188 Reviews liked by BeauTartep


I liked the ending. I bet a lot of people won't, but I'm into it.

Most of what I have to say is pre-empted by the developers' note at the end. All I have left is I wish the game was more about the stuff it's about, but Monkey Island is a particular breed of adventure game that can only ever be what it is. I guess, I only played the first two. That dev note does make me want to go fill in the rest though.

Also the art style RULES and Twitter is awful.

Doom

1993

For context on how I'm approaching this game and the others soon-ish to come, back in Elementary and Middle school, I was the kid who never really played FPS games despite them being the biggest things around at the time. I was quite happy with my Nintendo games and the occasional PS3 game in the form of Little Big Planet, and for the most part I still really am. Really hasn't stopped me from feeling like I'm missing out on a lot of great games though, especially when a couple months ago I got Ultrakill and quite honestly was not able to tap into the greatness everyone else sees in that game. So in an effort to better understand the appeal of this genre, here we are, with me having completed DOOM. Honestly did not expect to like it as much as I did, with it being 1. an FPS game and 2. practically the beginning of its genre. The focus on exploration was honestly what did it most for me, aside from the aiming which while basically just being a line, helps me be more accurate in my inexperience. If I had to bring up a con it would be some levels in the third episode are slightly irritating. But like. This is DOOM. I can't really say much else because you already know why its good. Looking forward to more!

please forgive me, but i am dogshit at chess, and as such havent actually gotten to the ending of this one.... i expect i never will. that being said, there's still a lot to love here - the weird retro pc graphics that a lot of these indie games use now which hasnt served any thematic purpose thus far, but is still cool; gotta appreciate the concept on a fundamental level, too. chess has always been a very frustrating game for me, and i seriously have fantasized about pulling out a shotgun and blowing away the other dudes horsies, so this game resonates with me deeply. check this one out if you're smarter than i am, or if you're stoned and bored

Pixel has never missed once in his life

While this game nailed the dreamlike and macabre atmosphere it was attempting, I think that's all it really has going for it. The lack of a cohesive narrative and the smallness of the space made this game feel pretty slight.

I also thought the dialogue was trying too hard. It was either too obviously dark and gritty or too embedded in metaphor to mean much.

I kept waiting to be able to say, "Oh, this is what this game is about." But it's just a mismash of themes and imagery that never coalesces.

This review contains spoilers

(Content warning for unreality.)

The Otherworld bleeds into the real. The industrial, dull and muted tones of our ethereal counterpart appear all over reality. Heather Mason is subjected to the nightmare both in and outside of it. There is barely any distinction.

Likewise, the spaces of the Otherworld are far more visceral this time around to make up for it. Pulsating, bloody walls and the corpses of humans with their babies in clear view. It's an onslaught on her mind, with no escape from it. Unlike James and Harry, Heather has no overworld to escape to for a bit - there is scarcely a town of Silent Hill for her to clear her head in. It's a never-ending nightmare.

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At the time of me writing this, I am about to be placed into a mental residency against my will for a few weeks. While I'm there, I will be almost completely isolated from my support network and unable to write. In a lot of ways, I feel like I'm about to face a never-ending nightmare with very little help.

I don't know what they're going to do to me there. But the uniform walls and ambience of the place all feel familiar. Like I've been trapped there before. I feel as if I'm entering another reality that I've visited in a dream, shrouded in darkness.

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It is an extremely compelling choice to kill off Harry Mason in this entry. When Heather comes home from her long way home, which comprises the first half of the game, she finds his corpse sitting in his armchair. It's something I didn't expect, I thought Harry was just going to be absent throughout the game.

Harry's death marks when Heather starts to truly see the cult as a threat: something that she was earlier able to relegate as his responsibility. Now, it's on her shoulders to handle.

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I used to look up to my father.

I used to aspire to be like him, to want to make him proud of me.

Now I don't know what to think of him.

The proverbial death of my father's image in my mind some years ago came with it my political evolution. As I started to see the systems we live for what they really are through reading more theorists, I came to see what my father was. A slave to capital who worshiped those systems, and didn't like me pointing that out. I was thrust into the true darkness of our world without support and it broke me.

He is still superficially kind to me. He claims to have my best interests in mind.

But then he sends me away against my will. He tells me to not think of it this way, but I know that the version of my father that I looked up to so much back then never existed. He was always just looking out for the interest of capital, and I need to be "fixed" and become more useful to it.

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When Heather comes to the end of her journey, after defeating the reborn god like her father did seventeen years ago, she is born anew - but retains who she was before in some respect.

