An improvement over Wrestling Revolution 3D in small but noticeable ways.

While I find it pretty funny that MDickie has essentially been slightly modifying and re-releasing Wrestling MPire for over a decade, it's hard to dent that the games tend to get better with every subsequent refinement, and this game really is just pure fun.

While this game does tend to drag on when you have to move six guys across a level, I find that at its best, the gameplay can be quite engaging and even exciting.

However, the real highlight of the game is not in the gameplay, but in the ludo narrative harmony. You see, many games expect you to care about the main character, but very few pull it off as well as this game — I have had people with 50+ kills die because of my recklessness, and their squad members had to carry the torch. By the end, all but one of my long-time soldiers had perished, solidifying the surviving one as an absolute badass in my mind (this was helped by the fact that she could deal 30 damage in a single turn with her shotgun). Overall, assuming you don't savescum, this game weaves its themes of empathy and valuing individual lives into its gameplay rather well, and I grew more attached to the assault-class operative 'Loco' than I did to anyone in Divinity: Original Sin 2. Just for managing to create a real connection between me and the characters within the game, I have to give XCOM: Enemy Unkown four stars. Maybe if it did a bit more to explore the themes I noticed in gameplay, ans if it was a bit less tedious, the ranking would be higher. Maybe XCOM 2 does it better...?

Decent enough game. Doesn't overstay its welcome, but I feel like it never really 'picks up'. It has no music, the design doesn't offer much to the eyes (being flat and all), the themes of the game don't.get much time to develop, and the game never gets particularly challenging or interesting beyond the basic loop of shooting, throwing your guns, and shooting more. It's solid, but being a 2.5-hour game, you have to keep your expectations of what it can offer you in check.

Pretty much the polar opposite of the first game in a few ways. This game is pretty much entirely filler — you'll be playing through the same stages over and over just to reach a disappointing end, treated to a 'story' that hardly even begun. This game could be squashed down to be the same length as the first SUPERHOT, if you just cut out all of the repeating content required to get to the ending.
Overall, it's just disappointing. This could easily pass of as an expansion pack for the first game, with some new levels and slightly fancier graphics. The gameplay is somewhat more varied this time, though I feel that the format of the game really brings it down (imagine Hotline Miami except you can tank four shots before dying, but once you die, you have to start the entire 'scene' over. It's just a bad fit).

Overall, the game feels bloated and pointless. It really is just MORE SUPERHOT.

After 23 hours of running around confusingly-designed environments stabbing tons of enemies to death with a washing pole, I can't handle this anymore. This is basically the King's Field III of the Souls series (rather fittingly, it's also the third Souls game) — bloated level design, lore which largely disregards subtlety, and a slower, less enjoyable core gameplay experience (fortunately, the frame rate is not garbage this time around). Overall, this game shows that FromSoft lost their way with the series, focusing on 'epic lore' and 'big bosses' instead of atmosphere and subtle world building, but at least Dark Souls III doesn't feel so sluggish to play. Would not recommend.

Update: I beat the game start-to-finish in preparation for Elden Ring. It doesn't really get better later on. It's the easiest, and crappiest Souls game. Would not recommend.

A nice expansion to the base game, expanding the scope of the mechanics whilst turning down the scope of the story somewhat, making it a bit more... personal, maybe? The story still doesn't really make much sense, but at least it doesn't expect you to be the middle-man in a (sovereign) state-wide conflict.

This game sends you on a quest to find Ozee and stop him from getting his hands on a super weapon. There is more freedom regarding diverging paths, more varied playstyles, and generally more fun. If you liked the base game, you'll definitely like this.

Also, there's a neat OFF reference in here, whether intentional or not. Bonus points for that.

The puzzles really pulled the experience down for me; They were never particularly difficult, nor imaginative, mostly just tedious with how much pushing those blocks needed to get them into the correct positions, and just how many times the same pattern had to be repeated. Some puzzles were also plain obtuse, making me resort to a walkthrough to finish the game, something I don't often do (then again, I don't often play games with such an abundance of puzzles).

The combat was fine, with a snappy dodge and a nice, simple string to be used by mashing square, though I found it strange how the main mechanic of stunning enemies and then needing to find a way to kill them was mostly made obsolete less than halfway through (not going to elaborate further for fear of spoilers).

The atmosphere was quite good, with sound design showcasing the upper limits of the Playstation. Playing it on an emulator on my phone due to not having access to any other gaming hardware, I was about as immersed as can be. Had it not been for the puzzles breaking up the pace of the game, it would have been a pretty enjoyable 5-or-so-hour experience. As is, I found a lot of the game to be a chore, to the point where I didn't even bother finding all the glyphs (surprising considering my affinity for exploration games like King's Field). Something about my reward for exploration being another tedious puzzle and an ability I would never use didn't quite tickle my fancy.

Overall, if you like puzzles and/or games with a thick atmosphere (as I do) I would recommend to at least check this game out. This game has at least made me curious about the rest of the series, so it's not exactly bad. However, the tedium of doing pushblock puzzles whilst enemies continuously spawn to beat you up and slow the process of pushing blocks down really wore down on me, pushing the game's rating down to just average.

