Super Mario Bros. 3
released on Oct 23, 1988
by Nintendo R&D4
Super Mario Bros. 3, the third entry in the Super Mario Bros. series and Super Mario franchise, sees Mario or Luigi navigate a nonlinear world map containing platforming levels and optional minigames and challenges. The game features more diverse movement options and new items alongside more complex level designs and boss battles.
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um dos meus favoritos (NUNCA ZEREI mas eu jogava com meu irmão e eu me divertia muito)
honestly this is the most fun I had playing a 2D mario game (except SMM)
gonna try to sneak in more than two sentences for this one because holy shit
how do you make a game that's simultaneously overbloated and not bloated enough at the same time. each level only has the most bare minimum requirements to be classified as a full level. and 95% of them only last a good 30 seconds mind you, so there's no time for them to develop and no time to get invested in any of them. and there are a good 60+ of these barebones levels. have fun
this is everything I don't like about 2D mario summed up in one game
Perfect character physics and just the right amount of difficulty make Mario bros 3 probably the best 2d Mario game.
the 8-bit mario game to end all 8-bit mario games. Really is technically impressive for the hardware that it's on. I just personally wish the game had a save feature, then it would be absolutely goated; having to replay the whole game every time you start it up can be a little bit much, and its not like you can just warp to the later levels from the second level like the first mario. Still, its one of those games that you probably should play at one point in your life or another for sure, and modern things like emulator save states give this game a save system anyways so yea. Despite its quality I just don't go back to it that often.