427 Reviews liked by AlexTheGerman


This game got me through the early days of the Covid pandemic. I played it daily for several weeks straight, and got pretty good at speedrunning it. Cried at the end every time. Was definitely a source of stability during a period of time where everyone was scrambling to figure out what was going on.

My favorite story's thesis translated and told through the language of video games and game design. I love how it’s dedicated to creating this therapeutic experience and how it communicates that just through how it’s built. There’s so much value in immersing yourself in the unfamiliar, savoring all these little pockets of existence not just the grand or eventful. Your goal looms overhead and literally shapes the landscape you traverse, your destination is in constant reminder but choosing to engage with all these little interactions that’s where this games truly shines. Your willingness to be in the moment and enjoy these little activities despite your destination there's so much value in that and games are uniquely built for exploring player agency like this. The claire and mom phone call is cute and heartfelt and contextualizing your journey as this reluctant reprieve is something I really like. You really don’t know how valuable an experience is until you choose to take the plunge yourself and even if its not for you "its all a part of the experience" and that should be cherished.

Such a delightful little game. If we could distil the feeling of school summer holidays into videogame form, this would be it.

First played it during lockdown and it provided much needed respite from being stuck indoors, but also went back often after that as it's just a joyful world to chill in.

On top of the lo-fi visuals, what I loved most about this were the dialogues, freaking hilarious, sweet and heartwarming.

The soundtrack is also amazing and is nowadays my go-to when I need some feel-good vibes.

Short, cozy, relaxing, heartwarming

A delightful experience beginning to end.
I cannot say enough good things about this game. I honestly can't even find a minor gripe to complain about. It's a short game, only 2-4 hours depending on how much you want to collect or do. It's short, but sweet.
It's a perfect game to play in an evening. The tone, music, and overall vibe make this one of the most feel-good games I've played in a while.
For lack of a better word, it's incredibly wholesome.

+ Delightfully wholesome
+ Beautiful, relaxing music
+ Cute visuals that work with the vibe
+ Fun, quirky characters
+ Good collectibles that tie into progress. The more you get, the easier it is to cruise around the island.

really cute and cool and soothing.

Finally I finished it. After two years. It was a long journey but it was worth every minute. I got frustrated a lot but man, honestly, it's still the most intelligent game I ever played. It's purely based on curiosity and exploration. The only thing you shoud do id try it for yourself. And don't get discouraged ! You can do it

This is a perfectly cromulant retro shooter that you can 100% in about an hour. It's tiny and cheap and a bit janky, but it's also pretty fun.

About 5 years ago, I'd heard of a game called Outer Wilds and thought it looked pretty neat. It then came out and I decided back then that it wasn't the right time to play this game, I was interested in it but it just wasn't quite the right time. Not the first time this has happened to me for a game before, there's a fair list of games where I want to play and know I'll probably like a lot, but it just doesn't feel like the right time. Outer Wilds was one of those games, just affected by some weird mental block that made me wanna wait until I felt I was ready to play it.

And during those years of waiting I'd heard countless times from content creators, media folk, and regular people about how incredible this game is but crucially, no one was ever able to explain why. That was such a mystery to me, there's so so many games people love with all their heart and you're able to understand why, so why not Outer Wilds? That was a question I'd had 5 years ago, and it only got louder during those 5 years as more and more people played the game and said it their favorite game ever, or at least top 5 ever and that you MUST play it.

I was driving home from work in early May 2024, and recently Outer Wilds was on my mind again and I thought to myself that maybe it was finally time to play it. Got home, searched it and conveniently it was on sale on PS5, so what the hell, now's the time.

Fast forward to May 15th 2024, and 24 hours of playtime later I rolled credits on Outer Wilds, solving the mysteries of the Hearthian Solar System and as incredible as they all are, just awe inspiring incomprehensible storytelling, the greatest mystery I got to solve was finally just what it is about Outer Wilds and why people love this game so much. Like everyone else, I cannot quite put it into words. It's impossible, a fool's errand. Even if I'd went and spoiled the entire thing for you, no amount of words could explain how this game does what it manages to do and makes you feel the things that you will feel. You simply just have to experience it for yourself.

And just know that if you've ever asked yourself, 'What is it about Outer Wilds that people love so much but can never properly explain why?' That mystery you will solve once you roll credits. And it's the greatest mystery of them all.

Basic 1-bit platformer that can be finished in an hour. A good palette cleanse title that will be forgotten about almost immediately.

I played the Pepper Grinder demo during Next Fest and I really loved it and I was eagerly anticipating the games release, and I immediately picked it up once it launched. Despite some of the good that crops up during the game, overall Pepper Grinder is a massively, MASSIVELY underwhelming game.

Before I get into the issues I have with the game, I just want to mention that the art and the aesthetic of this game is pretty fantastic. The pixel art, the animation, the color palette, how diverse every level looks, it's all really impressive stuff. Drilling through mountains and volcanoes and icebergs and ruined cities all make for really fun settings for the game. It's just disappointing that all of that feels wasted on levels that don't take advantage of what makes this game great.

Pepper Grinder excels when it's just Pepper, the Grinder, and a whole lot of dirt. The movement is tight, its fun, it's fast and it's got a lot of personality to it. The game throws in some fun gimmicks too like dousing lava with water to allow you to quickly drill through the magma before it melts again, or ice that will break behind you as you drill creating exciting moments of platforming in really unique ways. The game just discards these ideas so quickly that with a run time of roughly 3-4 hours, they feel very underutilized. Some of these ideas only appear once, or maybe twice out of 23 total levels and I just wish there was more I could do with them. And it absolutely does not help that there's so many parts of other levels that focus on all the things that don't make the game fun. Having to shoot rockets at ice takes longer than it needs to, 'combat' sections get old after the first one in level 1, and World 4 is almost entirely focused around these slower, less drilling inspired things. One entire level in World 4 has an entire three places to actually drill, and the rest is filled with unfun autoscroller combat with a machine gun. There's just far too much in this pretty short game that's just frustrating or unsatisfying. But even still, there's a lot of fun to be had when the game isn't focused on all the things that aren't fun. If the whole game was like this, it wouldn't feel so bad, except for one giant glaring problem: the bosses.

The boss battle in this game are outright bad. There's unfortunately not a single one that is fun, they're tedious and frustrating to fight and show off every single flaw the game has on offering. This game is just not built for these, they don't add anything to the experience and actively detract from it. The final boss in particular is especially bad, the first phase is fine (even though halfway through the AI broke for me), but the 2nd phase is genuinely a slog to fight. It's like one of the worst combat arenas I've experienced in a game since the good old Capra Demon fight in Dark Souls.
Just all round really frustrating bosses that do nothing to enhance the strengths of this game.

Maybe I went in expecting the wrong things, but this package has overall left me largely disappointed. So if you are like me, and you played the demo and really loved the fast paced drilling action and wanted to get this for more of that, I cannot recommend Pepper Grinder for how misused this games mechanics are that get focused on all the wrong things.

Fun enough as a very small, gimmicky platformer. The levels are quick and fun and the boss fights are unique, especially the last boss.

I wish there more here, overall, in terms of content. The hunt for coins for cosmetics was not really doing it for me.

Played fully on steam deck with no issues.

It's a fun little game but I am left underwhelmed. It's way too short and the gameplay loop isn't anything noteworthy, and it's creativity loses steam quickly. I recommend it to blast through in a day especially with its very inexpensive $15 price tag. It's a good enough time.