"im gonna turn my death machine game into a moving self-improvement story, best idea ever"
just hope that the story of a childish Carmelite who has to separate herself into "bad Maddie" and "Good Maddie" wins me over somehow.
Unlike 1001 spikes or Itakagi's Ninja Gaiden, this game builds its deadmachine without grace or personality by fitting it into that premise. It seems to make sense, but confusing perseverance with masochism and self-acceptance with the separation of "my good half and my bad half" is very childish, although later both halfs come together in the form of ... POWER UP? DAFAC DUDE.
One note: Since I was a kid, I have always been interested in how each person took the rhetoric of the hardcore player, perhaps the difficulty in the 80s was profitable as a time value, but in the 90s and 2000s it was already an aesthetic

Reviewed on Nov 10, 2020


7 Comments


I'll leave you to your own opinion, but I would point out it's not really "good half" and "bad half". It's just a character and the accumulation of everything she dislikes about herself. And the story is about realizing it's not a "bad half" and confronting it.
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2 years ago

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It is very, ABUNDANTLY clear that that you did not pay attention to this game's story at all. Did you miss the part where "Good Maddie" admits that she drinks as a coping mechanism?

The point is that negative feelings like doubt and fear are not inherently terrible, and in fact crucial for survival. The point is that they consume you when they become dangerous, and suppressing them is just as damaging

1 year ago

This review confuses me so much
I get what you’re trying to say but what is a deadmachine

10 months ago

bruh

10 months ago

This review is what happens when they skip the cutscenes and act like they know what happened

5 months ago

Deathmachine is a really cool name for a band