This game has great level design for stealth, an interesting narrative and an impeccable atmosphere. I don't really feel like writing the kind of long, pedantic review this game deserves, so all that I'll say for now is that if you at all like stealth games, this is a definite must-play.

The only thing that brings it down for me is the last area being kind of doo-doo, as well as some weird pacing throughout.

The battle royale format is the most confusing thing ever... Why would anyone want to take the classic deathmatch formula and add lots of looting (I hate looting in games) and running around being bored? It adds tension, sure, but you can get just as much tension from constant pressure — always wondering if there's someone around the next corner. In this game, you can spend minutes at a time simply hiding and waiting, so the tension comes from the possibility of losing the time you invested, but that formula literally relies on wasting your time.

As for the gameplay itself, having revisited it two years after I initially played it, it's actually surprisingly good. Obliterating people with the shotguns is fun, shooting unaware people running from place to place with a sniper rifle is also fun, and I've gotten 12-kill matches (where I finished second place) so I can't exactly not recommend the gameplay.

With that said, the issue of finishing second place is always prevalent. When there's five people left, the first two to engage will both get killed, as they'd be revealing their locations. Because I'm the guy who gets >5 kills in every match, I always end up shooting first in those crucial last moments, and always get shot in the back right after eliminating the third-last person. I just don't think this format is very good.

You build fortifications, the zombies come, and your weapons are not strong enough to kill them, so you lose and have to spend V-bucks to buy lootboxes to get crafting materials to craft better weapons. It's complete bullshit. There is basically no gameplay beyond running around the map looking for things to collect and then shooting brain-dead zombie hordes. There's just no reason to play this.

Oh, there's a Batlle Royale mode, too. I don't like the building mechanics and the guns feel worse than PUBG. Everything else from my review of PUBG applies. Battle Royale is just a slightly more elaborate cash grab than Save the World.

This game is such a grind... I don't really play JRPGs, but man, this was a slog. The combat is slow, the exploration is slow, the story is slow. You constantly die and have to respawn and get back to where you were. The game throws maze-like environments filled with enemies at you and expects you to get through them just to experience more unfunny humour and give you more party members to make the combat even more difficult and complex? Just why?

Getting the second party member was a game changer, because death actually had a consequence now. It set me back so significantly that even holding down-left and pressing the turbo button couldn't fix my problems in a few minutes.

Okay, time for the actual review. The music was pretty good, and the premise was interesting. The pacing, however, was way too slow, with me logging over ten hours to get to Threed, at which point I just gave up. The combat mostly involved spamming damage and healing until I ran out, dying, respawning, and going back to where I was. Essentially, I'd fill up my inventory with healing items, try to physically go somewhere to progress the plot, get lost, get caught in a bunch of battles, die, and start over. It was horrid. The story ended up massively losing pace, and I pretty much dreaded playing the game until finally, after I was able to get out of Twoson, I realised that I hadn't had fun within the last five hours and quit on a high.

Basically, I don't get this game. I can die a hundred times in Dark Souls and come back until I can SL1 +0 No-hit Four Kings, but that's because in that game, victory is never more than ten minutes away, and defeat is always my fault for making a poor decision or having poor reflexes. This game feels like a brick wall, where you have to continuously punch it until you break through, only to reveal another, thicker wall for you to hit your head against. I'm more than open to discussion in the comments, but don't expect me to have anything meaningful to say about the story or the symbolism of the game, because the gameplay prevented me from getting to them.

It was just boring. I think I got halfway through Episode 3. Really not my thing.

It was pretty fun, though I don't like how dodging just lets you evade everything, with basically no penalty for dodging seeing as the dodge is incredibly fast and there is no stamina meter. Playing on Normal (the default highest difficulty) I beat the game by dodge-offsetting punch-kick-punch hundreds of times. Eh, the game was all right.

Like everyone else, I played this game many times across different platforms. It's honestly pretty boring — the most neutered RPG experience in existence. The visual design is nice, but everything else is so bland an uninspired that even Ubisoft has basically done the same formula better with the new Assassin's Creed games. The combat in this one is crappy, the RPG mechanics do not exist outside of combat, the world is bloated with pointless stuff. I just don't like it. I guess, for 2011, it was a decent enough sandbox (although Gothic did it better ten years prior), and the game can definitely give you some hours of entertainment the first time you play it (I was seven years old when I first played Skyrim), but the fun really doesn't last.

It was pretty great, but the pacing felt somewhat off... Considering the game took me over twenty hours to beat, that was probably my fault. Still, getting shot off-screen wasn't very fun, so some of those deaths felt unfair and decreased my impression of the game. The story was really good, though. The visuals and sound are on point, as you'd expect from Hotline Miami.

Overall, I would definitely recommend this game, even if it can be a bit frustrating at points. Oh, and the custom campaign designer is rad — people have really taken to "making their own Hotline Miami 3".