December, 2020

01

18h 17m

Finished

Gerudo stealth was boring, and I tanked most of the hits against the minibosses save for the one that's untankable which is uh.... interesting.
Kinda weird how Link has to restore the Gerudo liking men by showing his battle skills, what the fuck Nintendo
Horseback archery made me miss the 3DS port god some of the horseback controls were fucked on N64

I've gotten to the point where I have enough magic equipment that the Eye of Truth using magic makes sense, but it came so late, whereas in the Shadow Temple you use magic so infrequently it's just... there
I want to know if anybody who has played OoT has ever used Nayru's Love, and if so was it remotely worth it, because to me it seemed like filler

I think the Spirit Temple is pretty well designed, probably my 2nd fav dungeon of the game? I like its puzzles, it probably has the best puzzles of the entire game. It also doesn't use the past-future gimmick in as an annoying way as I expected it to be, but I'm also disappointed by what it wasn't
I wish some of the puzzles weren't so cheesable (one of the Anubis puzzles you can literally just shoot fire arrows, they should've made that not a thing)
The dungeon is also better paced than Forest Temple, since that one had more pacebreakers
The new enemies were also more interesting save for Iron Knuckle which is just a pleb filter
Twinrova is more waiting game.... but the dialogue at the end was hilarious. SOUL

Always a reminder that the Skulltulas are not worth collecting past 50, just ignore them at that point they're not worth it, being rich means nothing except being able to buy more Blue Potions

The Gerudo Training Grounds are neat challenges, but the aesthetic being so schizophrenic doesn't fit and it feels the most cobbled together of all the dungeons. I also never used the Ice Arrows

Ganon's Castle is aesthetically better... kinda. It's so drab and bleak on the base floor, and the puzzles themselves are really bleh and just ask for as much item usage as possible, as opposed to being challenging. I do love Ganon fucking killing the organ once you get past the base floor, though. The climb up is probably the best part because it's just setpieces
Ganondorf boss fight really showcases a thing synonymous with all of OoT: the sound design is really good. I love the crackle of getting hit by the ball, and all his moves. The fight itself is kind of a joke in terms of just being tennis fighting and shooting arrows, with the only challenge being from one mistake being SUFFERING...

Unless you got the defense upgrade, the most broken upgrade in all of the game and should've instead been an Easy Mode thing

Ganon fight is piss easy but I was soying out to the aesthetic, god the fucking lighting and him just towering over you, it was SO GOOD

The credits were really soulful too, I liked the credits a lot

Gerudo Valley music? Fucks. Spirit Temple music? Incredibly fitting. Ganon's Castle is also great, same with Ganondorf Battle and Last Battle. All great tunes.
End Credits is really damn good too

Finished

August, 2020

June, 2020