She's gained a greater sense of who she is, regained her memories of her previous life as Alessa.

But she's still the same Heather we've followed throughout. She even keeps her hair the same.

Was the journey through Silent Hill worth it to gain a greater understanding of herself?

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At the end of the day, I don't know what's going to happen to me when I'm away. I played Silent Hill 3 with my boyfriend as one of our last calls together and just... felt it. Silent Hill has a way of doing that to you.

However, I think that if Heather could make it through hell and come out better, maybe I could too.

That doesn't make me any less terrified, but it does make it a little easier.

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In my restless dreams,
I see that site,
Backloggd.
I promise I'll return there someday.
Wait for me...

This might as well be the peak of the survival horror genre. SH2 might be my, and lots of others, favorite in the Silent Hill series, but 3 manages to be far more intense, terrifying, and impressive in its presentation while also presenting a brilliant continuation and end to the story established in the first Silent Hill game. While I do really like Silent Hill 4, SH3 works beautifully as the end of the series - which, of course, it was not.

While the more psychological, cold, detached, and oppressively depressing nature of Silent Hill 2 and its characters resonates with me to an indescribable degree, Silent Hill 3 elicits a lot more empathy and intrigue from me as a player while also expertly portraying uniquely nightmarish realms with rich imagery and possible symbolic themes of birth anxiety, child abuse, lack of agency, identity crisis, religious-bred trauma, faith and devotion, and, shockingly, abortion. Not only is the game truly the scariest game among the first 3 Silent Hill games, but its themes, story, characters, and presentation (just simply watch the cutscenes and explain to me how those facial animations and levels of detail was possible in 2003) elevates it to one of the finest video games period.

Heather Mason is perhaps the most interesting and easily empathetic protagonist in these games and I'd wager the best portrayal of a teenage girl in any video game that came before or after. Experiencing the world and the tragedy she suffers and the role that is unfairly thrust upon her and the nightmares that follows is not only narratively engaging, but makes for a series of unforgettable and absolutely horrifying environments and enemy designs that directly reflects Heather's struggle and the nature of her birth/existence. While the beginning of the game can be a bit slow and you spend far less time in the town of Silent Hill in comparison to the first two games, it all adds to slowly building at the story proper while also hinting at, in clever and evocative ways, the true nature of what is going on with Heather - something that becomes more apparent and horrific on subsequent playthroughs.

The combat is not too different from the first two games, but built upon just enough to make it feel like a bit of a newer experience. There are more weapons, a hard to master block and parry mechanic, multiple unlockables after you beat the game the first time, and much less ammo and health drops than in Silent Hill 2. Pair that with hard hitting, intimidating, and ruthless enemies and Silent Hill 3 becomes a much more tense, and sometimes more satisfying, game to play through. The decreased focus on puzzles is a bit of a disappointment to me, but traversing the increasingly menacing environments in search of key items and figuring out how exactly to use those items in order to progress is just as satisfying to me. On top of all that, you have the return of the "Otherworld" from Silent Hill 1 - which, without a doubt in my mind, makes for the scariest environments and scenarios in any of the SH games and maybe in any horror game in general. I deeply adore these areas. I love the red, rustic, squirming fleshy environments, the assaulting walls of demonic, screeching noises, and the ever-present sense of unease, disorientation, desperation, and fear. The mirror room alone is a highlight of the horror genre across all mediums.

I could go on and on. There is still so much to say about the characters, about the references to the abuse suffered by the antagonist Claudia and her sad and desperate indoctrination into the cult of the town and how that fuels and provides a bit of sympathy for her motives, about Douglas and his hinted at backstory and his evolved, father-figure like relationship with Heather that provides him a sort of purpose and redemption (which can end tragically depending on what ending you get on future playthroughs), about all of the connections to Silent Hill 1 and the expanded mythology and enhanced presentation of Alessa's hellish torment and projections, and about Vincent and how he might be my absolute favorite Silent Hill character and how just one line of dialogue from him recontexualizes every single enemy encounter we've had thus far - but, honestly, I am not doing this game any justice by rambling nonsensically about it. You just have to go play it. Emulate it, find the PC port, spend the money on a legit second hand copy, whatever - just find a way.

And, this basically goes without saying, the sound design and music by Akira Yamaoka is once again beyond genius. This game's OST in particular is, in my opinion, the absolute best in the series. Listen to that alone and maybe you'll come close to understanding the undying love for the Team Silent Silent Hill games and this game in particular. It is unmatched.