2005
One of the best Action/Adventure game of its generation.
With 16:9 support, 60fps, impressive graphics and a really smooth combat. It's a masterpiece as a video-game and also as a technical piece.
It adds a lot to the 2004 version, and each difficulty is different when it's about the placement of ennemies, new spawns, the order of unlockables, the price of items in the shop so you need to manage your money well, and new bosses!
They also added a mission mode outside of the stoy mode, you can finish challenges and such, and unlock a new costume.
Even though I call it a masterpiece, its main problem is still the camera. It's not horrible, but it's not good either. You will need and have to learn how to use it properly through the game.
Don't wait, it's available on every Xbox gen possible.
With 16:9 support, 60fps, impressive graphics and a really smooth combat. It's a masterpiece as a video-game and also as a technical piece.
It adds a lot to the 2004 version, and each difficulty is different when it's about the placement of ennemies, new spawns, the order of unlockables, the price of items in the shop so you need to manage your money well, and new bosses!
They also added a mission mode outside of the stoy mode, you can finish challenges and such, and unlock a new costume.
Even though I call it a masterpiece, its main problem is still the camera. It's not horrible, but it's not good either. You will need and have to learn how to use it properly through the game.
Don't wait, it's available on every Xbox gen possible.
2009
Just... horribly boring.
The game totally ruins the DNA and the purpose of the original version.
First of all, why the stupid blood censorship? (they didn't hesitated to add sixaxis on girls chests, hmpf, double standards)
Secondly, there are barely any enemies in the game. The number is so toned down, it gets boring, because the gameplay of Ryu isn't meant for such small numbers.
As a counterpart, they increased the enemy's health and the damage they deal (a one shot from a grab?!). Amazing game design from them, wow.
Also, the game completely ruins the flow of the gameplay by forcing you to play Rachel and Momiji, such forgettable parts. Ayane is decent at least.
Anyway, the added features doesn't totally save the removed ones. If you have an xbox360 or higher at hand, do the original instead. It's totally crazy
The game totally ruins the DNA and the purpose of the original version.
First of all, why the stupid blood censorship? (they didn't hesitated to add sixaxis on girls chests, hmpf, double standards)
Secondly, there are barely any enemies in the game. The number is so toned down, it gets boring, because the gameplay of Ryu isn't meant for such small numbers.
As a counterpart, they increased the enemy's health and the damage they deal (a one shot from a grab?!). Amazing game design from them, wow.
Also, the game completely ruins the flow of the gameplay by forcing you to play Rachel and Momiji, such forgettable parts. Ayane is decent at least.
Anyway, the added features doesn't totally save the removed ones. If you have an xbox360 or higher at hand, do the original instead. It's totally crazy
-Good soundtrack
-Nice map
-Enjoyable story and dialogue
-Gameplay is correct
But what tanks the rating so much for me ?
The really bad backtracking and exploration. I never minded backtracking (in fact I like when game does it properly) but this one was so infuriating sometimes especially when you need to guess which fckng card works for a door.
Also the puzzles...literally "you have to know it" moments.
-Nice map
-Enjoyable story and dialogue
-Gameplay is correct
But what tanks the rating so much for me ?
The really bad backtracking and exploration. I never minded backtracking (in fact I like when game does it properly) but this one was so infuriating sometimes especially when you need to guess which fckng card works for a door.
Also the puzzles...literally "you have to know it" moments.
2023
AMAZING!!!
In a short note, the gameplay is better than JSRF definitely. But JSRF has more stuff/content.
That doesn't stop BRC being an amazing game that it is. The gameplay mixes JSRF with Tony Hawk PS by adding the manual mechanic to chain tricks. The only disappointing part about the gameplay would be the lack of grind tricks or satisfying effects about them.
The maps are well designed and inspired a LOT by JSRF, but they're also thought for the Manual mechanic by having long flat zones.
Story was whatever, ok I guess.
