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I do not identify myself as a person for whom the plot in shooters is important, but what Brainbox Games has realized cries out for vengeance to heaven. Instead of being fully based on the events of the film, they decided to make it a prequel to the film itself. The only goal of the main character, which also isn't memorable at all, is to get to the city, specifically to the titular Fiddler's Green, to feel safe from zombies.
But that's not the worst thing about this game. It's the gunplay and melee combat: Most of the weapons seem to be too weak, and regardless of whether you hit the head or the stomach, the damage is completely the same, with only the shotgun, revolver, M-16, and fire axe deviating from this rule. However, even the best weapons have their drawbacks, because while they can kill enemies quickly and effectively, sometimes you have to shoot more zombies than expected, even though you shot in exactly the same way as usual.
Speaking of melee weapons, not only are they weak (which reflects very poorly on real-life weapons), but they're also used too slowly, which makes the zombie bite you faster than you attack him.
The soundtrack also leaves a lot to be desired. Not only it's generic, but also irritating at times, due to being a repetitive loop that quickly makes you not want to hear it again. I literally can't remember any single one, and the most irritating ones will be spinning in my head for the same day I played Land of the Dead.
Level design is a mixed bag in my opinion. Some were pretty fun to play through, especially the ones where I did more than just kill brainless zombies. I will especially remember the levels where I collaborated with Otis. The rest of the missions are plain boring as we wander around levels looking for a path to get us through any level, but the worst levels are the ones where the only job is to kill zombies, mainly because of how boring, repetitive and tedious they are.
Speaking of "brainless zombies", that term didn't come out of nowhere, because the game's artificial intelligence is literally "brainless". Zombies are usually too slow, they're often punching doors even though I'm next to them, or sometimes can't decide whether to fall or go down the stairs to a lower floor. All of this makes killing zombies too easy and unsatisfying. However, it's not just zombies who are stupid, and Otis isn't a sane person either, as he mostly stays in the same place when a wave of zombies comes, which makes this numskull a quick kill until we help him.
The last level is some kind of unfunny joke because it's basically doing the same thing you usually do, except there are more zombies than usual and you're only on top of titular Fiddler's Green.
All in all, Land of the Dead: Road to Fiddler's Green is the kind of lousy game that, while generally shoddy in execution, had the potential to be a decent game if more experienced developers were hired and given a bigger budget. Land of the Dead has received too little respect in my opinion, considering that this game wasn't published by Vivendi Universal Games, which owned the Universal Interactive label, which could easily release such a game and give away a larger budget, given the fact it was based on Universal Pictures' movie itself. From what I've heard, the game gained a cult status, however, it won't change my opinion of this game at all because it doesn't make it any better. The only thing I can praise about this game is the different types of zombies, where one of them even vomits some flesh to would temporarily poison us and make us barely see anything, as well as some levels that feature more activities.
The original Half-Life suffered from lack of ambition when it comes to the Xen part, but Crowbar Collective managed to not only make much longer, but also definitely being better executed (in fact, the original Xen is not comparable to this third-party masterpiece). This only shows how Crowbar Collective was massively passionate when they developed this game.
Speaking of the engine the game is based on, Crowbar Collective used an already outdated Source engine, which they modified to the point of making Black Mesa to be, without a doubt, the best-looking game on this engine (if we exclude Titanfall games from Respawn Entertainment).
The game graphics and recreated level design aren't the only thing remade in Black Mesa, but also a large portion of rather less notable, but worth appreciating aspects like voice acting, soundtrack, sound effects, user interface, and most notably, the gunplay (it's plain incredible; it doesn't need any explanation).
Black Mesa isn't a just a better-looking Half-Life recreation, but also a somewhat different experience that I will remember for the rest of my life. Not to mention, it's only 10 USD more expensive than the original Half-Life game. I absolutely recommend it, even more than original.