A classic and simple concept that you'll want to replay; roll your Katamari ball around, starting from a meagre 5cm in some levels to up to 300m in the final level, collecting larger and larger objects as you yourself grow. It's addictive and doesn't outstay its welcome. Coupled with a quirky aesthetic and an eclectic soundtrack, the game expands into a sort-of collectathon near the end as you try to discover and roll up every type of object in the game to complete your collection. My only gripe is despite having about 20 levels, there's only three environments in the game, so you'll feel a little bit of repetition, even if different levels in the same area have different goals and object layouts, and eventually will end at a different size level. I highly recommend this game, highly worth playing. The Steam version is incredibly faithful to the PS2 version so you can't go wrong with which platform you play on.

No frills but no substance; answer the question and either move on or start from scratch. It's a simple premise for a game show but in video game form it's nothing more than a simple trivia pack, and for this GBA version there's not enough questions for it to last longer than two hours before you start seeing duplicates again. There's also no additional features after hitting start; you're thrown straight into the first question, and you're kicked back to the title screen on anything wrong. Apart from a visual bug if you spam Start after failing a question, there's nothing really wrong with it, but it's also nothing special, and not really worth checking out.

A vibrant and unique experience; sprint through 10 stages over the course of 3-5 hours, dodging obstacles, making your way past or through enemies, and experiencing great set piece moments such as train tunnels, rooftops, and various building interiors. It certainly has a lot of 2008-style bloom on the Unreal Engine 3, but it also has a lot of charm with its strong colour palette and remarkably great character animations. The soundtrack is well synchronised to the momentum of the game itself, and a handful of secrets scattered across levels definitely helps the replayability if you're not a time trial kind of person. My worst gripe is there's a handful of momentary bugs with the audio and grabbing certain ledges, but it definitely holds up against many modern big hitters. Definitely recommend the playthrough.

Very short, very straightforward, and sort-of ugly looking compared to the otherwise identical PS1 version. Harmless but not bad, for a guy with one eye.

It's novel and has that early-2000s gross-out humour for kids attitude, but it's a fairly run of the mill collect-a-thon at the end of the day. Irritatingly most of what you need to collect can only be seen and picked up in the greyscale first-person view, which removes some of the appeal of the otherwise decent looking environments. The ending certainly takes things up to 100 though. Worth a curiosity check, and it's only about 6 hours long to collect everything if you're willing to stick with it.

Worth the recognition and praise, a fun adventurous story with many twists and turns, and a fun combat system that invites experimentation before testing the player. It's got some rocky parts to it, and despite the second disc completely abandoning the story-telling strengths of the first disc, there's still a significant amount of love emitting from this game.

More like Barbie Super Short, play across a whole two sports in a 40-minute experience that barely requires any attention to complete. The visuals are fairly passable, and the music's harmless but a bit repetitive (as there's only one song that plays on loop in each of the two sports). You'll be briefly frustrated by the stiff controls for skating as the analogue stick behaves just like a d-pad, but the time limits are so lofty you'll feel no pressure at all. Barbie herself maintains a fairly parasocial relationship with the player by constantly telling you that you make a good team and that every single fashion option you choose is fashionable. I'm still confused by various quips that she'd be faster with more expensive gear, which you earn enough tickets in the game to only really get one of these. There's a couple of unrewarding secrets to discover in the game but otherwise you'll find nothing too memorable about this one.

A competent little racer but lacks any significant meat. The game presents four career progression tiers beginning with three Gran Turismo style license tests on a single corner, and then eight "races" where you effectively play catchup to several opponents who started a minute before you. As you go, you'll unlock minor upgrades that you can attach onto any of the several dozen real licensed cars. Rinse and repeat over and over across 32 tracks until the game is complete. Upgrades and the car selection doesn't spice up the gameplay at all, and the controls are very loose but also undemanding. Certainly a curiosity title, and I commend the effort on transferring all the car sprites into the game, but it doesn't get any more exciting after it starts, nor does it have the depth of other games it tries to compare against.

A fairly tame but on point take on the Helicopter style of gameplay; hover Peter Pan around 20 stages as you dodge walls and other moving hazards, spiced up with some key hunting and special abilities you unlock through the game. Backtracking makes the levels feel a bit more deeper as well, as well as hiding secrets in walls and trickier locations. Definitely gets a bit tiring as the game goes on, but there's a decent amount of content, wrapped up in a decent presentation, and I was pleasantly surprised by it all.

Fairly clunky and a bit uninspired but a competent enough racing game. There's a charm to the early 2000s rave music, and it's not as infuriating to control as it seems at first.

While it doesn't hold a candle to the way the PS2 controls, this is a fairly admirable recreation of THPS3's levels in THPS2's engine, now with slightly clunky reverts. What makes this a very interesting release is how much the levels differ from the PS2 version, so it's definitely worth a look.

The presentation is spectacular but mechanically it fails to have any identity beyond a Crash Bandicoot clone. It's also very on the easy side and it doesn't quite recreate Crash's controls the best.

Ironing out the clunky hammer-ons of GH1 while adding even more variety to the tracklist, GH2 is much more of a sequel than it feels on the surface. Charts are great, it controls like Guitar Hero shouild, the stages and animations are fun, and the tracklist is spectacular. The bass charts are somewhat easy though so co-op play is a bit lopsided, and Red Lottery is an absolute chore of a song.

Controls like a clunky Unity demo, structured awfully, inconsistent art style, and has load times that go longer than a bathroom break. Certainly a curiosity and a nostalgic piece for some, but it's a frustrating experience going back to it.

Top tier level design, and a remarkably comfy play even with the N64 controller. Coupled with a uniquely brooding atmosphere and haunting soundtrack, definitely worth the play and holds up even among contemporary boomer shooters. You'll need to max the in-game brightness though, and losing your weapons on death makes some levels incredibly difficult if you're not just utilising the password loading.