This game has been an absolute surprise to me. I adore CD Project Red's Witcher series, so when I first heard that they're planning to develop this game, I wasn't very happy about that. I wanted more Witcher games, not some random future thing.
When they released the first 45 mins gameplay trailer, I was impressed but i still didn't really care. I didn't have much interest, I never even heard of Cyberpunk before, and i felt that even though the game had a beautiful presentation, it would probably not be that special. I continued following the development and there were a lot of things I didn't like, just judging from their marketing. One of my biggest issues were the general tone of the in game dialog and that they casted Keanu Reeves' face into the game. Did not like that at all but I still kept my eyes peeled, I started to get the feeling that it might still turn out to be interesting at the very least. So, as you can tell, i wasn't part of the hype but i trusted CDPR and that they'd deliver a game as impressive as their Witcher games, at the very least. Then, the game released and everyone just lost their shit.
I gotta be honest, i thought it was hilarious, the glitches and bugs, it was a delight to see all these YouTube videos bashing the game. However, i felt a little disappointed. I actually thought, they'd make something competent. Who knows what happened during development and what possessed them to release the game in such state but it was not something I'd expected CDPR to deliver. So I decided to wait and see once again. A year later, the big 1.5 patch wass released and I decided now was the time. All I can say is something in the lines of "oh my fuck".
This game has been the most impressive, thought-provoking and unique experience I've ever had the pleasure to encounter. Not only is the story out of the mind of a cyborg madman, the characters, the city, the tone and presentation, it all comes together beautifully, immersing you into this strange yet familiar parallel universe where corporations rule the earth with iron fists and people live their lives, knowing that someone might kidnap them to steal their brainchips or robot arms on the way to the corner store.
The story kicks off with a slow day in Night City, just trying to get by in this strange new world, and with each mission, everything just gets weirder and weirder until you're not even sure what you really want anymore. Survival? Principles? Friendship? Or nothing at all?
I could go on and on about how impressed I am but obviously, there are also downsides. It is not a perfect game and even after a year of bug fixes, there are still plenty of issues. I personally experienced mostly visual glitches, which, to be fair, are still pretty funny but it did take away from my immersion. My love interest was absolutely broken (I went for River) and I couldn't even interact with him after his quests, making me feel robbed of any meaningful interaction with him.
That being said, even if the game ran as intended, I felt like there was a deep issue with Night City itself. There is this huge, bustling city you find yourself in and you can barely do anything. No clubs, no pubs, no restaurants, no animations for eating or drinking unless it's scripted, no cinema or any other form of entertainment. Sure, there are some food stands, a few clubs you can actually visit because of some quest givers, and some buildings that are available thanks to gigs but I often found myself wishing that there was just a bit more to experience than work and the main quest. Even if it's shallow, it would have been better than nothing. That and the fact that the main story line is actually pretty fucking short made it still feel like a bit of a let down.
If you don't want to play this game, that's absolutely cool. CDPR fucked up and they should pay the prize for that. But you can also tell that the people working on this game are absolutely talented and passionate and despite its shortcomings, they still managed to create something I've truly never seen before. Cyberpunk is what you want it to be, if you're willing to give it an honest shot, you might fall in love with it or hate it, but i think it deserves a second chance simply for being so strange and special, and truly one of the funniest botched releases of our time.

The Unfinished Swan is a creative walking sim that has something oddly nostalgic about it, kinda like reading a picture book as a child and imagining yourself into the hero's shoes, seeing strange and enchanting things happening around you while barely taking action yourself. It has a great art style and the story is both sad and uplifting, which i think makes this game special, but i can't say that it would keep me invested for longer than 20 mins at a time. Definitely give it a try if you're into this type of gameplay, I might didn't exactly love it but it's an adorable game with a bitter sweet story to tell.

I'm a fan of the 3rd and 4th game so I felt the need to try this one out and i really can't say I liked it too much. Don't get me wrong, the story drew me in from the very beginning, I liked the world and the activities, I loved how many shops there were and how the game was humorous while maintaining a dark tone, I just can't get beyond the crashes. I don't know how this game runs on other platforms but the PC version is unbearably unstable. I'm a sucker for character customisation and I love to change up my clothes, which I think is a fairly important part of the Saints Row series, but that's exactly when the game tends to crash. I looked all over the Internet, installed the Gentlemen of the Row mod, tried a bunch of different methods from various different sources and I just can't make the game more stable. Some commenter on Steam said "Just don't go clothing shopping." and I'm sorry but that's not a solution for me.
It's a great game when it runs and it seems that most people are very fond of it but personally, I just don't have the patience to restart my game over and over just to pick a new outfit.

