240 Reviews liked by Bell_GX


Game is so good that it never failed to inspire or spark my passion for game dev until I remembered how the game devs were treated

Fun world to explore, and that's it.

Shit gameplay, stupid way of storytelling with bots and audio-logs.

But you get to see some cool stuff sometime, so 4/10, worth a few hours of exploring and NOTHING ELSE.

Actually, 3/10 cause they have the balls to charge you an optional tier for Fallout 1st. Just make your game f2p at that point.

Turok 3 traumatized me as a kid. Joshua Fireseed was my hero and role model, and I had spent hours messing around with the other two games. When I turned this shit on and he died in the fucking intro I think a part of my innocence died too, I was like 8 years old. Why would they do it?

The combat's pretty boring, especially after learning aa certain spell, but it's a nice enough game. Neat visuals, fun characters, interesting enough story.

Prey

2017

The game is another amazing immersive sim alongside the likes of system shock and bioshock. the interactivity in this was really fun and the memory loss story of morgan works really well with the audio log style of the game.
The game does have a lot of weird audio issues though like the audio mixing for characters you directly speak to are way too loud, music sometimes just gets stuck and repeats the same ambiance even when it doesn't fit forcing me restart. audio logs also don't carry on playing between area transitions so you have to constantly wait for it to end before being able to travel.

Tempest 2000 but on PSX, not much else to say!

Great gameplay and fantastic music. Gets hard as fuck real quick but I still love playing the different areas and seeing how far I can go.

Great Campaign and the best zombies mode the series has ever seen with great map variety that features more casual and hardcore maps and an engaging weapon sandbox

Fantastic video game. Goddamn this was a fun one.

I'll get the 1 negative out of the way: only 3 boss fights. The final boss was so badass it almost makes up for it. It's not a huge deal but the first game has several bosses so I was surprised it only had 3.

Ok, all the levels are so fun. This game reminds me of Sly 2, lot of unique levels with unique activities that are all fun to play. Loved all the characters you meet. This game just wants you to have a good fucking time.

Great music, all the songs fit their respective levels. Game ran at a locked 30, which for a PSX game I will never complain about. Never felt nauseous playing this one.

A must-play for the PSX. First one felt more epic which is why I felt this was a 9/10 and not a 10/10.

The most 2/10 game ever made that didn't become 10/10 because it told me life is worth living, no no no instead it told me to kill myself.
It doesn't matter what your ethnicity is, where you come from, what your political views are, who you are as a person or human being, what your gender is or what social status you have you MUST experience this game at least once in your life before death.

Hades

2018

This game is weird to me, I enjoyed beating it but the game kinda feels off. The game is filled with a lot of unlockables and unique dialogue but the game itself doesn't really have enough variety in gameplay for me to actually enjoy spending time to actually experience all of it. It also didn't help that I didn't enjoy using any of the weapons aside from the gun weapon.
I enjoyed beating the main quest but I don't really have much motivation to unlock or see anything passed that

pretty solid sequel to the first ninja gaiden. Honestly the difficulty in this game isn't that bad, the stages are the hardest part in this as all the bosses are pretty easy due to the new item pickup that clones you up to 2 times which lets you shred their HP and thankfully the game isn't as evil as NG1 sending you all the way back to the first stage if you die to a boss.
I still think I prefer 1 slightly more but they are both pretty close.

I played this for the first time around a year ago during the final days of a period where I was intensely overworked for weeks straight. I had entered into some kind of sleep deprived rhythm, every day doing the exact same thing. One night I had a couple of hours of free time, saw Hotline Miami on sale for 99 cents, and four hours later I was a different person. There aren't even words that would explain how playing this felt after looking at spreadsheets for so long

Basically Sonic 2 but with better bosses and some cool stuff from Sonic 3. Really awesome they got this working in 8-bit.

Stellar Blade is the gaming equivalent to vanilla ice cream, its good but well..
its fucking vanilla

The game is a solid sekiro clone, game really peaks during boss fights but my ONLY GRIPE is that each boss has a "telegraphed attack" where its a flashy cinematic move where you don't have control and will most likely get hit from it, but the thing is you don't actually take damage because the whole move was just a tease to show the player that the boss can do that move now. Its honestly like the boss is some fucking "Tales of" party member where they unlock a new move in the middle of battle.

The Story is bland, like it doesn't even try to hide the big twist its as subtle as a frying pan to the face. None of the characters will be remembered after like a few months. While Eve is very pretty, she's also pretty fucking basic both character and design wise. I honestly liked the other characters lily and tachy's design more
so basically wait for sale if you want a sekiro derivative
8/10

Compared to my last review I’ve spent a decent amount of hours at one of the arcades in my area playing this game, I genuinely wanted to in a sense defeat how blunt I was in that but even just meeting the game on its terms and practicing I just get frustration more than anything.

While I can squint and see the outline of games like Tekken existing because of this if you think about this existing a year after Street Fighter II dropped and this was developed by the second biggest video game company at the time you add up something that feels gimmicky rather than what it is, innovative.

For starters, there is no cohesion between 2d fighting and the 3D space fundamentally. When you’re off the axis your opponent is on you are essentially caught in the stream of wherever you can move until the game eventually corrects itself. This one fundamental piece crumbles the house of cards this game is built off of, if I can die because my opponent can be in a space I cannot reasonably counter (or because the resources this game provide me do not teach me these mechanics), what good is the 3D space if I can’t utilize it besides being a way to sidestep the entire genre I’m playing?

It’s one thing to develop technology that changes everything (I imagine it was incredibly hard for them to even make the hit boxes as decent as they are here which rival even most 2D fighting games at the time), but it’s another thing if the game you’ve made just doesn’t feel good and the art of game design is making the compromise between fun and technical.

Summary: I wanna see how the other games improve upon this