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GOTY '23

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GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Don't Starve Together
Don't Starve Together
God of War II
God of War II
Prince of Persia: Warrior Within
Prince of Persia: Warrior Within
Resident Evil 4
Resident Evil 4
Dark Souls: Remastered
Dark Souls: Remastered

161

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024

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170

Games Backloggd


Recently Played See More

Hollow Knight: Voidheart Edition
Hollow Knight: Voidheart Edition

Apr 28

Dave the Diver
Dave the Diver

Apr 26

The Artful Escape
The Artful Escape

Apr 26

The Last of Us Part II: Remastered
The Last of Us Part II: Remastered

Apr 25

The Last of Us: Left Behind
The Last of Us: Left Behind

Apr 07

Recently Reviewed See More

Adding almost nothing to the story? Check.
Repeating the same boss fights in the main game? Check.
Cheap new power? Check.
Annoying parkour sequences? Check.

This DLC is called 'Epilogue' and I was expecting that it'd literally finish the main game's story for good, but instead it basically answers only one question and leaves you with five more questions.

But anyway, I'm still mad at the fact that we haven't gotten the sequel...

Prince of Persia (2008) is the reboot of the Sands of Time trilogy. Unlike the God of War (2018) reboot, PoP (2008) sets in a completely a different world rather than moving the story forward. We, as players, play as the Prince, but despite him being called "the Prince" (we don't know his actual name in this game either), he's not the Prince we know from the SoT trilogy.

And the famous time powers and sand monsters are not included; the Prince finds himself within the battle between light and darkness (which is the game's main theme). Elika, our new ally and companion, is playing a key role in this. Her special powers that come from Ormazd (the God of Light) help both the Prince and Elika heal fertile grounds and destroy the servants of Ahriman (the God of Darkness) to imprison him again before he escapes and corrupts the world.

The new Prince is more acrobatic than the Prince we know from the SoT Trilogy. Thanks to Elika's abilities, whenever the Prince falls from a cliff or harms himself, Elika saves him no matter what. If you missed the QTE during the battle and the enemy is about to land a fatal blow, no problem; Elika will save him. If I recall correctly, Ubisoft did this because they wanted to create what they did with time powers in previous games. The main role of rewinding time was that if you made a fatal mistake, instead of restarting the game and waiting for loading screens, you would simply rewind time and prevent dying. So in this reboot, instead of time powers, they use Elika and prevent you from dying at all. This has its own positive and negative outcomes. The positive side is that you can simply enjoy the parkour mechanics without being afraid of making mistakes since you can't die at all. And given that the game has literally no hud that shows the Prince's health bar or different parameters, I'm guessing that Ubisoft's intentions were simply to give the player a relaxing and enjoyable experience. But like I said, their intentions bring their own problems. Since I can't really die no matter what, there's nothing to be afraid of from enemies, including bosses too. Making the Prince literally immortal (thanks to Elika) makes the bosses less threatening, even though they were presented as such powerful enemies. But despite the flaws, I find the fight sequences very entertaining and cool. I think it's not wrong to call this "duel mode." In duel mode, the camera adjusts itself to view both the Prince and Elika and the enemy in a frame. And I call this "duel mode" because you'll only fight against one enemy at a time.

In duel mode, the Prince and Elika work together, but you can simply land only the Prince's combos on the enemies instead of getting help from Elika. But there are times that you have to include Elika in your combos when the enemy gets stronger or becomes corrupted. At first, I found the bosses too easy. I could simply bully them or finish them off by pushing them off a cliff. But towards the end of the game, enemies get stronger, their HP gets higher, and they parry the Prince very frequently. In order to deal with them, you have to include Elika in your combos. The longer your combo, the more damage you do to the enemy.

Aside from the gameplay, I really like the interactions between Elika and the Prince. Throughout the journey, from the very beginning to the very end, I connected deeply to the Prince and Elika. But there's an annoying thing: the Prince and Elika almost never speak with each other unless you stop what you're doing and press the L2 button (I was playing on PS3). The game shows Elika's icon to the player whenever there's an available conversation. Don't get me wrong, I really like their interaction, but it's so annoying that you have to stop walking, stop climbing, or stop whatever you're doing if you want to hear what she's going to say.

Besides that, like I said, I liked the story and characters. The end is beautiful and bravely done, if you ask me, but the final boss and sequence are disappointing. I can't believe it's been 15–16 years and we still haven't gotten it's sequel...

