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Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event


Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event


Gained 750+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years


Gained 100+ followers


Found the secret ogre page

On Schedule

Journaled games once a day for a week straight


Gained 300+ total review likes


Created 10+ public lists


Gained 100+ total review likes

Trend Setter

Gained 50+ followers

Well Written

Gained 10+ likes on a single review


Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 15+ followers


Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 3+ followers

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Mother 3
Mother 3
Chrono Cross
Chrono Cross
Silent Hill 2
Silent Hill 2


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More


Oct 27

Sloppy Eater
Sloppy Eater

Jan 29

Silent Hill: Play Novel
Silent Hill: Play Novel

Jan 25


Jan 20


Jan 18

Recently Reviewed See More

Knees buckle before the great expanse
The threshold of ruin overtaken
Thoughts locked into hypnagogic trance

The foundations of reality thoroughly shaken
World screams out a final anguished cry
Searing pain on a land forsaken

A corpse whimpers a final lie
Phantasmagorical tears in space time abound
Clouds frozen in the blackened sky

Trembling ceases within the ground
Destruction slows into the still then
Atmosphere pierced by the soundless sound

A people denied their sundering end
Void spaces of slumber again and again

After the release of Super Metroid, the Metroid franchise went dormant for a single console generation. There were nearly ten years without a single new game. While I don't find an issue with this - I don't necessarily think franchises need to be alive - it definitely made returning to the property later down the line more difficult. Where do you go from Super Metroid, one of the most beloved games of all time?

Metroid bifurcated in 2002, two titles releasing on the same day. One propelled the franchise further into greater heights, and one allowed it to stagnate, intending on making "Super Metroid again".

Prime is "Super Metroid again." The overarching thematic narrative of the Metroid franchise is ignored here, a game sandwiched between Metroid 1 and 2 to tell a story that is largely irrelevant. With regards to canon, I don't care whether or not this game is a part of the "main story". What I do care about is that it is the beginning of Metroid as franchise, a narrative created outside of the risky thematic confines of the series thus far to make it easier to make more games. How do we make more Metroid games? We make Super Metroid again, but this time in 3D.

Samus once again has to defeat the Space Pirates and grow more powerful and satisfying over the course of the journey. Samus once again slaughters all that get in her way. Samus once again commits atrocities in the name of the Federation.

Metroid as franchise is rote and scary.

After Samus' bold and triumphant return, something sets in. Something she's been running from ever since she first executed a Metroid in Tourian, all those years ago: she is just as much a pawn in the Federation's game as anyone else. She must navigate their prescribed spaces, she must do exactly as they ask. Any exploration off the beaten path, any deviation from their exact orders, will result in punishment.

Super Metroid was a game highly fixated on the idea of empowering the player. Thematically incongruent to Metroid itself so far to me, but something that resonates with many. Fusion is a rebuttal of that, a return to the condemnation through play that Metroid II on the Game Boy fixated so heavily on. Samus, for her actions in the last game, has now become part of the state itself - her cyborg suit melded to become one with her flesh. The two are inseparable. However, she has also become part of the Metroids she swore to kill. A conflicted identity that cannot exist.

And through this journey, Samus reconciles that nature. She kills the part of her that was loyal to the Federation, buries it behind her. She even goes so far as to become an enemy of the state. It is only here, after she has thrown away all that defined her before, that she can learn to grow from the atrocities she committed in the name of empire. It is only here that she can be forgiven.