Michael Mann but instead of borderline gayness we get hypermasculinity in full death-drive mode

The whole "monster represents depression" schtick has ruined 95% of horror fiction, but it's still pretty effective in capturing the horror of post-industrial America.

Kojima's most cynical and scathing criticism of video game fans. The stealth 'playground' is a detention center modeled on Guantanamo Bay/Abu Ghraib, the collectable items are recordings of the horrific rape and torture of two teenagers, and you're on a rescue mission to save said teenagers because they might just spill the beans on this whole extra-governmental, Geneva Convention breaking private military enterprise you're running in the middle of the ocean.

This critique was expanded and formalised in a more sophisticated way in The Phantom Pain, but damn, do I appreciate the sheer vitriol of this game, Kojima held back NONE of his contempt for the average Metal Gear fan in this one.

Can't believe this dumbass game predicted the shape of Western politics to come

Telltale Games and their consequences have been a disaster for the human race

This overwritten, glorified D&D fanfiction is seriously considered one of the greatest examples of artistically valuable video games?

Perfect game for the digital epoch, mimics the hyper-acceleration of thought and liquid flow of information that the human race is currently experiencing.

Like all truly visionary works of art, it takes time for the audience to calibrate to what the artist is attempting to communicate. I may prefer MGS2, but this is Kojima's masterpiece.

VR for post-historical fascist teenagers

The ultimate parody of retarded video game design

Meh, it's Twin Peaks without the reflexivity or innovative digital photography. I guess if you like Twin Peaks for COFFEE and wacky humour, this will be your thing.

Important in the revival of 1980s aesthetics, so it's culturally significant, if destructive. Still, wasn't this whole game's 'message' summed up in a cutscene in MGS1?