Lastly:
I can't believe how Nolan North's voice fit so well for the Prince. Through the gameplay, I always felt this new Prince was just like Nathan Drake from the Uncharted series. The Prince was charming, sometimes cocky, funny, and cool. As I was watching the credits, I immediately saw Nolan North's name and felt very happy. I always considered Yuri Lowenthal to be and always will be the Prince in my heart, but now that I've replayed this game, I feel like I can't say 'no' if Ubisoft decides to bring Nolan North again.


God of War III, the final installment in the legendary God of War trilogy. After I played Ragnarök: Valhalla DLC, I couldn't help but revisit this gem after a long time. I remember the first time I played this game I was only 10 years old and I went with my dad to buy a PS3 in 2010 just for this game. It's a game that has high nostalgic value for me, but I'll be as objective as I can and I won't spoil the story.

The game starts right after the epic finale of God of War II. Kratos using the powers of the Sisters of Fate to bring all the Titans from the past to his own time, shouting over Gaia's shoulder, challenging all of Olympus... If that doesn't sound cool to you, I'm not sure what will.
Like every God of War game, God of War III starts with an epic beginning and an epic boss battle. If I compare the epicness of this boss battle to other games, this is the MOST EPIC opening in ALL God of War games. This gives you a special feeling that makes you say "This is the best game I've ever played in my life!".

After the epic Intro, the real game begins. Our ultimate goal is to take revenge on Zeus by finishing him off and destroying everything and every god in our path. Even if it means bringing the whole world to the brink of chaos and destruction.

If I have to talk about the story and bosses very briefly, this game has the most epic boss battles of all God of War games, but this has both a good and a bad side. Unfortunately, after the first two main boss battles in the game, it takes too long and a lot of thing happens before you get to a proper boss battle, and again, specific characters that I won't name die so easily that I can't even call these battles "boss battles". This is probably the first thing I dislike about God of War III. Some of the gods are so weak and die so easily that I can't learn much about these characters and their deaths have little impact on me, even though their deaths wreak havoc on the world.

My second negative thing about the story is that Zeus, the main villain of the game, is not a very active villain. Ironically, we learn a lot about Zeus but we never see him actively in the game. To clarify this point, the game tells us a lot about Zeus. "How much?" you ask, "Almost every character we encounter tells us what Zeus did to them." Likewise, in general, we even learn exactly what Zeus was up to between God of War 1 and God of War 2. But I still think it's a bit annoying that Zeus first appears at the beginning of the game and then doesn't show up again until the end.
On the other hand, God of War III might be the game that contributes the most to the story compared to the other two games. There are a lot of characters, a lot of different locations. But I can't say that the plot is perfectly executed. It still doesn't give me the same flavor as God of War II. It feels like God of War III is a mixed soup, trying to tell too much and touching too many different aspects.

Also, if you liked the first God of War game more than God of War II, you will probably like God of War III. But if you still don't find the epic scenes in God of War III cool, like I said, I don't know what else will impress you... :D

Now let's move on to the gameplay.

We use the Blades of Exile in this game instead of the Blades of Athena that we used in the previous game. I won't tell you the reason of this change in order to avoid spoilers. These blades are similar to the weapons we used in GoW 1 and GoW 2, but the Blades of Exile have slightly different movements. I can also say that these blades attack a bit faster than the previous ones. But one thing I don't like about these blades is their design and the fact that they don't change shape as you level up.

If you've played any God of War game other than God of War III (including 2018's Reboot and Ragnarök), you can see that every time you upgrade your weapons in God of War games, they change shape in-game. They look sharper, more vibrant, cooler and more powerful. Unfortunately, in God of War III, none of the weapons we use, including our main weapon, change their appearance when we level up. You may not care about that, but I do.

In addition to weapons (and their spells), we also have other items that can be used in battles. Since these items aren't spells, they don't consume the mana bar, nor can Kratos use them as straight weapons whenever he wants. Instead, there is a yellow bar below the health and mana bar. This bar fills itself up very quickly over time and Kratos can only use these items when it's not empty. It's a nice addition, but the gameplay impact of these items is minimal except when they are mandatory, and the number of times they are mandatory is very small.

Apart from these items, Kratos has 4 different main weapons in this game. I personally preferred the Blades of Exile and the Nemean Cestus, which looks very cool. I won't say anything about the other two weapons, but the new weapons other than the Nemean didn't seem special to me.

In conclusion, I can say that God of War 3 is a game that has a lot of good things in it, but at the same time it feels like a soup and yet it's a great game. The music and the atmosphere are great. Kratos is even more greater. You should definitely play it before moving on to God of War (2018) and Ragnarök!