222 reviews liked by Bell_GX


Gave myself a day to kinda just sit with the whole experience of my first playthrough. Xenogears is one of those games that kinda just existed within the culture in a way where I always heard people vaguely gesture at its greatness, but never actually got any full details about what exactly made it so great. So for years and years and years and years and years I kinda just kept putting it off, playing many other games before and after it, hearing about its complexities but never really the details as of what those complexities were. Finally experiencing it for myself I completely get it.

An experience that is some parts Neon Genesis Evangelion, some parts Gundam some parts sci-fi novels and films, Xenogears wears all of its inspirations firmly on its sleeve and proudly bears it all as it goes into its own psychological, religious explorations of the self.

The ways in which it talks about running away from your problems rather than dealing with them and how that inevitably comes to bite you in the ass, there's a quite good example with the martial arts tournament you enter that genuinely surprised me when it happened.

The ways it delves into how trauma can inform and explain behaviors, can cause people to drift one way or another instead of facing the real problems within themselves, be lead to more and differing kinds of abuses, or completely shut themselves down due to their inability to truly cope with the things that've happened to them. But it also firmly discusses how important it is to continue to live, to continue to fight and go on despite the struggles we face in life, how we have to take responsibility for ourselves and the things we do despite our traumas, that again our traumas can be an explanation for behaviors and actions you may take, but at the end of the day you have to be responsible for your own actions.

There are a few characters I do wish were able to get more from the story (Rico, Maria, Chu Chu) and the very clear rushing of things does absolutely fuck with what was clearly supposed to be this ambitious and sprawling experience, though I will say in spite of the clear rush job that Disc 2 ends up as, I genuinely still quite loved the way they handle the presentation and style. Some of the quick cuts are really sharp and effective, I dig the kinda play stage type beat they do for some of the cutscenes they didn't have time to fully make enviornments for, I like the way they frame each part from differing characters POV's. There's a lot of cool things that make that second disc really interesting, kinda reflecting episodes 25 and 26 of NGE in ways.

It's such a strange feeling in ways cause like I kinda despised the gameplay at times (ground combat relies a bit too heavily on deathblows and grinding them out where-as I feel like the Gear combat is a bit better balanced in terms of building up to your deathblows and having to strategically manage your fuel levels in interesting ways). But even though I wasn't huge on the combat or some of the dungeon design (fuck Babel Tower) the whole thing just really came together for me. Everything it was doing was absolutely fuckin aces, it honestly reminded me of watching NGE for the first time as a teenager AS WELL AS watching both Shiki-Jitsu and Rebuild of Evangelion 3.0+1.0 with what exactly it was going for in its messaging and just how much it resonated with me. How much Fei's character arc resonated with me, how dense and packed of an experience it was overall.

I think I can safely say that I'm getting into the series cause I wanna see what else can come from anyone involved who was able to put this together.

Really disappointed with this one. Reminded me of Mario Party cause the minigames suck.

Looked good, though, and it has plenty of characters to play as. Cool music so it's 4/10 and not 2.

Decent Megaman experience
It has a good amount of original stages and music and the game is designed well with the GB in mind. The last wily stages were also pretty dope. Aside from that it doesn't really do much to stand out

Not the worst game ever but its pretty lame
The visuals look amazing but everything is else is subpar. Bad screen crunch, awful sfx and most of the bosses aren't fun to fight.

Id only played the gba version before so it was good to experience the original. I had no idea how many things Id missed on my first playthrough. huge game

This game was legendary for Sonic fans when it came out. I dearly miss this era of Sonic. What, with the awesome Jazwares toys, cool games, and a sort of retrospective look on the series when it was merely 20 years old.

Classic Sonic isn't particularly the star of the show, as his stage design is only fairly good. But I think fairly good was what we needed after the travesty that was Sonic 4 Episode I. His levels may not be Sonic 2 or Sonic 3&K tier good, but they're solid enough.

Modern Sonic really steals the show. His creative reimagining of Classic and Adventure era stages, made to be blindingly fast with tons of cool obstacles and enemies really appealed to me as a kid and still appeal to me now.

The only issue I have with this game is that the quality seemingly falls off right in the final stage, Planet Wisp. Which was done way better in Sonic Colors, the game before this. Also, the game is just so short, with only 9 levels (18 if you split the Classic and Modern sides up). I 100%ed the game, it's many missions, and achievements in under 23 hours. Now imagine how much faster that'd have been if it was just a normal playthrough.

Ok so this one is actually not terrible, but still not good.

Enemies still swarm you but it's more manageable, and there's a lot of characters to unlock as you beat the stages. The music is better, listenable. The boss fights aren't nonsense.

Still a bad-ish game, but way better than the first 2 X-Men games on Game Gear.

Just as bad as the first one on Game Gear. 0 improvements.

X-Men

1994

Bad music, gameplay, controls. What I expected.

2/10 because it wasn't buggy.

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