But in conclusion, it is overall a great game with devs that knew what they were doing and knew their stuff about Jet Set Radio. Definitely a must play
In a short note, the gameplay is better than JSRF definitely. But JSRF has more stuff/content.
That doesn't stop BRC being an amazing game that it is. The gameplay mixes JSRF with Tony Hawk PS by adding the manual mechanic to chain tricks. The only disappointing part about the gameplay would be the lack of grind tricks or satisfying effects about them.
The maps are well designed and inspired a LOT by JSRF, but they're also thought for the Manual mechanic by having long flat zones.
Story was whatever, ok I guess.
But in conclusion, it is overall a great game with devs that knew what they were doing and knew their stuff about Jet Set Radio. Definitely a must play
1999
2008
I'd have given 4 stars but the framerate just not it. The best version is on XB Series
For me that's where they did modern Sonic levels just right. Not too easy, not too short and not being 99% 2.5D sections.
Eggmanland was the challenge I wished for so long in a Modern Sonic game.
Since people complained about those in Unleashed, we got the results in later games (Generations, Forces, Cyberspace) where the levels are just ridiculously easy and short ( you can finish them under 1min or less), and since Sonic Team didn't wanted to try new things anymore, we're stuck with the same re-used levels.
In Unleashed, the levels and their environment is really varied, and colorful. The level design of the modern stages are reallyfun and engaging with a good mix of 3D and 2.5D.
Wherehog is just fine, a god of war clone, but some parts in his levels are questionable (mostly when it comes to platforming). I can't really recommend it with that kind of framerate. Definitely go for the next gen version.
I also like the fact they made those level longer and you just chilling doing them. Though the music getting cut off because of fights can be very frustrating.
Also the game has cool hubs and you can unlock secret levels !
In short, that's one of the most complete and fun (but sometimes frustrating) Modern Sonic game you can experience (by modern I mean ps3/360 gen and higher).
For me that's where they did modern Sonic levels just right. Not too easy, not too short and not being 99% 2.5D sections.
Eggmanland was the challenge I wished for so long in a Modern Sonic game.
Since people complained about those in Unleashed, we got the results in later games (Generations, Forces, Cyberspace) where the levels are just ridiculously easy and short ( you can finish them under 1min or less), and since Sonic Team didn't wanted to try new things anymore, we're stuck with the same re-used levels.
In Unleashed, the levels and their environment is really varied, and colorful. The level design of the modern stages are reallyfun and engaging with a good mix of 3D and 2.5D.
Wherehog is just fine, a god of war clone, but some parts in his levels are questionable (mostly when it comes to platforming). I can't really recommend it with that kind of framerate. Definitely go for the next gen version.
I also like the fact they made those level longer and you just chilling doing them. Though the music getting cut off because of fights can be very frustrating.
Also the game has cool hubs and you can unlock secret levels !
In short, that's one of the most complete and fun (but sometimes frustrating) Modern Sonic game you can experience (by modern I mean ps3/360 gen and higher).
2003
2009
A remake of DOA2 that came out after 3. So the gameplay is slower than 3 sadly but the rest? Just amazing. The game have the boss as a playable character, Hitomi if you have a doa3 save. The game uses the og xbox's power for these amazing visuals for its time. Even you'd be surprised.
I never seen a 3D fighting game with such detailed stages, they're big and have many layers! You can fall on so many locations, and you can notice such impressive details on them.
They made like 5 versions of one stage just for the boss fight that has the ability to change the season and scenery of the stage.
Anyways, a shame the xbox live doesn't work on it no more, because it's an amazing 3D fighting game, with satisfying gameplay, animations and pretty visuals.
I never seen a 3D fighting game with such detailed stages, they're big and have many layers! You can fall on so many locations, and you can notice such impressive details on them.
They made like 5 versions of one stage just for the boss fight that has the ability to change the season and scenery of the stage.
Anyways, a shame the xbox live doesn't work on it no more, because it's an amazing 3D fighting game, with satisfying gameplay, animations and pretty visuals.
2013
2019
2007
2008
2018