Like all truly visionary works of art, it takes time for the audience to calibrate to what the artist is attempting to communicate. I may prefer MGS2, but this is Kojima's masterpiece.

Perfect game for the digital epoch, mimics the hyper-acceleration of thought and liquid flow of information that the human race is currently experiencing.

Important in the revival of 1980s aesthetics, so it's culturally significant, if destructive. Still, wasn't this whole game's 'message' summed up in a cutscene in MGS1?

Faux-surrealist drivel. Seriously, this equivocation of surrealism with 'wackiness' and 'trippiness' in contemporary culture needs to fucking stop. Surrealism is Stroheim and Chaplin, not this hot garbage.

Miss the days of goofy ass FMV games

The ultimate parody of retarded video game design

2013

Michael Mann but instead of borderline gayness we get hypermasculinity in full death-drive mode

I like John Woo man, what can I say?

Despite Vice City ripping off the movie wholesale, it took an actual video game adaptation to get the whole "so sick of winning" satire of the movie.

The whole "monster represents depression" schtick has ruined 95% of horror fiction, but it's still pretty effective in capturing the horror of post-industrial America.