January, 2024

01

NES

Finished

December, 2023

11

-

5h 24m

Finished

-

Finished

04

NES

Started

Finished

NES

Started / Finished

April, 2023

19

1h 22m

Started

Finished

Started / Finished

February, 2023

26

0h 2m

Started

Finished

Started / Finished

25

0h 53m

Started

Finished

Started / Finished

16

-

Finished

-

Finished

January, 2023

November, 2022

October, 2022

June, 2022

23

1h 12m

Finished

I think Level 5 was largely my favorite run of levels, mostly because it took pretty cool use of bookshelves hiding crawling hands coming at you, and the bottomless pits in the containment tubes were easier to avoid and enemies typically didn't spawn to push you in them. The sewers and lab get a difficulty spike, but it's still a test of patience overall.

The portal level sucked. The amount of health just isn't enough for what is memorization of patterns with some otherwise unreactable segments in the chaos.

The seventh string of levels was also fine! The void's aesthetic is cool, and I like how the eventual escape is basically running away from Brawl's Tabuu with some glowing orbs. The difficulty of the second part, removing the girl from the crystal, is pretty punishing, though.

The final section of levels is where it really gets grating in terms of options and movement, though. The patterns of the elevator drop are fine, but the final boss is heavy reaction time + patterns with a high difficulty curve. It's not impossible and the difficulty is a challenge, but it really pushes how little your movement and combat options are, where the last section of the final boss requires nearly perfect execution with movement I already wasn't a fan of.

11

August, 2021

20

NES

3h 7m

Finished

NES

Finished

08

NES

3h 41m

Finished

OK the energy tank in the hallway having a trap was actually a good one. I was already full on energy tanks but that is hilarious, well played game.

Also finished my first run! Did it in 2:15. Mother Brain was heavily annoying and I never realized how scary the Metroids are without Ice Beam even if they're very fleeting (like... 4 rooms?). I'm going to go for a speed time to get under an hour and then end it there.

Not a fun game, and it's not just limitations and the timeframe. Movement is super restrictive and everything feels like it lags. I appreciate the violent alien atmosphere that thinks Samus should leave and the disorientation it tries for, but it is so unfun to play and how combat is just "tank the damage and hope for the best" is grueling.
NES

Finished

July, 2021

March, 2021

03

3h 8m

Finished

And that makes 100% completion today.
Scrap Brain isn't as bad as Labyrinth Zone but it's close. Pro tip: Go really fucking slow. I know, it sucks, but that is how you beat it. Every single trap feels like it's asking you to rush past it so you miss signposting and get zapped or murdered, and there are blocks that you have to wait to appear. Enemy design isn't nearly as bad as Labyrinth Zone, though, just traps are worse. That being said, having to play through it so slow to function is distressing, if not the antithesis to what the game seemingly wants?
The final boss? No rings. I thankfully got through it unscathed, finding the electric balls easy to react to, and positioning myself so I always had an out. Never got hit once, although asking for the player to never get hit is still asking too much. Made the boss kind of a joke for me, though. If you're impatient, you're dead.

The last three achievements on RetroAchievements were invented by people who felt like abusing the player, at least in my book. Completing Marble Zone in less than 90 seconds is a neat challenge, and actually not that hard to do. The underachiever and 200 rings achievements? Ridiculous. The underachiever asks you to wait 5 minutes in every stage of Green Hill, and have 0 rings when you get there, AND have hit no enemies. Green Hill is already a slightly unfair stage, but now it's completely jacked up, and waiting is painful without speed on emulation. But the 200 rings might be the worst one simply because most stages are in the 210-230 range if they're even close, which means backtracking through each path of a level. I walked out of a stage with only 198 because some were impossible to get in one go, and said fuck it. Time for cheats. I'm not sorry.

24 of 24 achievements.

January, 2021

December, 2020

01

18h 17m

Finished

Gerudo stealth was boring, and I tanked most of the hits against the minibosses save for the one that's untankable which is uh.... interesting.
Kinda weird how Link has to restore the Gerudo liking men by showing his battle skills, what the fuck Nintendo
Horseback archery made me miss the 3DS port god some of the horseback controls were fucked on N64

I've gotten to the point where I have enough magic equipment that the Eye of Truth using magic makes sense, but it came so late, whereas in the Shadow Temple you use magic so infrequently it's just... there
I want to know if anybody who has played OoT has ever used Nayru's Love, and if so was it remotely worth it, because to me it seemed like filler

I think the Spirit Temple is pretty well designed, probably my 2nd fav dungeon of the game? I like its puzzles, it probably has the best puzzles of the entire game. It also doesn't use the past-future gimmick in as an annoying way as I expected it to be, but I'm also disappointed by what it wasn't
I wish some of the puzzles weren't so cheesable (one of the Anubis puzzles you can literally just shoot fire arrows, they should've made that not a thing)
The dungeon is also better paced than Forest Temple, since that one had more pacebreakers
The new enemies were also more interesting save for Iron Knuckle which is just a pleb filter
Twinrova is more waiting game.... but the dialogue at the end was hilarious. SOUL

Always a reminder that the Skulltulas are not worth collecting past 50, just ignore them at that point they're not worth it, being rich means nothing except being able to buy more Blue Potions

The Gerudo Training Grounds are neat challenges, but the aesthetic being so schizophrenic doesn't fit and it feels the most cobbled together of all the dungeons. I also never used the Ice Arrows

Ganon's Castle is aesthetically better... kinda. It's so drab and bleak on the base floor, and the puzzles themselves are really bleh and just ask for as much item usage as possible, as opposed to being challenging. I do love Ganon fucking killing the organ once you get past the base floor, though. The climb up is probably the best part because it's just setpieces
Ganondorf boss fight really showcases a thing synonymous with all of OoT: the sound design is really good. I love the crackle of getting hit by the ball, and all his moves. The fight itself is kind of a joke in terms of just being tennis fighting and shooting arrows, with the only challenge being from one mistake being SUFFERING...

Unless you got the defense upgrade, the most broken upgrade in all of the game and should've instead been an Easy Mode thing

Ganon fight is piss easy but I was soying out to the aesthetic, god the fucking lighting and him just towering over you, it was SO GOOD

The credits were really soulful too, I liked the credits a lot

Gerudo Valley music? Fucks. Spirit Temple music? Incredibly fitting. Ganon's Castle is also great, same with Ganondorf Battle and Last Battle. All great tunes.
End Credits is really damn good too

Finished

August, 2020

June, 2020