10 reviews liked by Adamek1


It's obviously inspired by Hotline Miami, and while it doesn't reach to be better than it, for a free riff on that style, it's not that bad. The story is quite meh, just there for point A to B, but the gunplay and gameplay is decent. Give it a shot. It is free. Hotline Miami is better, if you like this game, play Hotline. Or vice versa.

Overall: 7/10

good PC alternative for animal crossing

It's basically Animal Crossing in the Australian Outback.

Dinkum is most of the best parts of Stardew Valley with all of the best parts of Animal Crossing. The game is hardly original but it uses a formula that works. Also big plus that the game is a super light install and it runs on almost any hardware.

The biggest issue I have is that the 'treadmill' just doesn't work for me. The way any of these games play is by making things annoying enough that you want to upgrade your tools and buildings to lessen the annoyance, without being so annoying that it makes you want to put it down prematurely. It's a difficult formula to get right, and for me Dinkum just doesn't quite nail it. I find the stamina system to be too punitive and the tools break too quickly. The game requires some good fortune to get to a place where you can build repair tables and even then the cost of them is reasonably high. It's hard to see the bigger picture when you're playing early in the game and it can lead to a feeling of 'why am I doing this?'

Some of this cleans up as you hit the mid-game and things become a little clearer but I found myself getting back to that same point. And some of the tedium you hope would clean up, never quite does (fucking crocodiles). The NPCs are surface level like in Animal Crossing but without most of the charm or visual appeal. The artstyle isn't bad but it isn't half as cute as this genre tends to demand. Out of the big hitters in this genre, Dinkum is probably the least visually appealing.

There are a few things worth noting though that do really make Dinkum standout. The multiplayer is fantastic, it's the best implemented in the genre. Shared progress and the ease of dropping in and out makes the game feel like it was made for a multiplayer experience and comes out feeling nearly as much as something like Valheim as it does Animal Crossing. The multiplayer 'base building' nature with shared quests and money and such really alleviates a lot of the game's tedium. I also am a big fan of the 'terraforming' ability the game gives you by letting you dig and move dirt and create entire new landscapes and shapes. Nothing else in the genre is quite so free.

If you like games like Stardew, Animal Crossing, Portia, Littlewood, then you'll really like Dinkum. And if you like to play those with friends, it's very worth playing Dinkum. It's got some warts but it's in early access so by the time this thing wraps up it'll probably stand alongside the best the cozy island gaming genre has to offer. It already kinda does.

Soma

2015

”They’re not us.”

Holy fuck this game is so underrated and overlooked, takes everything that Amnesia had but amps it up to the highest level there is. Frictional games have truly mastered horror with this game, I can’t even copy and paste shit on my computer without thinking about Soma. The atmosphere is great, the horror is superb and the story is fucking amazing. Most of the monsters are cool, the gameplay got a little repetitive and some sections were annoying by the end but nothing that completely ruined it. The visuals were a big upgrade from Amnesia and my god that ending was just a straight up masterpiece, my only gripe with the ending is that I wish the sequence after the credits was just removed in my opinion. Other than that I had a mostly amazing experience, definitely better than Amnesia and deserves more attention.

9/10

Soma

2015

This review contains spoilers

really good stuff. i feel like the monster stuff kinda took a back seat to the story and puzzles & was pretty bare bones. would have liked it as much as a walking simulator. anyway! love a good mindbender. love the exit survey. lovr the bit where simon realizes how much ones sense of self is tied to the time and space you occupy... i kinda would have preferred not knowing whether the ark made it into space. but i liked it a lot overall.

Criminally underrated, killer soundtrack and the greatest thing that came from the Xbox One

I've unexpectedly returned to this game for a 2nd playthrough after a number of years. It's excellent and deserves more than it got. I hope it has a long shelf life in steam.

Zipping across the city with Ratchet and Clank guns is a joy, if a simple one. There's lots of things to jump on or press X to grind or swing off, but this could've really sang with some kind of trick system, or some other extra way to excel with skilled play. Even so, this is still the best kind of open world game, the ones where you actually wanna move through the world and not use the fast travel.

State of Decay 2 is a nice “busywork” game - it’s satisfying to tick things off your list, clearing up the map and gradually taking back the area from the zombies…


BUT… 


It makes me feel the way I do whenever I spend a bit too long doom scrolling on my phone.
 It’s an empty experience. A Ubisoft or Sony AAA open world experience, sans story. Empty calories.

i should not have to make a fucking wb games account just to be told that bugs bunny costs 20 bucks...
shameful!

Game itself barely works btw, both from a gameplay perspectives and a technical perspective (it constantly crashes in new ways).

The roster is also pretty garbage. Why do we need Black Adam over Xavier: Renegade Angel? Do we really need Rick AND Morty when Austin Powers is standing right there just waiting for a new game? I think not!