A letdown after the first STALKER game, this one strips away the atmosphere in favour of more accessibility, be it via a more streamlined story, improved gameplay, or a re-designed open world. It's not bad, but it's severely lacking in charm as compared to the first game, making it feel more like a rehash than something truly worth experiencing.

I wonder if STALKER 2 will strip the atmosphere of the original game even further...

A decent game, with varied weaponry and some decent comedic potential in the different situations the player could find themselves in. Apocalypse Weekend was pretty awful, though.
Overall, if you're not afraid of gratuitous violence and offensive stereotypes, this game can be comfortably beaten within four hours (excluding Apocalypse Weekend) and is well worth experiencing, if only for the absurdity of it.

(Copied from Steam)

A decent enough game, though you should lower your expectations. It's an open-world-esque looter-shooter, with all the missions taking place across a few (somewhat) large, open levels. If you're expecting it to be absolutely anything like the original Shadow Warrior, definitely skip it, as this is nothing like a classic shooter.

Once I got past the initial shock, I found a decently fun arena shooter style game, with a cheesy story which I couldn't really understand because I never played the first reboot title, weapons which would provide a good punch had it not been for the bullet sponge-y nature of the enemies, decently large levels with some nice visuals, and an overall solid experience. Generally speaking, this is not my kind of game, but it is hard to fault it, as it seems to have been handled well, within the scope of what the developers seem to have been going for.

(Copied from Steam)

I literally spent an entire hour running around the Return to the Cathedral level looking for a singular piece of loot to reach the gold quota. I timed it.

All of the zombie levels are awful and even the 'proper' levels devolve into tedium later on in the game. There is pretty much nothing interesting or noteworthy here beyond the first two levels — the atmosphere is either close to non-existent, or badly handled to the point of absurdity, as with levels such as Return to the Cathedral. I honestly don't understand how the people at Looking Glass messed up this badly, and how people actually enjoy this. For me, the game devolved to knocking everyone out and running around the map looking for loot for literal hours, and just for that huge waste of time, this game gets a shit rating.

I've beaten the tutorial campaigns, and a bit of my own campaign. First impressions? The seem to have streamlined the fun out of the game. You can't build armies, capture settlements, build diplomatic relationships, or do anything without tons of micromanagement and heavy punishment for doing anything interesting. I literally can't even begin the campaign without running into a wall (my strategy is generally to stack tons of cheap units on all my starting settlements and attack everything around me right at the start; You can't do that in this game). Overall, I could see how the game would have unique mechanics and balance of its own, but as for myself, I just can't play it.

2016

The gameplay loop just feels boring and unfulfilling, and playing on Ultra Violence, the game offered little to no challenge, even to someone who doesn't really play shooters (being myself).

The soundtrack was really awful, blaring with toneless downtuned guitars and annoying dubstep-esque synths. It sounded really compressed, and prompted me to just turn it off halfway through, greatly enhancing the experience.

The best strategy seemed to be to jump around in circles like a maniac, shooting off all the imps one at a time, before going up the food chain, taking care of progressively bigger foes. Remember how in Serious Sam, if you didn't prioritise targets, you would quickly get surrounded and overwhelmed? Well, not in this game. Here, the demons pretty much can't do anything against you keeping your distance and hopping around in circles. It's quite disappointing.

Bar the music, the sound design is generally quite good. The guns feel punchy to use, the enemies provide feedback for when they are damaged. Combined with the gorgeous graphics, the presentation definitely carries the game.

The level design is pretty much non-existent. It's essentially your standard arena shooter affair. Nothing to say here.

The modding support is great. The inclusion of Snapmap definitely bumps the rating up a star or so.

Overall, the game can be nice for when you want to turn your brain off and click some monsters, and the commjnity-created content is nice, but it really doesn't do much to elevate itself above arena shooters from fifteen-odd years ago. It's a meh game, for sure.

Truly wonderful action/simulation game. I have only played vanilla, but even then, the fun never seems to end. Wonderful combat mechanics, a well-implemented dynamic political landscape, easy to learn, hard to master gameplay. There is nothing not to recommend. 10/10 fun.

Also, there's supposed to be multiplayer or something, but there were no lobbies in Southeast Asia, and I generally stick to singleplayer. I dunno.
(Copied from Steam)

The most haunting, melancholy game ever made. Everything in this game is drenched in atmosphere and metaphor. Honestly, I don't know how to describe except simply 'art'. With the releases of King's Field IV and Silent Hill 2, gaming truly peaked in 2001.

Most of the games are just boring. It had some minor highlights, but it's really not a worthwhile experience overall. Just watching a YouTube playthrough should be more than enough.

Edit: Just realised that Shatter is in this, and not Dread X Collection 2. 'Shatter' deserves to be a full game — it has one of the most intriguing premises of any game within the past decade (as fas as I'm aware). I still think the collection is not worth buying just for this one short game, but it's something to note.

This collection is overall better than the first one — there is a hub world to provide context and insert some unique artistry into the otherwise completely disconnected experience. Charotte's Exile has some interesting gameplay, and as a chathypnosis hobbyist, I can't help but appreciate Another Late Night and its fairly realistic depiction of hypnosis and its effects.
To the End of Days was really cool with its presentation, and managed to provide a climactic ending after less than half an hour of playtime, so I kind of wish that it was full game. Touched by an Outer God was pretty neat, too.

This game has half the subtlety, half the length, and double the weapons of Silent Hill 2. The story was basically a re-hash of the first game, since it's a different villain essentially trying to do the same thing as the one from the original game. The game focuses too heavily on combat, and while there is still symbolic imagery plastered around the game, it's really not very striking considering that the game basically has no mystery to it (again, if you've played the first game, you know what is going to happen here). While it is a decent survival horror game as far as those go (at least, to my limited knowledge of the genre) I really can't find much reason to recommend this game in particular — you're not likely to get that much out of it.

2010

The game is a bit too short for my liking, though it still manages to be striking. With a bit more time to develop and present its ideas, this could have been a real gem, though as is, it kind of feels like a demo. Maybe INSIDE is where things really pick up? As of writing this, I've yet to play that game.

As one of the people that got tangled up in the fandom of this game when I was younger, this game definitely changed my life. Just for that, it deserves some credit.

Moving past meta matters, the game itself actually has some legitimately funny dialogue, great music, tons of depth in terms of hidden content, and some surprisingly heartfelt moments.

It's a real phenomenon of a game, and its impact both on the video game landscape as well as the lives of its fans is pretty hard to understate — it's certainly not a game to miss.

It was pretty boring with its exposition and cutscenes, though you have to keep in mind that I generally don't like dialogue-heavy games. Has some charm, but nothing compared to Undertale. Some characters were still pretty interesting, though, and Jevil was a good challenge, so I have to give it three stars for effort. Considering the game is free and only about four hours long, it's at least worth trying.

While it is undoubtedly bigger than Hard Time by virtue of having a larger world, as well as giving you access to super powers, I found the campaign to be a bit drawn out, wherein it's just walking back and forth across the map for no good reason. Also, the fact that you are not in prison means that there isn't an inherent ecosystem where it would make sense to get into fights. Overall, it's essentially the same as Hard Time, and while it can definitely offer some fun due to its ridiculousness, you wouldn't be missing out by skipping this game.