My new kittens love Kaze no Notam! Their favorite thing to do is swat at the balloon when I turn the flame on. So happy to have a game I can enjoy with them together

Iā€™m so tired of assimilationist brand-brained media.

Physics feel just as whack as they did in 2022. It's hard to put into words, but it's like gravity changes with every attack. You'll be speeding up and slowing down like crazy. You may be super floaty from one aerial and completely normal with another. It slows the game down to a snail's pace. Nobody gets in each other's range because they're stuck in some slow-ass attack animation after missing. Playing aggressively is unsatisfying, especially with the short delay before aerials.

Progression is as "free to play" as they come. There is no incentive to play once methods of reward XP have been exhausted. You certainly won't earn enough grinding normally to level your character in a reasonable amount of time. Rifts mode is too slow with its rewards, and the AI puts up little challenge even on crushing. It feels more like a list of unfun chores than an adventure mode.

Combine this with an exploitative Cash Shop (targeted at children) and there goes the rest of my goodwill. Intellectually vapid piece of corpo trash

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Bought Atari 50 just to own this physically. Tempest 2000 is a more than worthwhile follow-up to the original game with its fluid control, power-up system, greater enemy variety, and superior aesthetic sensibilities.

Basic movement is a joy! Your speed increases depending on how long you hold a given direction on the D-Pad. The sensitivity at the start is perfect for micro-adjustments, and the ramp-up to full speed is natural and thrilling.

Where this game gets nutty is the power-ups. They take the form of green dolphins (awesome!) and upgrade your ship's firepower and movement. Going for them adds a whole new layer to the Tempest formula. Their random nature ensures that the player is always making second-to-second decisions on how to best acquire/avoid them for positioning. Of the upgrades, my favorites are the jump and "Yes! Yes! Yes!". One lets you leap off the board to target enemies in your space, while the other gives you an easy drone if you manage to pick it up during a level transition. Learning each power-up and enemy type is a must if you want to reach Beastly Mode.

Can't recommend this game enough

Beat this for my man Louis. Whooped all the boos and filled my britches full of gems for the best ending. Plays like a dream on the Gamecube controller. Major Bug points to Nintendo for great use of the analog triggers and central A button. E for everyone horror at its finest; Bogmire, painting Mario, and the creaky doors had me certified spooked as a kid. Essential cubing all in all šŸŸŖ.