BrTedford
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Possibly the only haunted house simulator out there, the cartoony, tongue-in-cheek "Polterguy" oozes ectoplasm and character, but the gameplay can be a bit obtuse. Chasing your haunts around and spooking them an arbitrary amount until they decide to beat it out of the house can sometimes test one's patience, but the game is worth a play just for the concept and appealing art design.
An incredible achievement for an early Gameboy title, "Suffering of the Queen" translates Wizardry V gameplay to the small screen with the first of a series of original titles. Still for the most hardcore of the hardcore, the presence of multiple endings, secret bosses, and seemingly endless powerful loot must have made this a huge battery suck for Japanese children in the early 90's.
A must play for those who have already exhausted all the classic American Wizardry titles.
A must play for those who have already exhausted all the classic American Wizardry titles.
It's the first three Wizardry titles, now with improved sound, graphics, better loot, and a few quality of life decisions that nevertheless leave the original titles terrible ethos intact.
An RPG system so old it uses THAC0 for calculating armor, the first three Wizardry titles are absolutely brutal exercises in the most hardcore and straightforward of 1st edition D&D combat. Existing at a time where simply having a party, meaningful character progression, and a somewhat competently designed dungeon were ends unto themselves, these titles do not respect the players time in the slightest, because there were no other similar games on the market with which a player might need to divide their time with. While this was no longer the case by the time of III's release, and the archaic design choices will not resonate with contemporary gamers, "Story of Llylgamyn" is a must play for anyone interested in the history of the genre, or simply the history of the medium itself.
An RPG system so old it uses THAC0 for calculating armor, the first three Wizardry titles are absolutely brutal exercises in the most hardcore and straightforward of 1st edition D&D combat. Existing at a time where simply having a party, meaningful character progression, and a somewhat competently designed dungeon were ends unto themselves, these titles do not respect the players time in the slightest, because there were no other similar games on the market with which a player might need to divide their time with. While this was no longer the case by the time of III's release, and the archaic design choices will not resonate with contemporary gamers, "Story of Llylgamyn" is a must play for anyone interested in the history of the genre, or simply the history of the medium itself.