Brickwall
2018
It seriously stretches suspension of disbelief and requires the occasional dash of moon-logic, but is overall quite well-written (despite being occasionally cringey) and is a fun, light experience. The main group of characters is diverse and well-rounded; Edgeworth in particular has an immensely satisfying character arc. Grabbed the trilogy on Switch and I'm looking forward to jumping into the next game. Mostly played in 30-minute chunks before going to sleep.
Does a lot I've always wanted from a zombie game that I haven't really found elsewhere, and the main gameplay loop and combat/resource management is fun. The major downsides are the total lack of a story and the fact that there's no real drive or directive to progress other than just filling your map with a bunch of the same "destroy the plague heart" task.
Does a lot right but has some major design flaws. The resource system is horribly imbalanced, you can't make changes to your deck after failing a battle without loading back to an earlier save, and many of the "puzzle" battles are pure filler. Played this on the Switch, mostly while on the bus trying not to look the crazy people in the eye
2015
Playing for the first time in 2022 with no nostalgia attached... this was kind of a slog to get through. Hopefully the sequels improve. There's some light worldbuilding but not really any story to speak of; go here and shoot the things, now go here and shoot the things, etc. The level of machismo is so ridiculously over the top, everyone's a giant meathead with testosterone levels off the charts. Maybe this is part of the charm(?), but I find it more eye-rolling than anything
2018
2021
A noir-flavored detective side scroller set in a bleak world inhabited by anthropomorphic animals.
Nice jazzy music, a fairly strong pixel-art visual presentation, and a story that goes in an unexpected direction but feels drastically cut short. Backbone gives the distinct impression that the developers didn't have the time or money needed to execute their vision to its fullest. Relationships are especially truncated with characters saying out loud how they've formed important bonds with each other without showing any development between them. Be prepared for the writing to tell instead of show at almost every turn. Hints of worldbuilding are left largely unfulfilled in a game that only shows a small slice of the various locations discussed and showcased on the city’s sprawling map.
Then, there's the major lack of gameplay. Two quick stealth bits and a single engaging puzzle are about all that interrupt the player tapping one button over and over again to advance the story. The main gameplay consists of choosing between dialogue options, but the player’s choices don’t seem to affect the trajectory of the conversations or make any meaningful difference to the end result in most instances. There's no investigating to speak of in this detective game, nor is there any challenge in the mold of the typical adventure game. Backbone provides you with an inventory, but you will never once have cause to use it as the only items you can pick up are immediately required and used automatically within the same 2D space. There are so few possibilities as to your next move, that you will never be left wondering where to go or what to do next, for better and worse.
With an engaging stylistic presentation and a story that is interesting if hamstrung, Backbone is marginally worth experiencing through its short, 4-hour-ish runtime if you are prepared for something a little closer to a stylized 2D walking simulator than the detective adventure game it aspires to be.
-EDIT-
Lol, they changed the title from Backbone to Tails Noir like two years after release. Backbone was a terrible title anyway, but you don't get to just change your title post-release
Nice jazzy music, a fairly strong pixel-art visual presentation, and a story that goes in an unexpected direction but feels drastically cut short. Backbone gives the distinct impression that the developers didn't have the time or money needed to execute their vision to its fullest. Relationships are especially truncated with characters saying out loud how they've formed important bonds with each other without showing any development between them. Be prepared for the writing to tell instead of show at almost every turn. Hints of worldbuilding are left largely unfulfilled in a game that only shows a small slice of the various locations discussed and showcased on the city’s sprawling map.
Then, there's the major lack of gameplay. Two quick stealth bits and a single engaging puzzle are about all that interrupt the player tapping one button over and over again to advance the story. The main gameplay consists of choosing between dialogue options, but the player’s choices don’t seem to affect the trajectory of the conversations or make any meaningful difference to the end result in most instances. There's no investigating to speak of in this detective game, nor is there any challenge in the mold of the typical adventure game. Backbone provides you with an inventory, but you will never once have cause to use it as the only items you can pick up are immediately required and used automatically within the same 2D space. There are so few possibilities as to your next move, that you will never be left wondering where to go or what to do next, for better and worse.
With an engaging stylistic presentation and a story that is interesting if hamstrung, Backbone is marginally worth experiencing through its short, 4-hour-ish runtime if you are prepared for something a little closer to a stylized 2D walking simulator than the detective adventure game it aspires to be.
-EDIT-
Lol, they changed the title from Backbone to Tails Noir like two years after release. Backbone was a terrible title anyway, but you don't get to just change your title post-release
2017
2020
2022
2019