Dark Forces 2 to be less effective (no longer can you spam the storm trooper rifle until the enemies are dead) as well as all your force powers/light saber is gone. When the light saber returns, the game becomes more enjoyable. I still have the same complaints as the previous entries where it's a bit difficult to figure out how to solve certain puzzles, because the visuals. It makes it much harder since this game does not have a map like the previous two games, so I had to look up where to go several more times that I'd like. I did like the fan service stuff with some characters making an appearance, and the story was pretty decent.