possibly the most european video game of all time. i was more or less enjoying myself moving through all the points of interest on the map (much easier after some post-launch QoL updates but utterly miserable before) but then i went out of town for a week and when i came back i had lost my grasp on how the approx. 1000000000 customization and combat systems worked. had to take the L and walk away

i think we more or less got there, right?? Yamane score didn't quite meet my hype levels but it's perfectly fine.

for a sluggish 3d platforming combat game this was pretty good, owing in no small part to very effective use of the star wars aesthetic. i got SO lost in that fucking swamp.

tangent: the antagonist of this game was SO great that they just put her in the Obi-Wan series. trilla and reva are both cool (trilla actually much more intimidating and competent tbh) but i feel like they're a little too similar

nintendo. please. the games... they're wonderful. please let me play them. help me out here

10 slot machines lashed together with simon belmont's whip (compliment)

uninspired maps, everything else is great.

2012

just, like, what games are for, man

coming to theaters this summer, owen wilson is bjorn the unicorn in peggle: the movie

they fuckin got me with this shit. when i tell you my mind was BLOWN

2022

Immaculate vibes. The whole manual concept is such a well-observed homage to Legend of Zelda and other adventure games for the NES. The combat was a little frustrating, which is kind of a bummer in a world where hades and deaths door exist but it's easy to look past. Just loved this one.

1759 by Richard Spaven.

That's the review.

this is so much like my dreams it's scary

brilliant concept, lovingly executed. one of the greatest of all time.