This game, let me tell you, it's so so stupid. It kinda reminds me of Japanese VNs that have a "life simulation" aspect, which basically means you can choose what your character does all week but instead of actually doing it yourself, you watch the calendar days go by and have half a cutscene once in a while. The humour of this game is absolutely atrocious, relying completely on outdated teen-lingo, and you know what? I love it. I do. I've been playing nonstop for the past 3h and i find it so nostalgic. Not that I played this when I was little but it oozes an early 2000s vibe that makes me appreciate this game much more than it deserves.
It's not a good simulator or sims clone and you're probably better off playing something else but it has something of a clumsy charm to it and while I doubt I'll play this for much longer, I'm actually really enjoying it at the moment.

If you're not a child, this game is not for you.

I think this game has some interesting ideas and I do like the setting and the whole "gotta look out for the child" element but I also have to admit that this game bores me. The levels are very repetitive and the AI of the guards is just way too easy to fool. You move a box or a barrel and they won't even check where the rope comes from. Generally speaking, the whole rope gameplay seems kinda buggy to me and I always have to laugh when my character dangles in the air like a sack of potatoes.
The time stopping aspect is interesting but it gives me a headache after a bit and I always end up toggling the time back to normal.
You can tell that the people working on this had a vision and that they put a lot of hard work into this game but I just can't carry on playing.

This review contains spoilers

I think this game is very special, being the start of the Fable franchise, integrating new features that were fairly impressive and offering an interesting story that is either witty or ridiculous at times, often making me smirk. You do feel its age though.
It's a remaster so they tried their best to improve the graphics, which they did, but I often felt like it didn't look quite as good as it could have, especially compared to games that were released in the same year. I haven't played the original so I can't say for sure whether they changed anything about the gameplay but i thought it felt very fable-y and I progressed smoothly.
I just felt exhausted by the combat system.
It's a lot of dodging and trying to target the right enemy, it feels clunky and my fingers usually start to hurt after 10-15 minutes or so.
One more issue is the aging. It's really cool that they implemented that and in theory, I do like it a lot, but my character just ended up aging too fast. By the time i reached the Arena, my character was in his mid-thirties already, which felt way too fast, and to make matters worse, he looked like he was a year away from retirement. I looked older than my mum. And there I was thinking that the Sims aging system was odd.
All complaints aside, this game is great if you have the patience for it, I personally prefer the later installments but I couldn't miss out on this piece of gaming history.

I'm so glad I finally get to log this game, this was my absolute favourite horse game as a kid. Fun fact, the people who made this game have also worked on Mirror's Edge and some of the newest Battlefield games.
It's dated, it's ugly, it's also short and a lot of fun so if you have 3h to spare and literally nothing better to do, go for it. I certainly appreciate it for what it is.

Track 09 is the most triumphant song I've ever heard.

This has the most underrated soundtrack.

There is a lot to be said about this game and even though I haven't played it in 10 years or so, I can still remember it in great detail. It is not a perfect game, there are issues here and there that I don't really want to get into because I find that the positive aspects overshadow the negative ones.
First of all, I love the way they got rid of icons and bars on the screen. The whole game is being controlled by gestures, you can wiggle your mouse, pull, grab and point to make changes in the environment, navigate around or build. They did an amazing job implementing that, making the game feel very immersive.
The villagers are cute and I love to pick them up just to look at them. You can assign them different jobs to raise the quality of life within your city and depending on what buildings you build and how you treat your villagers, they either pray to you in admiration or fear.
You can use Wonders that you unlock to benefit your people or destroy your enemies. I gotta admit, I enjoyed throwing a fire ball at the neighbouring city way too much.
Another cool aspect is that you get to raise a pet, they will help you care for your people and if someone looks at you funny, you can feed them to your pet to teach them a lesson.
It's all very silly and in good fun but it still has semi deep aspects about morality and it definitely is a good idea to choose a side, rather than playing in between.
All in all, this game had a lot of influence on me as a child and I find it such a special experience, no matter where I go, I'll always remember that time I was a god.

I know for a fact that Britain has better graphics than this.

It's a cute game with nice graphics and a cool setting, I personally love the idea of running my own shop, but unfortunately, I just couldn't warm up to the gameplay loop.

I spent way too much time with this.

I used to play the shit out of this game, over and over. It's not the best puzzler for many good reasons but the art style is interesting at the very least and it did entertain 11yo me. I don't think there is any value in playing this today though and I wouldn't really bother with the movie either. If you want a more mature Alice game, try the American McGee series.