Arcesius
2014
A fun game in coop. What makes it stand out from other dungeon crawlers is the limited options for character progression. While this might sound like a bad thing, it actually is not: Not being able to "outplay" anything by simply finding broken builds or making your character overly powerful forces you to become better at the game itself if you want to tackle its harder challenges.
2017
A game that tries to do its own thing with the "dismemberment" mechanic and futuristic setting, and one that is actually pretty fun. There are only a handful of bosses in the entire game, which is a shame, and trash-mobs can decimate you in no time, which forces you to either play carefully, or abuse the running-attack with the staff, which is what I did.
The first DLC is fantastic and offers a creepy setting. The second DLC, however, is absolute, repetitive garbage and nothing more than a cash-grab.
The first DLC is fantastic and offers a creepy setting. The second DLC, however, is absolute, repetitive garbage and nothing more than a cash-grab.
2010
A fast-paced precision platformer with a character that is a joy to move around. Simple controls and straightforward artstyle allow the player to focus on the king: the platforming gameplay.
Initially I thought I would play through this game once, but I ended up liking it so much that I ended up completing all worlds deathless, which, while by no means the hardest feat, felt incredibly satisfying to achieve.
Initially I thought I would play through this game once, but I ended up liking it so much that I ended up completing all worlds deathless, which, while by no means the hardest feat, felt incredibly satisfying to achieve.
2016
I generally adore speedrun-focused games. Bound is one such game, and is additionally really unique in its artstyle and presentation.
Despite being in 3D, Bound doesn't require too much precision and thus still feels great to play and sequence-break, although there are still a few moments where the camera can be your worst enemy.
Also, the 100% speedrun can be a pain, as some of the collectibles blend with the background and can easily be missed.
Despite being in 3D, Bound doesn't require too much precision and thus still feels great to play and sequence-break, although there are still a few moments where the camera can be your worst enemy.
Also, the 100% speedrun can be a pain, as some of the collectibles blend with the background and can easily be missed.
Great game if you approach it with a lot of patience and are not expecting explosive action all of the time.
The story and character development is the highlight of this game. I even enjoyed going for 100% completion, but there are some things that could have been better. For example: mark completed challenges as completed even if done before the corresponding challenge level is unlocked.
The multiplayer however, was a dreadful, empty, lackluster experience.
The story and character development is the highlight of this game. I even enjoyed going for 100% completion, but there are some things that could have been better. For example: mark completed challenges as completed even if done before the corresponding challenge level is unlocked.
The multiplayer however, was a dreadful, empty, lackluster experience.